I am making a Feywild sorcerer subclass and I have no idea what I should do for the features. I know I want it to focus on charms and social interaction and have 1 charm ability, 1 illusion ability, and 1 teleport ability.
Here's what I have so far.
Fey Speech
You can speak, read, and write Sylvan. Additionally, whenever you make a Charisma check when interacting with Fey, your proficiency bonus is doubled if it applies to the check.
Fey Dash
Starting at 1st level, whenever you take damage, you can use your reaction to teleport up to 20 feet to an unoccupied space you can see. You can use this feature a number of times equal to your Charisma modifier and you regain all uses after a long rest.
Soothing presence
At level 6 you can use an action to spend 3 sorcery points to emit an aura of calming energy. This aura lasts 1 minute, or until you lose your concentration (as if you were concentrating on a spell). All hostile creatures within X feet of you have disadvantage on attack rolls targeting you. At Y level all hostile creatures in the aura have disadvantage on saving throws against any spell you cast.
About your Feywild sorcerer. I have a few feats here and general ideas maybe it can help. Maybe at some level the Fey has a one a day spell? Maybe because the Fey has innate spell casting a trait could be to cast a slot at 1 lower slot level (IE: a level 5 fireball for a level 4 slot)? Maybe this Fey can sacrifice hit dice per level of spell for a spell slot (IE: sacrifice 3 hit die for either 3 level 1 slots or 1 level 3 slot/ combinations)? Make metamagic a level 2 feat instead of a subclass so all your fey sorcerers would autoget metamagic? Make more spell slots but fewer known spells ( IE: level 1 you get 5 spells but you only know 1 spell)? Make the class have better cantrips or more starting cantrips?
Elusive Helper
No requirements.
Disengage points are free of other actions and only require that there are enough points to perform the task. All points can be used at any time and come back after a short or long rest.
+1 to Dexterity or Constitution
You now have 5 disengage points and with each point you may choose one of the following:
Use one point to gain a "Disengage" or "Help" action (you cannot "Help" yourself).
Use two points to gain a "Reaction."
Use three points to gain a "Dodge" action or +1 to AC until the start of your next turn.
Requires a Constitution score of 12 or higher and that you have no negative modifiers.
Hardy and resilient from combat, you gain the following benefits:
+1 AC
+1 to Constitution saving throws
Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 1 hit point.
Your body has grown to feel the magic energies at the moment they are cast and automatically respond; your skin becomes hardened to damaging spells. As a reaction roll a Constitution DC 10+spell level; on a success take no damage and on a failure take half damage. You may use this action a number of times equal to your Constitution modifier (minimum 1). You regain all expended uses when you finish a long rest.
Your skin has grown so tough that even non-damaging spells can be resisted. As a reaction roll a Constitution DC 10+ twice the spell level. You may use this action a number of times equal to your Constitution modifier (minimum 1). You regain all expended uses when you finish a long rest.
I made a few custom feats here maybe for some ideas? For 2 more feats I just made check below. I hope I helped a little?
Now I want this subclass to be more of a Trickster archetype, someone who can talk their way out of a situation just as easily as they can get into one. Any ideas?
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I am making a Feywild sorcerer subclass and I have no idea what I should do for the features. I know I want it to focus on charms and social interaction and have 1 charm ability, 1 illusion ability, and 1 teleport ability.
Here's what I have so far.
Soothing presence is very cool.
About your Feywild sorcerer. I have a few feats here and general ideas maybe it can help. Maybe at some level the Fey has a one a day spell? Maybe because the Fey has innate spell casting a trait could be to cast a slot at 1 lower slot level (IE: a level 5 fireball for a level 4 slot)? Maybe this Fey can sacrifice hit dice per level of spell for a spell slot (IE: sacrifice 3 hit die for either 3 level 1 slots or 1 level 3 slot/ combinations)? Make metamagic a level 2 feat instead of a subclass so all your fey sorcerers would autoget metamagic? Make more spell slots but fewer known spells ( IE: level 1 you get 5 spells but you only know 1 spell)? Make the class have better cantrips or more starting cantrips?
Elusive Helper
No requirements.
Disengage points are free of other actions and only require that there are enough points to perform the task. All points can be used at any time and come back after a short or long rest.
+1 to Dexterity or Constitution
You now have 5 disengage points and with each point you may choose one of the following:
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Conditioned Defense
Requires a Constitution score of 12 or higher and that you have no negative modifiers.
Hardy and resilient from combat, you gain the following benefits:
I made a few custom feats here maybe for some ideas? For 2 more feats I just made check below. I hope I helped a little?
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/17074-made-a-few-feats-that-i-thought-were-lacking-in-5e
I'm liking this website more and more; currently playing a Blood Hunter! Roll20 is where I play DnD 5E.
Thank you for this, but I had an idea after watching this video https://www.youtube.com/watch?v=w5SeqUY8Pjc
Now I want this subclass to be more of a Trickster archetype, someone who can talk their way out of a situation just as easily as they can get into one. Any ideas?