I am new to using the homebrew creation aspects of D&D Beyond and I am trying to work on a cleric domain. I have figured it all out expect for adding Domain Spells. I have tried copying one of the other domains as a template option but there are no options of domain spells.
Create or edit a subclass feature - preferably naming it '<Name> Domain Spells' if you wish to follow the format of official cleric domains.
List the spells/levels you gain them at in its description. The official ones use a table, as opposed to any text. The easiest way to add a table is to copy and paste an existing one in, and then edit it to suit your needs.
As an example, here is the Life Domain Spells from Life Cleric copied over (which you can in turn copy, and then tweak):
Once you have done this, you have finished the first part of the process. Visually, everything is set.
Now you need actually add in mechanical side of it that will grant the player these spells when they use this domain in the character builder.
While in the Domain Spells feature, click Add a Spell. You will need to have saved the feature first before you're able to do this. It's located near the end of the page on a subclass feature.
Now you can begin to add in each spell, one at a time, following the form that appears. Make sure you name the spell, the level it's granted, and the ability modifier it uses. Make sure it does consume a spell slot, does not count as a known spell, and is always prepared. Unfortunately class features like these add a lot of spells, so it can take a few minutes to add them all in.
Once that's done, your custom domain spells should be ready to go. :)
This process is actually changed now. We just deployed an "Additional Specific Spells" field at the bottom of the subclass form. This is the correct field to add expanded spell lists, domain spells, oath spells, etc., for a subclass.
This process is actually changed now. We just deployed an "Additional Specific Spells" field at the bottom of the subclass form. This is the correct field to add expanded spell lists, domain spells, oath spells, etc., for a subclass.
How could you deploy this the exact minute I finished typing all of this out?!
...I've just been experimenting with it, and it seems to work well. Depending on the spell's level, it will be assigned to the correct character level in the class. It also knows to differentiate between classes - cleric's spells are always prepared, while warlock's must be chosen and count as a known spell.
The above guide at least stands as an example to assign spells at your own level choices, and potentially have them function in different ways on a class compared to how they normally might.
In short: ignore the last half of my last post, and add your spells into the 'Additional Specific Spells' field just below the subclass description, within your subclass's Basic Information. :)
If I created my divine subclasses using the previous method (adding domain spells individually using "add spells" under the edited Domain Spells feature), do I have to delete these and use the new "Additional Specific Spells" field? Or will it still work the "old way" in the toolset?
It should work either way. The way I first described is how to do it manually, while the Additional Specific Spells field does it for you. Different method, same result :)
Am I able to link my homebrew domain to the people in my campaign and share it with them? I get a message that says I can't share publicly because "This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass."
How can I use already made spells that exist with a homebrew domain?
Hey everyone!
I am new to using the homebrew creation aspects of D&D Beyond and I am trying to work on a cleric domain. I have figured it all out expect for adding Domain Spells. I have tried copying one of the other domains as a template option but there are no options of domain spells.
Anyone know how to do this?
Hi Rehabilitate!
Here's what you need to do:
Create or edit a subclass feature - preferably naming it '<Name> Domain Spells' if you wish to follow the format of official cleric domains.
List the spells/levels you gain them at in its description. The official ones use a table, as opposed to any text. The easiest way to add a table is to copy and paste an existing one in, and then edit it to suit your needs.
As an example, here is the Life Domain Spells from Life Cleric copied over (which you can in turn copy, and then tweak):
Life Domain Spells
1st
bless, cure wounds
3rd
lesser restoration, spiritual weapon
5th
beacon of hope, revivify
7th
death ward, guardian of faith
9th
mass cure wounds, raise dead
Once you have done this, you have finished the first part of the process. Visually, everything is set.
Now you need actually add in mechanical side of it that will grant the player these spells when they use this domain in the character builder.
While in the Domain Spells feature, click Add a Spell. You will need to have saved the feature first before you're able to do this. It's located near the end of the page on a subclass feature.
Now you can begin to add in each spell, one at a time, following the form that appears. Make sure you name the spell, the level it's granted, and the ability modifier it uses. Make sure it does consume a spell slot, does not count as a known spell, and is always prepared. Unfortunately class features like these add a lot of spells, so it can take a few minutes to add them all in.
Once that's done, your custom domain spells should be ready to go. :)
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
This process is actually changed now. We just deployed an "Additional Specific Spells" field at the bottom of the subclass form. This is the correct field to add expanded spell lists, domain spells, oath spells, etc., for a subclass.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
...I've just been experimenting with it, and it seems to work well. Depending on the spell's level, it will be assigned to the correct character level in the class. It also knows to differentiate between classes - cleric's spells are always prepared, while warlock's must be chosen and count as a known spell.
Site Rules & Guidelines - Please feel free to message a moderator if you have any concerns.
My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
If I created my divine subclasses using the previous method (adding domain spells individually using "add spells" under the edited Domain Spells feature), do I have to delete these and use the new "Additional Specific Spells" field? Or will it still work the "old way" in the toolset?
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier Twitter: @benmorrier he/him
It should work either way. The way I first described is how to do it manually, while the Additional Specific Spells field does it for you. Different method, same result :)
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
Awesome thank you both so much!
Am I able to link my homebrew domain to the people in my campaign and share it with them? I get a message that says I can't share publicly because "This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass."
How can I use already made spells that exist with a homebrew domain?