Alright, so, full disclaimer. I have worked on this, for, so many months, but I still only consider this a first draft of the class and a kind of proof of concept. It is 35 pages long, mainly because the class is centered on summoning and wielding the power of the elements, and doesn't really have subclasses because of how I made it.
Any feedback you have, even if it's negative I really don't care, would be very appreciated if you have the time to read through it. I did sort it so the first half of the pages are all about the class, and the second half is more creatures if you're wanting to only look at certain things.
Also if you're clicking just to skim, the more interesting parts of the class (IMO) start on page 5
If you come across formatting errors or better ways to word things that'd be okay to comment on too
I should also mention I'm not the best at balancing things but left a couple things purposefully unbalanced because it fit a certain theme I had in mind at the start.
I also haven't playtested the class yet and all the numbers in the class are subject to change.
(Also this is basically my first time making creatures anyway so yeah)
It's never called out, but basically there are 2 types of saving throws. Constitution, Dexterity, and Wisdom are all considered strong saves. Charisma, Intelligence, and Strength are all considered weak saves. Every class has proficiency in one from each category. Your class, however, has proficiency in Constitution and Wisdom, which are both strong saves.
The "Summoning Save DC" is very peculiar. The location of it on the page is weird; it should probably be its own feature, both for organization purposes and so that you can explain how summoning works in general instead of specifying every time it comes up in a feature. It's 9 + Wisdom Modifier + PB, when absolutely every other feature with a scaling DC has a base of 8. Also, it'd be better to spell out proficiency bonus.
"Sizzing Swarms not under your control are treated as chaotic evil for purposes of what the dog doin?"
"In addition, you gain the following abilities######"
Aspect Attunement is in the wrong font.
I might go into some more depth later, that's just what I noticed after a few minutes.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
It's never called out, but basically there are 2 types of saving throws. Constitution, Dexterity, and Wisdom are all considered strong saves. Charisma, Intelligence, and Strength are all considered weak saves. Every class has proficiency in one from each category. Your class, however, has proficiency in Constitution and Wisdom, which are both strong saves.
The "Summoning Save DC" is very peculiar. The location of it on the page is weird; it should probably be its own feature, both for organization purposes and so that you can explain how summoning works in general instead of specifying every time it comes up in a feature. It's 9 + Wisdom Modifier + PB, when absolutely every other feature with a scaling DC has a base of 8. Also, it'd be better to spell out proficiency bonus.
"Sizzing Swarms not under your control are treated as chaotic evil for purposes of what the dog doin?"
"In addition, you gain the following abilities######"
Aspect Attunement is in the wrong font.
I might go into some more depth later, that's just what I noticed after a few minutes.
Righto, Imma go quickly make some edits then, those seem like easy fixes.
Alright, so, full disclaimer. I have worked on this, for, so many months, but I still only consider this a first draft of the class and a kind of proof of concept. It is 35 pages long, mainly because the class is centered on summoning and wielding the power of the elements, and doesn't really have subclasses because of how I made it.
Any feedback you have, even if it's negative I really don't care, would be very appreciated if you have the time to read through it. I did sort it so the first half of the pages are all about the class, and the second half is more creatures if you're wanting to only look at certain things.
Also if you're clicking just to skim, the more interesting parts of the class (IMO) start on page 5
If you come across formatting errors or better ways to word things that'd be okay to comment on too
I should also mention I'm not the best at balancing things but left a couple things purposefully unbalanced because it fit a certain theme I had in mind at the start.
I also haven't playtested the class yet and all the numbers in the class are subject to change.
(Also this is basically my first time making creatures anyway so yeah)
Class Link (It's the Homebrewery)
https://homebrewery.naturalcrit.com/share/tysOlbs0k2zR (Copy paste if you don't trust the first link)
Here's your TLDR: First Draft of a Homebrew Class, Feedback appreciated
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?
Surface level stuff I noticed:
I might go into some more depth later, that's just what I noticed after a few minutes.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Righto, Imma go quickly make some edits then, those seem like easy fixes.
: Systems Online : Nikoli_Goodfellow Homebrew : My WIP Homebrew Class :
(\_/)
( u u)
o/ \🥛🍪 Hey, take care of yourself alright?