This is the basic system I have devised, going a little more in depth then whats in the book. I am working on a Item by item cost and formula break down using the discerning merchants price guide and Hamund's Harvesting Handbook from GMS Guild as reference points for item costs and Material components.This is for magic items only but plan on expanding it to mundane items as well.
Crafting Formula
Spell Slots Required + Materials Required + Time Required + Gold Cost + DC
Each day the character must spend 25 gold and 8 hours to make a Arcana check of the DC, if the check succeeds they can add a day's work, if the check fails that day's work is not applied. If the check fails by more than 10 the enchantment fails completely and all money spent and materials use is lost.
Multiple characters can combine their efforts to create a magic item if each of them meets the level prerequisite. Each character can contribute spells, spell slots, and components, as long as everyone participates during the entire crafting process. Each character can contribute 25 gp worth of effort for each day spent helping to craft the item.
If multiple characters are participating in enchanting of an item a roll of a natural 20 will counter a failed check on that day's worth of work.
Common Magic Items
Base Spell Slots: 6 Spell Levels (can be a mix of any level combination) Materials Required: Varies by item Time Required: 2 Days (8 hours each day) Gold Cost: 50 GP (25 each day) DC: 12
Uncommon Magic Items Base Spell Slots: 10 Spell Levels (can be a mix of any level combination) Materials Required: Varies by item Time Required: 20 Days (8 hours each day) Gold Cost: 500 GP (25 each day) DC: 15
Rare Magic Items Base Spell Slots: 30 Spell Levels (can be a mix of any level combination) Materials Required: Varies by item Time Required: 100 Days (8 hours each day) Gold Cost: 2500 GP (25 each day) DC: 16
Very Rare Magic Items Base Spell Slots: 50 Spell Levels (can be a mix of any level combination) Materials Required: Varies by item Time Required: 400 Days (8 hours each day) Gold Cost: 10,000 GP (25 each day) DC: 19
Legendary Magic Items Base Spell Slots: 75 Spell Levels (can be a mix of any level combination) Materials Required: Varies by item Time Required: 2000 Days (8 hours each day) Gold Cost: 50,000 GP (25 each day) DC: 22
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is the basic system I have devised, going a little more in depth then whats in the book. I am working on a Item by item cost and formula break down using the discerning merchants price guide and Hamund's Harvesting Handbook from GMS Guild as reference points for item costs and Material components.This is for magic items only but plan on expanding it to mundane items as well.
Crafting Formula
Spell Slots Required + Materials Required + Time Required + Gold Cost + DC
Each day the character must spend 25 gold and 8 hours to make a Arcana check of the DC, if the check succeeds they can add a day's work, if the check fails that day's work is not applied. If the check fails by more than 10 the enchantment fails completely and all money spent and materials use is lost.
Multiple characters can combine their efforts to create a magic item if each of them meets the level prerequisite. Each character can contribute spells, spell slots, and components, as long as everyone participates during the entire crafting process. Each character can contribute 25 gp worth of effort for each day spent helping to craft the item.
If multiple characters are participating in enchanting of an item a roll of a natural 20 will counter a failed check on that day's worth of work.
Common Magic Items
Base Spell Slots: 6 Spell Levels (can be a mix of any level combination)
Materials Required: Varies by item
Time Required: 2 Days (8 hours each day)
Gold Cost: 50 GP (25 each day)
DC: 12
Uncommon Magic Items
Base Spell Slots: 10 Spell Levels (can be a mix of any level combination)
Materials Required: Varies by item
Time Required: 20 Days (8 hours each day)
Gold Cost: 500 GP (25 each day)
DC: 15
Rare Magic Items
Base Spell Slots: 30 Spell Levels (can be a mix of any level combination)
Materials Required: Varies by item
Time Required: 100 Days (8 hours each day)
Gold Cost: 2500 GP (25 each day)
DC: 16
Very Rare Magic Items
Base Spell Slots: 50 Spell Levels (can be a mix of any level combination)
Materials Required: Varies by item
Time Required: 400 Days (8 hours each day)
Gold Cost: 10,000 GP (25 each day)
DC: 19
Legendary Magic Items
Base Spell Slots: 75 Spell Levels (can be a mix of any level combination)
Materials Required: Varies by item
Time Required: 2000 Days (8 hours each day)
Gold Cost: 50,000 GP (25 each day)
DC: 22