Basically this is a blind race based off the minecraft warden. Enjoy!
Wardens are a race of large and imposing creatures, known for their unique connection to the earth and their acute senses. Though blind, they possess an extraordinary perception of the world around them. Wardens perceive their surroundings through their heightened senses of touch, sound, and vibration, allowing them to effectively "see" without relying on sight. With their thick hides and unyielding physiques, Wardens are natural warriors. Their bodies are built for strength and resilience, granting them an advantage against being knocked down or forcibly moved. While they do not wear traditional armor, their natural armor provides them with a formidable defense.
Warden Traits
The Warden Racial features Include:
Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Size
Wardens stand between 7 to 10 feet tall, and weigh between 250 to 400 pounds. Your size is large.
Sculk Senses
Whilst not being able to see, Wardens possess powerful senses. You gain blindsight up to 60 feet away from you, and tremorsense up to 50 feet away from you. Additionally, you have advantage of wisdom (Perception) checks you make to use hearing, smell, or your blindsight or tremorsense, on any target within 75 feet.
Unyielding Physique
You have advantage on saving throws against being knocked prone.
Natural Armour
Your thick hide provides natural protection. While you are not wearing any armor, your Armor Class is equal to 13 + your Dexterity modifier.
Sonic Boom
As an action, you can create a blast of energy. Each creature within a 5 by 15 foot line in front of you, must take force damage equal to your character level, and succeed on a strength saving throw (DC your 10 + your constitution modifier + your strength modifier), or be knocked prone. You can use this the amount of times equal to your proficiency bonus per short rest.
Bane of Darkness
As a bonus action, you can give up to 4 creatures of your choice blindness for one minute. You cannot use this again until you finish a long rest.
Rollback Post to RevisionRollBack
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________ Check out my homebrew: My Homebrew
Ability Score Increase - This feels fine and meets current standards.
Size - This also feels fine, with the exception that Goliaths and Firbolgs are 7 - 8 feet tall and fit within the Medium category. I would maybe up the average minimum size to 8 feet, but I don't feel like this is a large issue. Only other thing being that the updated rules somewhat removed size restrictions for characters and did not introduce a new Random Height and Weight table, so loosely the Warden could possibly be sized however you feel is appropriate. Ultimately, I think a Large category fits and is fine.
Sculk Senses - I feel like Blindsight and Tremorsense is fine, and having ADV on Perception checks using those senses are also okay. However, I'm confused as to why you would gain advantage on a target at 75 feet when your tremorsense stops at 50 and your blindsight stops at 60. In my opinion, I feel like it should be at advantage within 50 feet, as both of your senses are working together there. Additionally, you could add that it's only advantageous if that target is on the ground and not flying / hovering.
Unyielding Physique - This feels fine, not many things knock you prone so it's a nice bonus that I don't feel can be abused.
Natural Armor - AC 13 + Dex feels balanced. There's a good chance the natural AC will be lower due to a negative DEX modifier, but larger creatures also tend to have lower AC due to a higher health pool. I feel like this is fine.
Sonic Boom - The DC of 10 + CON and STR mods could easily make a 16-18 DC which is pretty high. Additionally, I feel that the short rest would allow the player too much leeway to abuse it. A long rest / recover at Dawn feels more appropriate.
Bane of Darkness is also very overpowered in my opinion. There's no Save DC, it is just automatically successful and lasts for one minute (10 whole rounds of combat). It also targets 4 people.
Overall, this feels less like a race and more like a higher CR monster in its current state. Or, it would make a good solo character in a survival type campaign.
Please note, however, that I have no experience with making my own races or subraces, and that my overall understanding of D&D is newer. I am by no means an expert on this
Thankyou for your feedback. I am going to make the following changes:
Sculk Senses
Whilst not being able to see, Wardens possess powerful senses. You gain blindsight up to 60 feet away from you, and tremorsense up to 50 feet away from you. Additionally, you have advantage of wisdom (Perception) checks you make to use hearing, smell, or your blindsight or tremorsense, on any target within 50 feet, as long as the target is not hovering flying. In addition, you know the location of any creature that attacks you.
Sonic Boom
As an action, you can create a blast of energy. Each creature within a 5 by 15 foot line in front of you, must take force damage equal to your character level, and succeed on a strength saving throw (DC your 10 + your strength modifier), or be knocked prone. You can use this the amount of times equal to your proficiency bonus per long rest.
Bane of Darkness
As a bonus action, you can give 1 creature of your choice blindness for 30 seconds. You cannot use this again until you finish a long rest.
Languages (I forgot to put the languages in)
You know the common language.
Remember that this race is blind and it can only sense creatures that are up to 60 feet away from it.
Rollback Post to RevisionRollBack
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________ Check out my homebrew: My Homebrew
Basically this is a blind race based off the minecraft warden. Enjoy!
Wardens are a race of large and imposing creatures, known for their unique connection to the earth and their acute senses. Though blind, they possess an extraordinary perception of the world around them. Wardens perceive their surroundings through their heightened senses of touch, sound, and vibration, allowing them to effectively "see" without relying on sight. With their thick hides and unyielding physiques, Wardens are natural warriors. Their bodies are built for strength and resilience, granting them an advantage against being knocked down or forcibly moved. While they do not wear traditional armor, their natural armor provides them with a formidable defense.
Warden Traits
The Warden Racial features Include:
Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Size
Wardens stand between 7 to 10 feet tall, and weigh between 250 to 400 pounds. Your size is large.
Sculk Senses
Whilst not being able to see, Wardens possess powerful senses. You gain blindsight up to 60 feet away from you, and tremorsense up to 50 feet away from you. Additionally, you have advantage of wisdom (Perception) checks you make to use hearing, smell, or your blindsight or tremorsense, on any target within 75 feet.
Unyielding Physique
You have advantage on saving throws against being knocked prone.
Natural Armour
Your thick hide provides natural protection. While you are not wearing any armor, your Armor Class is equal to 13 + your Dexterity modifier.
Sonic Boom
As an action, you can create a blast of energy. Each creature within a 5 by 15 foot line in front of you, must take force damage equal to your character level, and succeed on a strength saving throw (DC your 10 + your constitution modifier + your strength modifier), or be knocked prone. You can use this the amount of times equal to your proficiency bonus per short rest.
Bane of Darkness
As a bonus action, you can give up to 4 creatures of your choice blindness for one minute. You cannot use this again until you finish a long rest.
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
I feel like this race is a bit overpowered.
Ability Score Increase - This feels fine and meets current standards.
Size - This also feels fine, with the exception that Goliaths and Firbolgs are 7 - 8 feet tall and fit within the Medium category. I would maybe up the average minimum size to 8 feet, but I don't feel like this is a large issue. Only other thing being that the updated rules somewhat removed size restrictions for characters and did not introduce a new Random Height and Weight table, so loosely the Warden could possibly be sized however you feel is appropriate. Ultimately, I think a Large category fits and is fine.
Sculk Senses - I feel like Blindsight and Tremorsense is fine, and having ADV on Perception checks using those senses are also okay. However, I'm confused as to why you would gain advantage on a target at 75 feet when your tremorsense stops at 50 and your blindsight stops at 60. In my opinion, I feel like it should be at advantage within 50 feet, as both of your senses are working together there. Additionally, you could add that it's only advantageous if that target is on the ground and not flying / hovering.
Unyielding Physique - This feels fine, not many things knock you prone so it's a nice bonus that I don't feel can be abused.
Natural Armor - AC 13 + Dex feels balanced. There's a good chance the natural AC will be lower due to a negative DEX modifier, but larger creatures also tend to have lower AC due to a higher health pool. I feel like this is fine.
Sonic Boom - The DC of 10 + CON and STR mods could easily make a 16-18 DC which is pretty high. Additionally, I feel that the short rest would allow the player too much leeway to abuse it. A long rest / recover at Dawn feels more appropriate.
Bane of Darkness is also very overpowered in my opinion. There's no Save DC, it is just automatically successful and lasts for one minute (10 whole rounds of combat). It also targets 4 people.
Overall, this feels less like a race and more like a higher CR monster in its current state. Or, it would make a good solo character in a survival type campaign.
Please note, however, that I have no experience with making my own races or subraces, and that my overall understanding of D&D is newer. I am by no means an expert on this
Thankyou for your feedback. I am going to make the following changes:
Sculk Senses
Whilst not being able to see, Wardens possess powerful senses. You gain blindsight up to 60 feet away from you, and tremorsense up to 50 feet away from you. Additionally, you have advantage of wisdom (Perception) checks you make to use hearing, smell, or your blindsight or tremorsense, on any target within 50 feet, as long as the target is not hovering flying. In addition, you know the location of any creature that attacks you.
Sonic Boom
As an action, you can create a blast of energy. Each creature within a 5 by 15 foot line in front of you, must take force damage equal to your character level, and succeed on a strength saving throw (DC your 10 + your strength modifier), or be knocked prone. You can use this the amount of times equal to your proficiency bonus per long rest.
Bane of Darkness
As a bonus action, you can give 1 creature of your choice blindness for 30 seconds. You cannot use this again until you finish a long rest.
Languages (I forgot to put the languages in)
You know the common language.
Remember that this race is blind and it can only sense creatures that are up to 60 feet away from it.
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
This looks a lot better and feels more balanced in my opinion.