I was thinking of adding a new (HB) Cantrip to my game. Is it balanced?
Range: 100 feet
Duration: Action
Components: V,S
Duration: Instantaneous
School:Conjuration
Attack/save: Ranged
You conjure a bow and arrow of lightning. Make a Ranged spell attack. On a hit, the target of your attack takes 1d6+ your spellcasting modifier damage. If the target is wearing metal armor, the damage die becomes 2d4+ your spellcasting modifier
Any cantrip that adds spellcasting mod will be most likely better than the current available cantrips. Assuming damage dice scales the same as the others, of course.
That's the primary reason Eldritch Blast is considered so good - you're able to take an Invocation to add Cha mod to the damage.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Exactly what Van Zoeren said. As a proposed fix, I suggest changing the normal damage die to d8 and the die with metal armor to 2d6 (2d8/4d6 at level 5, 3d8/6d6 at level 11, & 4d8/8d6 at lvl 17)
The precedent for this is the cantrip toll the dead in which the base damage is a d8, but under a specific circumstance (in the case of toll the dead, the target not having all its health.) The damage die increases to a d12. Now, since I would say metal armor is fairly less common than being below your max hp, that is why I say make the conditional damage die (IE the 2d6 mentioned before) a 2d6.
And yes, eldritch blast is amazing, one of the, if not THE, best damage cantrips in the game.
Eldrtich Blast needs an invocation to add the charisma. Once you do that, it becomes the best cantrip in the game.
Your cantrip does not have the cantrip scalling power (power upgrade when you hit certain levels). As such it is way too strong at long levels and way too weak at high levels.
Bad idea.
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I was thinking of adding a new (HB) Cantrip to my game. Is it balanced?
Range: 100 feet
Duration: Action
Components: V,S
Duration: Instantaneous
School:Conjuration
Attack/save: Ranged
You conjure a bow and arrow of lightning. Make a Ranged spell attack. On a hit, the target of your attack takes 1d6+ your spellcasting modifier damage. If the target is wearing metal armor, the damage die becomes 2d4+ your spellcasting modifier
Any cantrip that adds spellcasting mod will be most likely better than the current available cantrips. Assuming damage dice scales the same as the others, of course.
That's the primary reason Eldritch Blast is considered so good - you're able to take an Invocation to add Cha mod to the damage.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Exactly what Van Zoeren said. As a proposed fix, I suggest changing the normal damage die to d8 and the die with metal armor to 2d6 (2d8/4d6 at level 5, 3d8/6d6 at level 11, & 4d8/8d6 at lvl 17)
The precedent for this is the cantrip toll the dead in which the base damage is a d8, but under a specific circumstance (in the case of toll the dead, the target not having all its health.) The damage die increases to a d12. Now, since I would say metal armor is fairly less common than being below your max hp, that is why I say make the conditional damage die (IE the 2d6 mentioned before) a 2d6.
And yes, eldritch blast is amazing, one of the, if not THE, best damage cantrips in the game.
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Eldrtich Blast needs an invocation to add the charisma. Once you do that, it becomes the best cantrip in the game.
Your cantrip does not have the cantrip scalling power (power upgrade when you hit certain levels). As such it is way too strong at long levels and way too weak at high levels.
Bad idea.