Throughout my time playing and hosting Dungeons & Dragons, I’ve noticed that there are very few, if any, rules for drinking games. So, here is my latest attempt at creating some fun rules for a drinking contest in-game!
Drinking Contest Rules
Number of Participants: Unlimited
How to Play:
Establish turn order by rolling initiative. This keeps the drinking organized.
Players will participate in rounds, taking turns according to the initiative order.
Drink Off:
Free Drinks: Each player gets a number of "free" drinks equal to their Constitution modifier. For example, if you have a +2 Constitution modifier, you get two free drinks before needing to roll.
Drunkenness Check: After a player has had their free drinks, they must start making Constitution saving throws. The Difficulty Class (DC) is 8 + 1 for each additional drink beyond their Constitution modifier. If a player fails three saving throws, they fall prone and are considered "drunk as a monkey." The drunk player can move at half speed and is disadvantaged on all attack, Int, Dex and Wis checks. They gain advantage on Str and Cha checks.
Optional: Performance Skill Check
Before the contest begins, players can make a Performance skill check to drum up bets and earn some extra gold.
DC: 12 (modified based on location, time, or other factors determined by the DM)
The DM may roll a d100 to determine the amount of copper pieces bet for each successful performance check that exceeds the DC.
If people find this helpful I may post others like this.
Hello to all the fine connoisseurs reading this!
Throughout my time playing and hosting Dungeons & Dragons, I’ve noticed that there are very few, if any, rules for drinking games. So, here is my latest attempt at creating some fun rules for a drinking contest in-game!
Drinking Contest Rules
Number of Participants: Unlimited
How to Play:
Drink Off:
Free Drinks: Each player gets a number of "free" drinks equal to their Constitution modifier. For example, if you have a +2 Constitution modifier, you get two free drinks before needing to roll.
Drunkenness Check: After a player has had their free drinks, they must start making Constitution saving throws. The Difficulty Class (DC) is 8 + 1 for each additional drink beyond their Constitution modifier. If a player fails three saving throws, they fall prone and are considered "drunk as a monkey." The drunk player can move at half speed and is disadvantaged on all attack, Int, Dex and Wis checks. They gain advantage on Str and Cha checks.
Optional: Performance Skill Check
Before the contest begins, players can make a Performance skill check to drum up bets and earn some extra gold.
If people find this helpful I may post others like this.
Why would being "drunk as a monkey" grant advantage of Str and Cha checks!?