Hi, i want to add a subclass feature that lets the player pick two weapons to be able to use weapon mastery with, and change them every long rest, but i only find under the modifier section the weapon mastery feature which obliges me to pick a single specific weapon. So am i doomed to make a class option and list one modifier for every single weapon in the list there? or is there a quicker way?
I actually wanted to give it to hex warrior ability from hexblade, but i suppose there is no way to make the character have automatically weapon mastery with the pact weapon or hex weapon he's currently bound with...
I see there are a lot of implementation lacking in the home-brew builder right now, we probably have to wait until they decide to properly code more stuff. Anyway weapon mastery is just a description in the action section, you just need to remind that while looking at the character sheet
Sigh. I mean, at least I got an answer to my question, i.e. "has DDB implemented this very obvious feature that people will want to use in their homebrew yet?"
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Hi, i want to add a subclass feature that lets the player pick two weapons to be able to use weapon mastery with, and change them every long rest, but i only find under the modifier section the weapon mastery feature which obliges me to pick a single specific weapon. So am i doomed to make a class option and list one modifier for every single weapon in the list there? or is there a quicker way?
I actually wanted to give it to hex warrior ability from hexblade, but i suppose there is no way to make the character have automatically weapon mastery with the pact weapon or hex weapon he's currently bound with...
Bumping this thread. I want to do the same for the Kensei monk.
I’m trying to do the same thing to add mastery to Bloodhunters. They seriously couldn’t have a “Choose Weapon Mastery” option?
The way modifiers work is so convoluted and painful.
I see there are a lot of implementation lacking in the home-brew builder right now, we probably have to wait until they decide to properly code more stuff. Anyway weapon mastery is just a description in the action section, you just need to remind that while looking at the character sheet
I would love to see this too. I know it is in base classes but some subclasses, a revised bladesinger, or hexblade will be nice to build in HB.
Sigh. I mean, at least I got an answer to my question, i.e. "has DDB implemented this very obvious feature that people will want to use in their homebrew yet?"
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.