Hello! I'm trying to make a druid subclass that transforms into monstrosities instead of beasts. Unfortunately I feal the abilities I gave its later levels are half baked. Any ideas would be greatly appreciated.
Druidic Circle of the Eclipse: The druids of the eclipse originally defended nature from the monsters that threatened it. However, over time the circle started questioning, “perhaps monstrosities aren't an offense to nature, but the most fit creatures and therefore the most deserving of life?” This notion took hold and the circle of eclipse has fostered the rapid growth of monstrosities ever since.
Level 3: Corrupted Wild Shape
Your wild shape has forever been changed by your idealization of monsters. Your max cr is equal to a third your druid level rounded up. You also loose all of your known transformations, you can now create a new list of monstrosities. All future known forms must be monstrosities.
Level 3:Hybrid Form
You are always partially transformed. You have an unarmored defense of equal to (10 + Dex + Wis) while unarmored. Your max hp also increases by your druid level.
Level 6: Drudic Empowerment
When you use Wild Resurgence, the next time you wild shape, before a long, your transformation gain the following
Additional Hit Dice: When you transform you gain (spell slot level used)d8 temporary hp.
Elemental Slam: As a magic action you can make a melee spell attack. 5ft; +Spall attack modifier to hit, (1 + spell slot level)d8 Fire, Cold, Poison, Acid, or lightning damage.
Level 10: Chimeric Transformations
When you use your wild shape, you can add a trait or action from another of your known forms for the duration of the transformation.
Level 14: Ultimate Lifeform
You have found a form that truly stands above all other creatures. Select the monstrosity of Cr equal to or less then your druid level. Once after a long rest you can use two uses of your wild shape to become your chosen creature. You can change your chosen monstrosity when you level up in this class
Your wild shape has forever been changed by your idealization of monsters. Your max cr is equal to a third your druid level rounded up. You also loose all of your known transformations, you can now create a new list of monstrosities. All future known forms must be monstrosities.
Level 3:Hybrid Form
You are always partially transformed. You have an unarmored defense of equal to (10 + Dex + Wis) while unarmored. Your max hp also increases by your druid level.
Level 6: Prey on Fear
You exploit the fear monsters instil into others. You have advantage on attacks against Frightened creatures, and whenever you use your Wild Shape feature to transform, each hostile creature within 30 ft of you must succeed on a Wisdom saving throw against your spellcasting DC or be frightened of you until the end of their next turn.
Level 10: Induce Mutation
You always have Polymorph prepared and when you cast it, you can transform the target into a monstrosity of the specified CR instead of a beast.
Level 14: Ultimate Lifeform
You have found a form that truly stands above all other creatures. Select the monstrosity of Cr equal to or less then your druid level. Once after a long rest you can use two uses of your wild shape to become your chosen creature. You can change your chosen monstrosity when you level up in this class.
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Hello! I'm trying to make a druid subclass that transforms into monstrosities instead of beasts. Unfortunately I feal the abilities I gave its later levels are half baked. Any ideas would be greatly appreciated.
Druidic Circle of the Eclipse: The druids of the eclipse originally defended nature from the monsters that threatened it. However, over time the circle started questioning, “perhaps monstrosities aren't an offense to nature, but the most fit creatures and therefore the most deserving of life?” This notion took hold and the circle of eclipse has fostered the rapid growth of monstrosities ever since.
Level 3: Corrupted Wild Shape
Your wild shape has forever been changed by your idealization of monsters. Your max cr is equal to a third your druid level rounded up. You also loose all of your known transformations, you can now create a new list of monstrosities. All future known forms must be monstrosities.
Level 3: Hybrid Form
You are always partially transformed. You have an unarmored defense of equal to (10 + Dex + Wis) while unarmored. Your max hp also increases by your druid level.
Level 6: Drudic Empowerment
When you use Wild Resurgence, the next time you wild shape, before a long, your transformation gain the following
Additional Hit Dice: When you transform you gain (spell slot level used)d8 temporary hp.
Elemental Slam: As a magic action you can make a melee spell attack. 5ft; +Spall attack modifier to hit, (1 + spell slot level)d8 Fire, Cold, Poison, Acid, or lightning damage.
Level 10: Chimeric Transformations
When you use your wild shape, you can add a trait or action from another of your known forms for the duration of the transformation.
Level 14: Ultimate Lifeform
You have found a form that truly stands above all other creatures. Select the monstrosity of Cr equal to or less then your druid level. Once after a long rest you can use two uses of your wild shape to become your chosen creature. You can change your chosen monstrosity when you level up in this class
Level 3: Corrupted Wild Shape
Your wild shape has forever been changed by your idealization of monsters. Your max cr is equal to a third your druid level rounded up. You also loose all of your known transformations, you can now create a new list of monstrosities. All future known forms must be monstrosities.
Level 3: Hybrid Form
You are always partially transformed. You have an unarmored defense of equal to (10 + Dex + Wis) while unarmored. Your max hp also increases by your druid level.
Level 6: Prey on Fear
You exploit the fear monsters instil into others. You have advantage on attacks against Frightened creatures, and whenever you use your Wild Shape feature to transform, each hostile creature within 30 ft of you must succeed on a Wisdom saving throw against your spellcasting DC or be frightened of you until the end of their next turn.
Level 10: Induce Mutation
You always have Polymorph prepared and when you cast it, you can transform the target into a monstrosity of the specified CR instead of a beast.
Level 14: Ultimate Lifeform
You have found a form that truly stands above all other creatures. Select the monstrosity of Cr equal to or less then your druid level. Once after a long rest you can use two uses of your wild shape to become your chosen creature. You can change your chosen monstrosity when you level up in this class.