I'd like to create a magic item that has a varying rarity, from Uncommon to Legendary/Artifact.
I would like for the player to be able to "unlock" the different powers of the item through roleplay/gaming. As the rarity increases, the new powers are unlocked.
Do I have to make all the powers available to start? Do I have to create a different magic item for each level of rarity, and then just swap the items as the item advances?
What I recommend doing is make the magic item notably unfinished. For expel lets say your give the party a magic box with a key hole in each face, the player find this item however with only one key and therefor only have access to a 6th of the items power, as the player progress through the campaign can find more keys either through quests or even searching for them in downtime! This can also work with say a crown missing gemstones, a broken sword with lost parts of the blade, or a deck of cards that gets stronger the more cards you add.
Good luck with what you create!
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I'd like to create a magic item that has a varying rarity, from Uncommon to Legendary/Artifact.
I would like for the player to be able to "unlock" the different powers of the item through roleplay/gaming. As the rarity increases, the new powers are unlocked.
Do I have to make all the powers available to start? Do I have to create a different magic item for each level of rarity, and then just swap the items as the item advances?
This is a really cool concept,
What I recommend doing is make the magic item notably unfinished. For expel lets say your give the party a magic box with a key hole in each face, the player find this item however with only one key and therefor only have access to a 6th of the items power, as the player progress through the campaign can find more keys either through quests or even searching for them in downtime! This can also work with say a crown missing gemstones, a broken sword with lost parts of the blade, or a deck of cards that gets stronger the more cards you add.
Good luck with what you create!