I want to create a Feat that adds an amount equal to your current Proficiency Bonus to a Skill (Deception).
Is this setup correct?
Modifier Type = Bonus
Modifier Subtype = Deception
Additional Bonus Types = Proficiency Bonus
That might work, but you might instead want to just have the feat give the character proficiency in Deception. This will have the same mechanical effect, but will make the character sheet show the skill as proficient properly. It will also make them eligible for other things that might require proficiency in a skill (e.g. getting Expertise in that skill from a class feature).
I want to create a Feat that adds an amount equal to your current Proficiency Bonus to a Skill (Deception).
Is this setup correct?
Modifier Type = Bonus
Modifier Subtype = Deception
Additional Bonus Types = Proficiency Bonus
My RPG Campaigns
That might work, but you might instead want to just have the feat give the character proficiency in Deception. This will have the same mechanical effect, but will make the character sheet show the skill as proficient properly. It will also make them eligible for other things that might require proficiency in a skill (e.g. getting Expertise in that skill from a class feature).
Modifier Type: Proficiency
Modifier Subtype: Deception
pronouns: he/she/they
this would be on top of being proficient (or having expertise).
I tried to do it as described above, but it doesn't work... ç_ç
My RPG Campaigns