I am gonna be running a new campaign with some friends and one of them really likes to play monstrous and unusual lineages. He has this cool idea for a Arcanaloth who is forced into servitude to a mortal royal family as a royal magical Archivist as long as the bloodline is alive. Said family was disposed and removed from power yet he still remains so he needs to find the descendants and bring them back into power.
Love the idea but he couldn't find a playable race that could fix his idea, so he asked if we could make one. He is a good rp based player so I saw no harm. Here is what I got so far just wanna see if it needs a buff, debuff or any other flavour that could work.
Planar bound Arcanaloth
Creature type: Fiend (yugoloth)
Size: Medium
Movement: 30ft
All Nighter Study: Instead of sleeping you can read 1 non-magical book for your long rest. You are in a trance and unaware of your surroundings. You learn and remember what is in the book after your long rest (DM discretion for how much you learn depending on the size of the book)
Arcane Practitioner: You have advantage on Intelligence checks to study and understand magical text, lore and Items. You also gain either the Prestidigitation or Mage Hand cantrip (your choice), at level 3 you learn the Detect Magic and Identify spells (no material component needed). Intelligence is your spellcasting modifier for these spells. You can cast these two spells once per long rest each, regaining use after a long rest. You can spend spell slots to cast these spells again.
Fiendish Resistance: When you take acid, cold, fire, lightning or poison damage you can take your reaction to gain resistance to that instance of damage. You can do this a number of times equal to your proficiency bonus regaining uses on a long rest. Deity Vulnerability: You are vulnerable to Radiant damage. You are vulnerable to holy water and blessed weapons. Being near shrines, temples and places of worship to non-evil deities makes you uncomfortable and on edge, you have disadvantage on skill checks while in or near places or objects considered holy.
Planer Bound: You are bound to the mortal plane, spells that would forcibly removed you and send you back to your dimension (such as Banishment) consider you bound to the mortal dimension. If the spell banishes or forces you into a extra-planar pocked dimension it instead sends you back to your dimension (temporarily), often in front of a superior of your realm and station.
Last ability is just to prevent banishment issues.
So what do you guys think? Anything else I could do to make this more fun (also more balanced if I over or under cooked this)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am gonna be running a new campaign with some friends and one of them really likes to play monstrous and unusual lineages.
He has this cool idea for a Arcanaloth who is forced into servitude to a mortal royal family as a royal magical Archivist as long as the bloodline is alive. Said family was disposed and removed from power yet he still remains so he needs to find the descendants and bring them back into power.
Love the idea but he couldn't find a playable race that could fix his idea, so he asked if we could make one. He is a good rp based player so I saw no harm.
Here is what I got so far just wanna see if it needs a buff, debuff or any other flavour that could work.
Planar bound Arcanaloth
Creature type: Fiend (yugoloth)
Size: Medium
Movement: 30ft
All Nighter Study: Instead of sleeping you can read 1 non-magical book for your long rest. You are in a trance and unaware of your surroundings. You learn and remember what is in the book after your long rest (DM discretion for how much you learn depending on the size of the book)
Arcane Practitioner: You have advantage on Intelligence checks to study and understand magical text, lore and Items. You also gain either the Prestidigitation or Mage Hand cantrip (your choice), at level 3 you learn the Detect Magic and Identify spells (no material component needed). Intelligence is your spellcasting modifier for these spells. You can cast these two spells once per long rest each, regaining use after a long rest. You can spend spell slots to cast these spells again.
Fiendish Resistance: When you take acid, cold, fire, lightning or poison damage you can take your reaction to gain resistance to that instance of damage. You can do this a number of times equal to your proficiency bonus regaining uses on a long rest.
Deity Vulnerability: You are vulnerable to Radiant damage. You are vulnerable to holy water and blessed weapons. Being near shrines, temples and places of worship to non-evil deities makes you uncomfortable and on edge, you have disadvantage on skill checks while in or near places or objects considered holy.
Planer Bound: You are bound to the mortal plane, spells that would forcibly removed you and send you back to your dimension (such as Banishment) consider you bound to the mortal dimension. If the spell banishes or forces you into a extra-planar pocked dimension it instead sends you back to your dimension (temporarily), often in front of a superior of your realm and station.
Last ability is just to prevent banishment issues.
So what do you guys think? Anything else I could do to make this more fun (also more balanced if I over or under cooked this)