A goat man is a horned goat that stands on two legs
Goat man Traits
Ram
you can use a bonus action to charge 15 feat and hit something with your horns dealing 1d6 damage this increase to 2d6 damage at level 10 and 4d6 damage at level 18
Strong legs
You have sturdy legs that let you take a action to jump 6 times your regular jump height or distance and have advantage on saves to get knocked prone
Furry coat
You have a furry coat making you resistance to cold damage and allow you to move 10ft faster in cold environments but 10ft less in warm environments in medium conditions you get no buff or nerf
Strong stomach
You can eat anything for sustenance so you don’t need rations you can even eat metal if you eat a magic item you can use the magic from that item as normal from your body with no attuning required and no downside or curses from the item but only for 1d6 days
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A goat man is a horned goat that stands on two legs
Goat man Traits
Ram
you can use a bonus action to charge 15 feat and hit something with your horns dealing 1d6 damage this increase to 2d6 damage at level 10 and 4d6 damage at level 18
Strong legs
You have sturdy legs that let you take a action to jump 6 times your regular jump height or distance and have advantage on saves to get knocked prone
Furry coat
You have a furry coat making you resistance to cold damage and allow you to move 10ft faster in cold environments but 10ft less in warm environments in medium conditions you get no buff or nerf
Strong stomach
You can eat anything for sustenance so you don’t need rations you can even eat metal if you eat a magic item you can use the magic from that item as normal from your body with no attuning required and no downside or curses from the item but only for 1d6 days