Starting at 3rd level you can directly sacrifice (fighter lvl + proff) d6 of your own health to add onto the damage of your next unarmed strike. This effect must be applied before the hit is made.
At 6th level you learn to bolster your inner fire, giving you another use of second wind per long rest, and learning Final Stand: at half health all attacks made with soul energy are made with advantage and restore half the cost on a miss.
At 10th level you learn to harness the fire inside another, gaining the Soul Siphon ability. As a bonus action you can draw out 1 d10 of life force from a creature and apply it to your next attack.
At 15th level you have learned to read the subtle differences in souls. You can see acreatures core nature through the aura surrounding them, giving you advantage on Insight checks. Soul Siphon now allows 2d10 to be taken.
At 20th level you have mastered the mysteries of the soul. Soul Siphon is now a bonus action, can take up to 3d10, and may be used at a 30 ft range.
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Homebrew Subclass: Soulfist Fighter (inspired by One for All from MHA with some adjustments for QoL)