A grim visage fashioned from the faceplate of an ancient liches skull. Severed from its whole, stripped of jaw and cranium, framed within ornate works of gold where leather belts hold stout as head straps for the adornment of this macabre guise. As the fulcrum of allure for this malefic masterpiece, there acts a gem of midnight violet, fractured though unwholly sundered. Held within a setting of blackened metal, so dark it may appear as though tempered in pitch, and kissed by void itself. Now whether by intent or mistake of foolish brilliance, the mask holds qualities very few would wish to imbibe.
Those drawn in by this masquerade of inert malevolence, give leeway for the sallow whispers of a long forgotten lich to trickle through into their mind. Parlaying aspirations of cruel domination, fueling brutal fixations amongst the ideations of the pitiful whom don it.
Grants the wearer magical imbuement towards necromancy, gaining them Speak With Dead in the form of a cantrip.
As well as the ability to affect 1 additional body upon the use of any reanimation or controlling necromancy spell.
Additionally, so long as the wearer remains in alignment with Evil (lawful, neutral, or chaotic) they play host to a vital connection with the fragmented pneuma within, and ultimately prove a most entertaining emergence amidst the monotony of an ancient liches eternal imprisonment.
This ephemeral link grants the wearer traits upheld by the lich, through life and thereafter. that being necrotic resistance (if not already held) as well as the ability for all of the wearers spells to innately ignore Necrotic resistance.
The liches persistent soul will commune with its wearer, whispering malicious attempts of well catered manipulation, bit by bit drawing the individual into darkness. Lest they already reside away from light, then by chance he may approve, encourage, and even assist the wearer's actions through occasions of favorable import.
A saving throw of either wisdom or intelligence must be made upon equipping the mask, for a DC of 10. As a mind less bolstered with understanding might fall subject to the sorcerer's whim, unyielding and unhindered.
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DeathLord's Domino
A grim visage fashioned from the faceplate of an ancient liches skull. Severed from its whole, stripped of jaw and cranium, framed within ornate works of gold where leather belts hold stout as head straps for the adornment of this macabre guise. As the fulcrum of allure for this malefic masterpiece, there acts a gem of midnight violet, fractured though unwholly sundered. Held within a setting of blackened metal, so dark it may appear as though tempered in pitch, and kissed by void itself. Now whether by intent or mistake of foolish brilliance, the mask holds qualities very few would wish to imbibe.
Those drawn in by this masquerade of inert malevolence, give leeway for the sallow whispers of a long forgotten lich to trickle through into their mind. Parlaying aspirations of cruel domination, fueling brutal fixations amongst the ideations of the pitiful whom don it.
Grants the wearer magical imbuement towards necromancy, gaining them Speak With Dead in the form of a cantrip.
As well as the ability to affect 1 additional body upon the use of any reanimation or controlling necromancy spell.
Additionally, so long as the wearer remains in alignment with Evil (lawful, neutral, or chaotic) they play host to a vital connection with the fragmented pneuma within, and ultimately prove a most entertaining emergence amidst the monotony of an ancient liches eternal imprisonment.
This ephemeral link grants the wearer traits upheld by the lich, through life and thereafter. that being necrotic resistance (if not already held) as well as the ability for all of the wearers spells to innately ignore Necrotic resistance.
The liches persistent soul will commune with its wearer, whispering malicious attempts of well catered manipulation, bit by bit drawing the individual into darkness. Lest they already reside away from light, then by chance he may approve, encourage, and even assist the wearer's actions through occasions of favorable import.
A saving throw of either wisdom or intelligence must be made upon equipping the mask, for a DC of 10. As a mind less bolstered with understanding might fall subject to the sorcerer's whim, unyielding and unhindered.