I have an idea for a spell that causes certain areas of a battlefield to be magically trapped such that if a creature enters a trapped space, they trigger a magical explosion of some sort. Is there any way I could determine which spaces are trapped fairly?
No, my question was more about how to randomly distribute the mines. My current idea is to roll a d20 when a creature lands on a square, and on a 1 they land on a mine, but this has the potential to do nothing, which wouldn't be very fun.
target an area, creatures entering the area make a saving throw, then have scaling damage based on how much they pass or fail the save?
Not quite "random", but still has a proximity and avoidance feel to it. And more importantly, won't have instances of "missing", which I agree wouldn't be fun (unless made at cantrip level, but then area of effect becomes an issue).
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I have an idea for a spell that causes certain areas of a battlefield to be magically trapped such that if a creature enters a trapped space, they trigger a magical explosion of some sort. Is there any way I could determine which spaces are trapped fairly?
Clarification, you mean that a character entering the area needs to be able to find the "mine"?
Detect Magic would be one way, or follow the rules for Spike Growth with a Perception check against the spell DC of the caster.
No, my question was more about how to randomly distribute the mines. My current idea is to roll a d20 when a creature lands on a square, and on a 1 they land on a mine, but this has the potential to do nothing, which wouldn't be very fun.
Best idea I can think of off the top of my head:
target an area, creatures entering the area make a saving throw, then have scaling damage based on how much they pass or fail the save?
Not quite "random", but still has a proximity and avoidance feel to it. And more importantly, won't have instances of "missing", which I agree wouldn't be fun (unless made at cantrip level, but then area of effect becomes an issue).