I am very sure that most aspects of this subclass are overturned; that being said, I am satisfied with the overall theme and basic premise of each feature. It is "what if Freddy Krueger was a subclass".
Some things I am already considering:
The level 14 feature that gets around Frightened immunity, I am going to change that to having normally immune creatures having advantage on the save still. I was considering having some form of resource cost to impose Disadvantage (or normal roll), but I don't know what the resource could be beyond using an extra pact slot.
The extra damage of Nightmare Terrain could be once per turn, but it is also balanced by positioning and having Dire Form active already, so I am split on whether it ought to stay as is or not.
The free casting of Fear and the available bonus action cast was really to free up action economy and costs, but I am aware that this is probably excessive.
The subtle casting of Illusion spells I am basing off of how GOO handles it; I figured including material components in exhange for limiting it to one school of magic was a fair trade, but I am aware as to what this does allow.
And I am sure other portions are a bit much. I just went with a theme and wrote stuff to help achieve it.
Any suggestions are helpful, because I do want this to be table ready.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Just looking for critique and suggestions to iron out and reign in a subclass I have published here.
https://www.dndbeyond.com/subclasses/2579874-fearmonger-patron
I am very sure that most aspects of this subclass are overturned; that being said, I am satisfied with the overall theme and basic premise of each feature. It is "what if Freddy Krueger was a subclass".
Some things I am already considering:
The level 14 feature that gets around Frightened immunity, I am going to change that to having normally immune creatures having advantage on the save still. I was considering having some form of resource cost to impose Disadvantage (or normal roll), but I don't know what the resource could be beyond using an extra pact slot.
The extra damage of Nightmare Terrain could be once per turn, but it is also balanced by positioning and having Dire Form active already, so I am split on whether it ought to stay as is or not.
The free casting of Fear and the available bonus action cast was really to free up action economy and costs, but I am aware that this is probably excessive.
The subtle casting of Illusion spells I am basing off of how GOO handles it; I figured including material components in exhange for limiting it to one school of magic was a fair trade, but I am aware as to what this does allow.
And I am sure other portions are a bit much. I just went with a theme and wrote stuff to help achieve it.
Any suggestions are helpful, because I do want this to be table ready.