My first foray into homebrewing. Comments and suggestions for improvements welcome.
An alternative 5.5 background giving Magic Initiate (Druid) Origin Feat.
Made for a Abjurer Wizard character I'm hoping to play in an upcoming campaign.
Based on published Guide background from PHB with following changes:
Swaps out Dex for Int in the ASIs (Note: due to the homebrew system you still have to pick your ASIs from the full list of six - there doesn't seem to be a way limiting it to 3 as with the official published backgrounds)
Proficiency in Nature and Perception rather than Stealth and Survival.
Proficiency in Woodcarver's Tools rather than Cartographer's Tools (useful for crafting wands and staffs if your campaign/DM allows for this...)
I wanted to take Magic Initiate (Druid) as an origin feat - primarily for a healing spell option like Cure Wounds or Goodberry but also for the Guidance cantrip and potentially for access to other 1st Level Druid Spells (which is why I didn't go with one of the Magic Initiate (Cleric) options that might have been an easier fit on a Wizard).
Feel-wise I wanted to create a Wizard with a more "outdoorsy" rather than bookish, library-bound character.
Woodsman
My first foray into homebrewing. Comments and suggestions for improvements welcome.
An alternative 5.5 background giving Magic Initiate (Druid) Origin Feat.
Made for a Abjurer Wizard character I'm hoping to play in an upcoming campaign.
Based on published Guide background from PHB with following changes:
Swaps out Dex for Int in the ASIs
(Note: due to the homebrew system you still have to pick your ASIs from the full list of six - there doesn't seem to be a way limiting it to 3 as with the official published backgrounds)
Proficiency in Nature and Perception rather than Stealth and Survival.
Proficiency in Woodcarver's Tools rather than Cartographer's Tools (useful for crafting wands and staffs if your campaign/DM allows for this...)
I wanted to take Magic Initiate (Druid) as an origin feat - primarily for a healing spell option like Cure Wounds or Goodberry but also for the Guidance cantrip and potentially for access to other 1st Level Druid Spells (which is why I didn't go with one of the Magic Initiate (Cleric) options that might have been an easier fit on a Wizard).
Feel-wise I wanted to create a Wizard with a more "outdoorsy" rather than bookish, library-bound character.