Some warriors carry within them a dormant power—an instinct that awakens in moments of extreme danger. Ackerman Vanguards are the manifestation of that instinct: hunters whose bodies move faster than thought and whose strikes land with unerring precision.
On the battlefield, they are relentless and elusive. Their awareness borders on precognition, allowing them to react before others even perceive danger. They move with fluid control, cutting down enemies with surgical efficiency before slipping away.
This ranger archetype focuses on high mobility, fluid two-weapon fighting, and precise, targeted damage.
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**3rd Level – Awakened Instincts**
* Add your Wisdom modifier to initiative rolls
* Advantage on Perception checks (sight and hearing)
* Reaction: move up to half your speed when targeted by an attack (no opportunity attacks)
**3rd Level – Twin Blade Style**
* While dual wielding:
* Once per turn, off-hand hits deal +1d6 damage
* You can make your off-hand attack as part of the Attack action (once per turn)
**7th Level – Omni-Directional Movement**
* Gain climbing speed equal to walking speed
* Bonus action: move up to your speed in a straight line (ignore difficult terrain)
* Gain advantage on your first attack if you end near a creature
**11th Level – Targeted Execution**
* Once per turn: +1d8 + Wisdom modifier damage
* Becomes 2d8 if target is larger than you or affected by Hunter’s Mark
**15th Level – Ackerman Surge**
* Bonus action, 1 minute duration:
* +2 AC
* Advantage on attack rolls
* Gain one extra reaction per round (limited uses)
* Gain 1 level of exhaustion when it ends
* Recharge on long rest
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Some warriors carry within them a dormant power—an instinct that awakens in moments of extreme danger. Ackerman Vanguards are the manifestation of that instinct: hunters whose bodies move faster than thought and whose strikes land with unerring precision.
On the battlefield, they are relentless and elusive. Their awareness borders on precognition, allowing them to react before others even perceive danger. They move with fluid control, cutting down enemies with surgical efficiency before slipping away.
This ranger archetype focuses on high mobility, fluid two-weapon fighting, and precise, targeted damage.
---
**3rd Level – Awakened Instincts**
* Add your Wisdom modifier to initiative rolls
* Advantage on Perception checks (sight and hearing)
* Reaction: move up to half your speed when targeted by an attack (no opportunity attacks)
**3rd Level – Twin Blade Style**
* While dual wielding:
* Once per turn, off-hand hits deal +1d6 damage
* You can make your off-hand attack as part of the Attack action (once per turn)
**7th Level – Omni-Directional Movement**
* Gain climbing speed equal to walking speed
* Bonus action: move up to your speed in a straight line (ignore difficult terrain)
* Gain advantage on your first attack if you end near a creature
**11th Level – Targeted Execution**
* Once per turn: +1d8 + Wisdom modifier damage
* Becomes 2d8 if target is larger than you or affected by Hunter’s Mark
**15th Level – Ackerman Surge**
* Bonus action, 1 minute duration:
* +2 AC
* Advantage on attack rolls
* Gain one extra reaction per round (limited uses)
* Gain 1 level of exhaustion when it ends
* Recharge on long rest