So I wanted to add elemental bane to my prepared spell list for my warlock build but noticed that people though the spell as is was bad and confusing. So i decided to make improvement on the spell to clarify a few things and buff the spell up to make it better.
Nature's Scourge
LEVEL
5th
CASTING TIME
1 Action
RANGE/AREA
90 ft.
COMPONENTS
V, S
DURATION
Concentration 1 Minute
SCHOOL
Transmutation
ATTACK/SAVE
CON Save
DAMAGE/EFFECT
Acid (...)
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, necrotic poison, radiant or thunder. The target must make a Constitution saving throw. On a successful save, the target takes 2d8 damage of the chosen type, and the spell ends. On a failed save, the target takes 4d8 damage of the chosen type, and until the spell ends, once per your turn when the affected target takes damage of the chosen type, the target takes an extra 1d12 of damage of that chosen type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Here is is:
LEVEL
5th
CASTING TIME
1 Action
RANGE/AREA
90 ft.
COMPONENTS
V, S
DURATION
Concentration 1 Minute
SCHOOL
Transmutation
ATTACK/SAVE
CON Save
DAMAGE/EFFECT
Acid (...)
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, necrotic poison, radiant or thunder. The target must make a Constitution saving throw. On a successful save, the target takes 2d8 damage of the chosen type, and the spell ends. On a failed save, the target takes 4d8 damage of the chosen type, and until the spell ends, once per your turn when the affected target takes damage of the chosen type, the target takes an extra 1d12 of damage of that chosen type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, necrotic poison, radiant or thunder. The target must make a Constitution saving throw. On a successful save, the target takes 2d8 damage of the chosen type, and the spell ends. On a failed save, the target takes 4d8 damage of the chosen type, and until the spell ends, once per your turn when the affected target takes damage of the chosen type, the target takes an extra 1d12 of damage of that chosen type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Personally, this is worse. I don't think the level bump is worth adding 4d8 initial damage, and 1d12 is simply to variable for something that will only happen once per turn.
Personally, this is worse. I don't think the level bump is worth adding 4d8 initial damage, and 1d12 is simply to variable for something that will only happen once per turn.
Then what do you think would be a good damage for the spell at 5th level to have?
I don't know, I just don't think this version is the best.
Well how about this:
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, necrotic poison, radiant or thunder. The target must make a Constitution saving throw. On a successful save, the target takes half as much damage of the chosen type, and the spell ends. On a failed save, the target takes 8d8 damage of the chosen type, and until the spell ends, once per your turn when the affected target takes damage of the chosen type, the target takes an extra 4d8 of damage of that chosen type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
So I wanted to add elemental bane to my prepared spell list for my warlock build but noticed that people though the spell as is was bad and confusing. So i decided to make improvement on the spell to clarify a few things and buff the spell up to make it better.
Nature's Scourge
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, necrotic poison, radiant or thunder. The target must make a Constitution saving throw. On a successful save, the target takes 2d8 damage of the chosen type, and the spell ends. On a failed save, the target takes 4d8 damage of the chosen type, and until the spell ends, once per your turn when the affected target takes damage of the chosen type, the target takes an extra 1d12 of damage of that chosen type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Here is is:
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, necrotic poison, radiant or thunder. The target must make a Constitution saving throw. On a successful save, the target takes 2d8 damage of the chosen type, and the spell ends. On a failed save, the target takes 4d8 damage of the chosen type, and until the spell ends, once per your turn when the affected target takes damage of the chosen type, the target takes an extra 1d12 of damage of that chosen type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
I can't see it.
Nature's Scourge
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, necrotic poison, radiant or thunder. The target must make a Constitution saving throw. On a successful save, the target takes 2d8 damage of the chosen type, and the spell ends. On a failed save, the target takes 4d8 damage of the chosen type, and until the spell ends, once per your turn when the affected target takes damage of the chosen type, the target takes an extra 1d12 of damage of that chosen type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
Personally, this is worse. I don't think the level bump is worth adding 4d8 initial damage, and 1d12 is simply to variable for something that will only happen once per turn.
Then what do you think would be a good damage for the spell at 5th level to have?
I don't know, I just don't think this version is the best.
A few polishes can do but as a rough draft it's good
Well how about this:
Choose one creature you can see within range, and choose one of the following damage types: acid, cold, fire, lightning, necrotic poison, radiant or thunder. The target must make a Constitution saving throw. On a successful save, the target takes half as much damage of the chosen type, and the spell ends. On a failed save, the target takes 8d8 damage of the chosen type, and until the spell ends, once per your turn when the affected target takes damage of the chosen type, the target takes an extra 4d8 of damage of that chosen type. Moreover, the target loses any resistance to that damage type until the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. The creatures must be within 30 feet of each other when you target them.
That's too much, unless it's a high level, but the spell doesn't feel like it should be high level.