Subclass: Blade Aspect "Through the study of melee combat, you understand the true nature of battles. That is to murder or be murdered"
Level 3 Feature: Shadow Manifestation - Onyx Weapon "You have learned how weapons are used and looked into your shadows to help form any weapon to fit any battle"
You can use a Shadow to form a simple or martial melee weapon that you are proficient in. Forming a Shadow requires for it to be attached to you and it takes the same amount of time as drawing and stowing a weapon. The Onyx Weapon uses the same properties and masteries that it forms into. If the Onyx Weapon is thrown, it returns back into a Shadow after the attack ends. It is placed in the target's shadow if hit or sent at it's max effective range at a straight line of the thrown weapon when it misses. Slashing, Piercing, and bludgeoning damage done by this weapon is considered Magical.
Level 3 Feature: Expanded Masteries
Learn two additional mastery properties of two kinds of Simple or Martial weapons of your choice.
Level 5 Feature: Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
Level 5 Feature: Expanded Weapon Augments
When you augment your Shadow Weapon, you gain specialized augments depending on the weapon's damage type or reach. You gain the following augments:
Piercing: When augmenting a piercing weapon, you can use 1 Essence Die as part of the Attack Action to extend the range of the weapon by 5 ft.
Slashing: When augmenting a slashing weapon, you can use 1 Essence Die as part of the Attack Action to do another attack roll with the same weapon without using Modifiers on the roll, instead you use the roll of the Essence Die.
Bludgeoning: When augmenting a bludgeoning weapon, you can use 1 Essence Die as part of the Attack Action to force the opponent to make a CON Save on hit. The DC = 8 + CHA mod + Essence Die Roll. On a fail, the target gains the Dazed condition.
10 ft. Reach or Above: When augmenting a weapon with 10ft reach or more, you can use 2 Essence Dice to attack two targets within reach with the same attack roll. Cannot use Weapon Masteries while using this.
5 ft. Reach: When augmenting a weapon with 5ft reach, you can use 2 Essence Dice to use Weapon Mastery Properties that the weapon usually doesn't have (Even masteries you haven't learned)
As an Action, as long as you are unarmored or wearing light armor, you can form Onyx Armor onto yourself by consuming 1 Shadow. Once consumed, the Shadow forms into armor onto your body, granting you the following benefits for 10 minutes or until dismissed costing no action. You can extend the duration of feature for an additional 10 minutes by using 1 Essence Die. The consumed Shadow is regained after a Long Rest. You gain the following benefits upon wearing the OnyxArmor:
Your AC = 12 + DEX Mod + CHA mod
Gain advantage to Intimidation and Stealth Checks and immune to being Frightened
While augmenting the Body, additionally as a Bonus Action, you can consume 1 Essence Die to give yourself temp HP equal to the Essence Die Roll + CHA mod.
Restraining Presence: You can use an action to manifest an aura in a 15 ft. Emanation that originates from you for 1 minute. Targets within the aura must make a WIS saving throw of a DC = 8 + CHA + PB. On a failure, targets' movement is halved and have disadvantage on DEX Saving Throws. Targets must make a saving throw at the end of their turns while still within the aura. As a reaction on the end of a target's turn while still within the aura, consume 1 Essence Die to deal psychic or necrotic damage(your choice) equal to the Essence Die Roll.
Level 9 Feature: Reap Essence
When you kill a Small-Large Creature, gain 1 Essence Die. If you kill a Huge or Gargantuan Creature, gain 2 Essence Dice. If you have excess Essence Dice when you take a long rest, the excess dice disappear after the Long Rest.
Level 11 Feature: Dueling Superiority
You gain benefits by fighting an opponent using the same weapon as you. If your Onyx Weapon is the same weapon your attack target is using, gain advantage to your attack rolls. If a creature attacks you with a weapon your current Onyx Weapon is formed as, impose disadvantage to their attack rolls to you. As a bonus action, you can consume 2 Essence Dice to add half of your PB(rounded up) to your attack roll. As a reaction, you can consume 2 Essence Die to use half of your PB(rounded up) to remove to one melee attack roll targeting you.
Level 13 Feature: Two Extra Attacks
You can attack three times instead of once whenever you take the Attack action on your turn.
Level 17 Feature: Formless Battle Style
As a Bonus Action, enter a state of mental clarity once per Short Rest for 1 minute
Your melee attack rolls cannot be put in disadvantage and you cannot be unwillingly disarmed.
You can't be in disadvantage when rolling for a STR/DEX Saving Throws.
When using Restraining Presence, on entering or at the end of a target's turn while still within the aura, deal psychic or necrotic damage(your choice) equal to half your Shadow Master's Level. Additionally, you can consume 1 Shadow to increase the emanation by 15ft.
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Subclass: Blade Aspect
"Through the study of melee combat, you understand the true nature of battles. That is to murder or be murdered"
Level 3 Feature: Shadow Manifestation - Onyx Weapon
"You have learned how weapons are used and looked into your shadows to help form any weapon to fit any battle"
You can use a Shadow to form a simple or martial melee weapon that you are proficient in. Forming a Shadow requires for it to be attached to you and it takes the same amount of time as drawing and stowing a weapon. The Onyx Weapon uses the same properties and masteries that it forms into. If the Onyx Weapon is thrown, it returns back into a Shadow after the attack ends. It is placed in the target's shadow if hit or sent at it's max effective range at a straight line of the thrown weapon when it misses. Slashing, Piercing, and bludgeoning damage done by this weapon is considered Magical.
Level 3 Feature: Expanded Masteries
Learn two additional mastery properties of two kinds of Simple or Martial weapons of your choice.
Level 5 Feature: Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
Level 5 Feature: Expanded Weapon Augments
When you augment your Shadow Weapon, you gain specialized augments depending on the weapon's damage type or reach. You gain the following augments:
Level 5 Feature: Shadow Manifestation - Onyx Armor
As an Action, as long as you are unarmored or wearing light armor, you can form Onyx Armor onto yourself by consuming 1 Shadow. Once consumed, the Shadow forms into armor onto your body, granting you the following benefits for 10 minutes or until dismissed costing no action. You can extend the duration of feature for an additional 10 minutes by using 1 Essence Die. The consumed Shadow is regained after a Long Rest. You gain the following benefits upon wearing the Onyx Armor:
Level 9 Feature: Reap Essence
When you kill a Small-Large Creature, gain 1 Essence Die. If you kill a Huge or Gargantuan Creature, gain 2 Essence Dice. If you have excess Essence Dice when you take a long rest, the excess dice disappear after the Long Rest.
Level 11 Feature: Dueling Superiority
You gain benefits by fighting an opponent using the same weapon as you. If your Onyx Weapon is the same weapon your attack target is using, gain advantage to your attack rolls. If a creature attacks you with a weapon your current Onyx Weapon is formed as, impose disadvantage to their attack rolls to you. As a bonus action, you can consume 2 Essence Dice to add half of your PB(rounded up) to your attack roll. As a reaction, you can consume 2 Essence Die to use half of your PB(rounded up) to remove to one melee attack roll targeting you.
Level 13 Feature: Two Extra Attacks
You can attack three times instead of once whenever you take the Attack action on your turn.
Level 17 Feature: Formless Battle Style
As a Bonus Action, enter a state of mental clarity once per Short Rest for 1 minute