Subclass: Blade Legacy (Formally known as Blade Aspect)
Those who focused their attention to the shadows of others during battle have noticed the oddities and patterns of their fighting. Upon delving into the shadows of fighters, a legacy is found with the blade. Mimicking the art of the blade, improving it, and turning it against others. Form the blade of others and perfect them. Become their shadow and show them fear of dying by their own blade. You are all of them and neither all the same.
Level 3 Feature: Shadow Manifestation - Onyx Weapon "You have learned how weapons are used and looked into your shadows to help form any weapon to fit any battle"
You can use a Shade to form a simple or martial melee weapon that you are proficient in. Forming a Onyx Weapon requires a Shade to be attached to you, and it takes the same amount of time as drawing and stowing a weapon. The Onyx Weapon uses the same properties and masteries that it forms into. If the Onyx Weapon is thrown and hits, you can use your Bonus Action to expend 1 Essence Die to explode the Onyx Weapon and deal Force damage + CHA mod equal to the roll. On a miss, the Onyx Weapon disappears.
Level 3 Feature: Expanded Masteries
Learn two additional mastery properties of two kinds of Simple or Martial weapons of your choice.
Level 5 Feature: Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
Level 5 Feature: Expanded Weapon Augments
When you augment your Onyx Weapon, you gain specialized augments depending on the weapon's damage type or reach. You gain the following augments:
Piercing: When augmenting a piercing weapon, you can use 1 Essence Die as part of the Attack Action to extend the range of the weapon by 5 ft.
Slashing: When augmenting a slashing weapon, you can use 1 Essence Die as part of the Attack Action to do another attack roll with the same weapon without using Modifiers on the roll, instead you use the roll of the Essence Die.
Bludgeoning: When augmenting a bludgeoning weapon, you can use 1 Essence Die as part of the Attack Action to force the opponent to make a CON Save on hit. The DC = 8 + CHA mod + Essence Die Roll. On a fail, the target gains the Dazed condition.
5 ft. Reach: When augmenting a weapon with 5ft reach, you can use 2 Essence Dice to use Weapon Mastery Properties that the weapon usually doesn't have (Even masteries you haven't learned)
10 ft. Reach or Above: When augmenting a weapon with 10ft reach or more, you can use 2 Essence Dice to attack two targets within reach with the same attack roll. Cannot use Weapon Masteries while using this.
As an Action, as long as you are unarmored or wearing light armor, you can form Onyx Armor onto yourself by expending 1 Shade. The Shade forms into armor onto your body, granting you the following benefits for 10 minutes or until dismissed, costing no action. You can extend the duration of feature for an additional 10 minutes by using 1 Essence Die. You gain the following benefits upon wearing the Onyx Armor:
Your AC = 12 + DEX Mod + CHA mod
Gain advantage to Intimidation and Stealth Checks and you're immune to being Frightened
When you augment your body, you can consume 1 Essence Die to give yourself temp HP equal to the Essence Die Roll + CHA mod.
Restraining Presence: You can use an action to manifest an aura in a 15 ft. Emanation that originates from you for 1 minute. Targets within the aura must make a WIS saving throw of a DC = 8 + CHA + PB. On a failure, targets' movement is halved. Targets must make a saving throw at the end of their turns while still within the aura. As a reaction on the end of a target's turn while still within the aura, consume 1 Essence Die to deal psychic or necrotic damage (your choice) equal to the Essence Die Roll.
Level 9 Feature: Reap Essence
When you kill a Small-Large Creature, gain 1 Essence Die. If you kill a Huge or Gargantuan Creature, gain 2 Essence Dice. If you have excess Essence Dice when you take a long rest, the excess dice disappear after the Long Rest.
Level 11 Feature: Dueling Superiority
You gain benefits by fighting an opponent using the same weapon as you. If your Onyx Weapon is the same weapon your attack target is using, gain advantage to your attack rolls. If a creature attacks you with a weapon your current Onyx Weapon is formed as, impose disadvantage to their attack rolls to you. As a bonus action, you can consume 2 Essence Dice to add half of your PB (rounded up) to your attack roll. As a reaction, you can consume 2 Essence Die to use half of your PB (rounded up) to your AC.
Level 17 Feature: Formless Battle Art
As a Bonus Action, enter a state of mental clarity once per Short Rest for 1 minute
Your melee attack rolls cannot be put in disadvantage and you cannot be unwillingly disarmed.
Your AC increases by 2.
You can't be in disadvantage when rolling for a STR/DEX Saving Throws.
When using Restraining Presence, on entering or at the end of a target's turn while still within the aura, deal psychic or necrotic damage (your choice) equal to half your ShadowMaster's Level. Additionally, you can expend 1 Shade as part of the action to increase the emanation by 15 ft.
Changelog v1.1
Renamed the subclass to Blade Legacy to fit with the story involving with the class
Readjusted levels and names to abilities to fit with Shadow Master v1.2 changes
Minor changes to Level 11 and Level 17 features.
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Subclass: Blade Legacy (Formally known as Blade Aspect)
Those who focused their attention to the shadows of others during battle have noticed the oddities and patterns of their fighting. Upon delving into the shadows of fighters, a legacy is found with the blade. Mimicking the art of the blade, improving it, and turning it against others. Form the blade of others and perfect them. Become their shadow and show them fear of dying by their own blade. You are all of them and neither all the same.
Level 3 Feature: Shadow Manifestation - Onyx Weapon
"You have learned how weapons are used and looked into your shadows to help form any weapon to fit any battle"
You can use a Shade to form a simple or martial melee weapon that you are proficient in. Forming a Onyx Weapon requires a Shade to be attached to you, and it takes the same amount of time as drawing and stowing a weapon. The Onyx Weapon uses the same properties and masteries that it forms into. If the Onyx Weapon is thrown and hits, you can use your Bonus Action to expend 1 Essence Die to explode the Onyx Weapon and deal Force damage + CHA mod equal to the roll. On a miss, the Onyx Weapon disappears.
Level 3 Feature: Expanded Masteries
Learn two additional mastery properties of two kinds of Simple or Martial weapons of your choice.
Level 5 Feature: Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
Level 5 Feature: Expanded Weapon Augments
When you augment your Onyx Weapon, you gain specialized augments depending on the weapon's damage type or reach. You gain the following augments:
Level 5 Feature: Shadow Manifestation - Onyx Armor
As an Action, as long as you are unarmored or wearing light armor, you can form Onyx Armor onto yourself by expending 1 Shade. The Shade forms into armor onto your body, granting you the following benefits for 10 minutes or until dismissed, costing no action. You can extend the duration of feature for an additional 10 minutes by using 1 Essence Die. You gain the following benefits upon wearing the Onyx Armor:
Level 9 Feature: Reap Essence
When you kill a Small-Large Creature, gain 1 Essence Die. If you kill a Huge or Gargantuan Creature, gain 2 Essence Dice. If you have excess Essence Dice when you take a long rest, the excess dice disappear after the Long Rest.
Level 11 Feature: Dueling Superiority
You gain benefits by fighting an opponent using the same weapon as you. If your Onyx Weapon is the same weapon your attack target is using, gain advantage to your attack rolls. If a creature attacks you with a weapon your current Onyx Weapon is formed as, impose disadvantage to their attack rolls to you. As a bonus action, you can consume 2 Essence Dice to add half of your PB (rounded up) to your attack roll. As a reaction, you can consume 2 Essence Die to use half of your PB (rounded up) to your AC.
Level 17 Feature: Formless Battle Art
As a Bonus Action, enter a state of mental clarity once per Short Rest for 1 minute
Changelog v1.1