Drawing some inspiration from the new "______ Adept" feats from Arcana Unleashed, I had an idea for a similar series of feats themed around devotion/service to a god/goddess. Like the magic adept feats, these would grant access to a set of spells themed around the deity as well as a "Channel Divinity - like" feature that the player could use to draw on that deity's power. They are meant to be useful to all spellcasting classes, but are designed to be especially potent for Clerics and Paladins, who effectively receive a second set of spells and a unique Channel Divinity option at their disposal.
The goal would be to make a handful of options which DMs could then either reflavor or use as a framework for applying to the deities in their campaigns. Here are a few examples of the style of feat.
Acolyte of Bahamut
Acolyte of Bahamut
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase.Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Additional Spells. Your devotion to the Platinum Dragon allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Acolyte of Bahamut Spells table, you thereafter always have the spells listed for that level and lower prepared.
Platinum Roar. As a Magic action, you can produce a concussive roar in a 15-foot Cone originating from you. Each creature within the area must succeed on a Strength saving throw against your spell save DC or take Force damage equal to 1d10 plus your Level and be pushed up to 20 feet away from you. On a successful save, a creature takes half as much damage and is not pushed. Once you have used this feature, you cannot use it again until you complete a Long Rest. You can also restore your use of it by expending a use of Channel Divinity (no action required).
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase.Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Additional Spells. Your devotion to the goddess of the Weave allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Acolyte of Mystra Spells table, you thereafter always have the spells listed for that level and lower prepared.
Divine Arcana. As a Bonus action, you call upon Mystra’s grace to control the flow of arcane power around you. The next spell you cast gains a +2 bonus to any attack roll you make or its save DC for the spell’s effects for its duration. If the spell you cast requires both a spell attack and saving throw, you choose which is affected by this feature when you cast it. Once you have used this feature, you cannot use it again until you complete a Long Rest. You can also restore your use of it by expending a use of Channel Divinity (no action required).
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase.Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Additional Spells. Your devotion to the Queen of Spiders allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Acolyte of Lolth Spells table, you thereafter always have the spells listed for that level and lower prepared.
Arachnid’s Grace. You can augment your nimbleness by taking a Magic action. For the next 10 minutes, your Speed increases by 10 feet and you gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. In addition, you have advantage on Dexterity (Acrobatics) checks, and, if you fail a Dexterity saving throw, you can choose to end this feature early to succeed instead. Once you have used this feature, you cannot use it again until you complete a Long Rest. You can also restore your use of it by expending a use of Channel Divinity (no action required).
Drawing some inspiration from the new "______ Adept" feats from Arcana Unleashed, I had an idea for a similar series of feats themed around devotion/service to a god/goddess. Like the magic adept feats, these would grant access to a set of spells themed around the deity as well as a "Channel Divinity - like" feature that the player could use to draw on that deity's power. They are meant to be useful to all spellcasting classes, but are designed to be especially potent for Clerics and Paladins, who effectively receive a second set of spells and a unique Channel Divinity option at their disposal.
The goal would be to make a handful of options which DMs could then either reflavor or use as a framework for applying to the deities in their campaigns. Here are a few examples of the style of feat.
Acolyte of Bahamut
Acolyte of Bahamut
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Additional Spells. Your devotion to the Platinum Dragon allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Acolyte of Bahamut Spells table, you thereafter always have the spells listed for that level and lower prepared.
Platinum Roar. As a Magic action, you can produce a concussive roar in a 15-foot Cone originating from you. Each creature within the area must succeed on a Strength saving throw against your spell save DC or take Force damage equal to 1d10 plus your Level and be pushed up to 20 feet away from you. On a successful save, a creature takes half as much damage and is not pushed. Once you have used this feature, you cannot use it again until you complete a Long Rest. You can also restore your use of it by expending a use of Channel Divinity (no action required).
Acolyte of Bahamut Spells
Spell Slot Level
Spell
1
Heroism
2
Dragon’s Breath
3
Crusader’s Mantle
4
Otiluke’s Resilient Sphere
5
Summon Dragon
Acolyte of Mystra
Acolyte of Mystra
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Additional Spells. Your devotion to the goddess of the Weave allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Acolyte of Mystra Spells table, you thereafter always have the spells listed for that level and lower prepared.
Divine Arcana. As a Bonus action, you call upon Mystra’s grace to control the flow of arcane power around you. The next spell you cast gains a +2 bonus to any attack roll you make or its save DC for the spell’s effects for its duration. If the spell you cast requires both a spell attack and saving throw, you choose which is affected by this feature when you cast it. Once you have used this feature, you cannot use it again until you complete a Long Rest. You can also restore your use of it by expending a use of Channel Divinity (no action required).
Acolyte of Mystra Spells
Spell Slot Level
Spell
1
Mage Armor
2
Misty Step
3
Counterspell
4
Mordenkainen’s Private Sanctum
5
Bigby’s Hand
Acolyte of Lolth
Acolyte of Lolth
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Additional Spells. Your devotion to the Queen of Spiders allows you to always have certain spells at the ready. When you have spell slots of a level specified in the Acolyte of Lolth Spells table, you thereafter always have the spells listed for that level and lower prepared.
Arachnid’s Grace. You can augment your nimbleness by taking a Magic action. For the next 10 minutes, your Speed increases by 10 feet and you gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. In addition, you have advantage on Dexterity (Acrobatics) checks, and, if you fail a Dexterity saving throw, you can choose to end this feature early to succeed instead. Once you have used this feature, you cannot use it again until you complete a Long Rest. You can also restore your use of it by expending a use of Channel Divinity (no action required).
Acolyte of Lolth Spells
Spell Slot Level
Spell
1
Entangle
2
Web
3
Bestow Curse
4
Giant Insect
5
Insect Plague