I'm not sure what that would accomplish other than making dex based characters weaker.
"This would control a characters speed in the form of 5 feet per modifier level ..." That means that a character having agility of 11 or below would be unable to move. If you intended it to be a bonus to speed rather than your whole speed that would still mean that a small character with an agility of 1 would be immobile. The bonus would mean that a high agility character would have a higher speed at 1st level than a high level monk with average agility.
the original goal was to make dex less of the key stat ... right now a character with crappy dex gets super hard penalized because it controls most AC and initiative.
I was thinking that 0 modifier would = 30 feet and small races would just start with a -1 modifier (to represent there slower speed) and classes like the monk would just get that stat bumped as the class leveled to represent the unarmored movement.
Its true that dex is a powerful stat in 5e, but it is not the "key" stat. Heavy armor easily makes up for low dex in terms of AC, and finesse weapons do less damage than others on average. As for initiative, the modifier is not all powerful, I have players with +4 and +5 initiative half way down turn order all the time, and nimble characters should have an advantage in initiative, it's what they do.
Rant aside, I do kind of like the mobility aspect of this stat, and if you want to nerf dex a bit, make acrobatic and stealth skills tied to agi, and you can make initiative agi+dex or just whichever one is higher. If you wanted to break up AC still, make agi used for light and unarmored AC, and keep medium and heavy armor as is.
The DMG has a section where it covers adding extra stats and gives honor and sanity as examples. They seem to be more about adding to the experience rather than changing what is already there, but to each DM his own.
Has anyone ever tried adding a 7th attribute ? what was it? what did it do? and how did it work?
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"Not all those who wander are lost"
So here was my thought ...
Make "Agility" the seventh stat ...
Dexterity would now only be responsible for
Strength would now be used for
Constitution would be used for
I'm not sure what that would accomplish other than making dex based characters weaker.
"This would control a characters speed in the form of 5 feet per modifier level ..." That means that a character having agility of 11 or below would be unable to move. If you intended it to be a bonus to speed rather than your whole speed that would still mean that a small character with an agility of 1 would be immobile. The bonus would mean that a high agility character would have a higher speed at 1st level than a high level monk with average agility.
the original goal was to make dex less of the key stat ... right now a character with crappy dex gets super hard penalized because it controls most AC and initiative.
I was thinking that 0 modifier would = 30 feet and small races would just start with a -1 modifier (to represent there slower speed) and classes like the monk would just get that stat bumped as the class leveled to represent the unarmored movement.
Its true that dex is a powerful stat in 5e, but it is not the "key" stat. Heavy armor easily makes up for low dex in terms of AC, and finesse weapons do less damage than others on average. As for initiative, the modifier is not all powerful, I have players with +4 and +5 initiative half way down turn order all the time, and nimble characters should have an advantage in initiative, it's what they do.
Rant aside, I do kind of like the mobility aspect of this stat, and if you want to nerf dex a bit, make acrobatic and stealth skills tied to agi, and you can make initiative agi+dex or just whichever one is higher. If you wanted to break up AC still, make agi used for light and unarmored AC, and keep medium and heavy armor as is.
The DMG has a section where it covers adding extra stats and gives honor and sanity as examples. They seem to be more about adding to the experience rather than changing what is already there, but to each DM his own.
How do you add a stat? Or is this only possible on paper?
I wanted to add a sanity stat for horror style games or the Honor stat from the optional rules section for like an eastern style game.
99% sure it wouldn't work on dndbeyond. (as a rule of thumb, make a new thread if you want to ask a question like that)
dmg (2014) has honor and sanity as other ones.
honor- works best for palidans
sanity- works best against aberations
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