I was inspired to make a subclass based on psionics after the gith race was released in Mordenkainen’s Tome of Foes. It still needs embellishment, proofreading, and charts, but all the mechanics are in place.
I did not thoroughly check the additional spell list, but overall the class seems balanced and well done to me. One think I would suggest is probably tying Psionic Levitation and Higher Mind to the expenditure of Sorcery Points, something along the lines of 1 SP per turn of use (both for the levitation and for the second concentration spell). Considering the amount of Sorcery Points available at those levels a Sorcerer should have more than enough to use these features for a whole fight alongside other Metamagic/Psionic Spells without issues, so it would be mainly to give a tiny little bit of more tactical feel to them and some room for the DM to counter/make it a bit harder to the Player to use them all the time (not that it is mandatory, but I'd feel it's best to give this kind of possibility).
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
I did not thoroughly check the additional spell list, but overall the class seems balanced and well done to me. One think I would suggest is probably tying Psionic Levitation and Higher Mind to the expenditure of Sorcery Points, something along the lines of 1 SP per turn of use (both for the levitation and for the second concentration spell). Considering the amount of Sorcery Points available at those levels a Sorcerer should have more than enough to use these features for a whole fight alongside other Metamagic/Psionic Spells without issues, so it would be mainly to give a tiny little bit of more tactical feel to them and some room for the DM to counter/make it a bit harder to the Player to use them all the time (not that it is mandatory, but I'd feel it's best to give this kind of possibility).
The levitation is on par with divine soul and dragon blood sorcerers.
The double concentration I could see needing a cost, but I'm not sure what would be appropriate. If its second spell's level, just cast higher level spell first. If it is the higher of the 2 then if you are concentrating on a high level spell you can't use low level smite spells (which require concentration but only last a turn). Hard to say if it's too strong without testing it.
Hey Dx - I think we already talked about this a bit in the thread on my version of the Psionic. I think yours looks good, though I agree double concentration should have some sort of cost, or maybe just a requirement that one or both the spells be cast using sorcery points? This would limit at least one of the spells available to be concentrated on to a max of 5th level.
Hey Dx - I think we already talked about this a bit in the thread on my version of the Psionic. I think yours looks good, though I agree double concentration should have some sort of cost, or maybe just a requirement that one or both the spells be cast using sorcery points? This would limit at least one of the spells available to be concentrated on to a max of 5th level.
Most of the good concentration combos are at lower level anyway.
Except through abilities, you can't cast spells with sorcery points, only make slots (granted this subclass has such abilities, but the choices are few).
And lastly, while I agree a cost is reasonable, I don't think it should be that high. Having to cast the concentration spells with slots from sorcery points will use them up quickly. Unless I copy the mystic and give the class 9 extra sorcery points, and it can concentrate on as many spells that it wants as long as they use these 9 points.
Hold Monster + Incendiary Cloud would be pretty vicious.
And you're right about only certain classes being able to directly cast spells using sorcery points. I guess you could implement what I suggested by saying "the spells must be cast using spell slots created with sorcery points," but that would be cumbersome and a potential bookkeeping nightmare.
At level 18, your superior mental prowess allows you to concentrate on 2 spells at a time. The second spell you cast must be of 5th level or lower, and, in addition to the spell slot you must expend a number of Sorcery Points equal to the spell's level when it is first cast. Additionally, add your charisma modifier to constitution checks made to maintain concentration.
Giving the double concentration AND a bonus to concentration seems like too much to me.
Another thought is not to have a sorcery point cost, but treat it like dual wielding, such that you don't get to use your ability score modifier on checks to maintain concentration on the "off hand" spell?
It only works on those who cannot teleport and only if they fail the dex save (but there are ways to make them: suggestion, hold person, etc). If completed they cannot escape the cloud which remains for a 1 minute. That's 100d8 damage, saves able to half. After the cloud spell ends you can maintain concentration for another 9 on the wall and if you do the walls are permanent: you've basically buried them alive.
Now it is possible for them to break out eventually and they could have saved etc. But if you get it to work it's neat.
Basically anything that results in a character being stuck in position in the area of an ongoing damage AoE spell.
If a creature cannot fly and you're outdoors using Reverse Gravity will make them stuck for the duration with no ongoing saves. You can use Telekinesis to restrain them in the air away from anything to grab onto then use Reverse Gravity to hoist them up and then switch Telekinesis to an AoE. An alternative to an ongoing AoE would be something like Delayed Blast Fireball.
Speaking of, Telekinesis goes great with these ongoing AoE spells because they trigger "on entering area on a turn" and "start of turn if in area" - with Telekinesis you can move them out of the area then back into it, triggering the damage, and they're restrained whch means auto fail dex saves.
There's a reason there is no official double-concentration. Being able to use two concentration spells is massively broken. And you let them do it freely, no cost? There needs to be some heavy cost to compensate for the ungodly comboes you can now do.
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At level 18, your superior mental prowess allows you to concentrate on 2 spells at a time. The second spell you cast must be of 5th level or lower, and, in addition to the spell slot you must expend a number of Sorcery Points equal to the spell's level when it is first cast. Additionally, add your charisma modifier to constitution checks made to maintain concentration.
Giving the double concentration AND a bonus to concentration seems like too much to me.
Another thought is not to have a sorcery point cost, but treat it like dual wielding, such that you don't get to use your ability score modifier on checks to maintain concentration on the "off hand" spell?
I was actually thinking of changing the concentration bonus to only apply when concentrating on a single spell.
The idea was, you make one check, if you lose concentration, you lose both spells. I'll make that more clear in the next version.
At level 18, your superior mental prowess allows you to concentrate on 2 spells at a time. The second spell you cast must be of 5th level or lower, and, in addition to the spell slot you must expend a number of Sorcery Points equal to the spell's level when it is first cast. Additionally, add your charisma modifier to constitution checks made to maintain concentration.
Giving the double concentration AND a bonus to concentration seems like too much to me.
Another thought is not to have a sorcery point cost, but treat it like dual wielding, such that you don't get to use your ability score modifier on checks to maintain concentration on the "off hand" spell?
I was actually thinking of changing the concentration bonus to only apply when concentrating on a single spell.
The idea was, you make one check, if you lose concentration, you lose both spells. I'll make that more clear in the next version.
Ah. Yeah, I was assuming separate checks for each spell.
Might you consider allowing this subclass to cast all spells without verbal or somatic components from level 1? I think it would really contribute to the feeling that *all* the magic for this type of sorcery comes from the mind of the Psionic, not from mere words and silly gestures. Material components still required for stronger spells, but a focus can do for all bar the gold cost/consumed items. The benefits of this are mostly situational (social and stealth) but also mean the Psionic is much harder to separate from their power. Perhaps you could lessen the innate spellcasting feature to compensate.
Might you consider allowing this subclass to cast all spells without verbal or somatic components from level 1? I think it would really contribute to the feeling that *all* the magic for this type of sorcery comes from the mind of the Psionic, not from mere words and silly gestures. Material components still required for stronger spells, but a focus can do for all bar the gold cost/consumed items. The benefits of this are mostly situational (social and stealth) but also mean the Psionic is much harder to separate from their power. Perhaps you could lessen the innate spellcasting feature to compensate.
This would be too powerful and take away from the subtle spell metamagic. The idea was they gained normal sorcerer abilities, sparked by innate psionic abilities.
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I was inspired to make a subclass based on psionics after the gith race was released in Mordenkainen’s Tome of Foes. It still needs embellishment, proofreading, and charts, but all the mechanics are in place.
https://www.dndbeyond.com/characters/subclasses/13166-psionic-sorcery
Any feedback? No?
Hi DxJxC o/
I did not thoroughly check the additional spell list, but overall the class seems balanced and well done to me.
One think I would suggest is probably tying Psionic Levitation and Higher Mind to the expenditure of Sorcery Points, something along the lines of 1 SP per turn of use (both for the levitation and for the second concentration spell).
Considering the amount of Sorcery Points available at those levels a Sorcerer should have more than enough to use these features for a whole fight alongside other Metamagic/Psionic Spells without issues, so it would be mainly to give a tiny little bit of more tactical feel to them and some room for the DM to counter/make it a bit harder to the Player to use them all the time (not that it is mandatory, but I'd feel it's best to give this kind of possibility).
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The levitation is on par with divine soul and dragon blood sorcerers.
The double concentration I could see needing a cost, but I'm not sure what would be appropriate. If its second spell's level, just cast higher level spell first. If it is the higher of the 2 then if you are concentrating on a high level spell you can't use low level smite spells (which require concentration but only last a turn). Hard to say if it's too strong without testing it.
Hey Dx - I think we already talked about this a bit in the thread on my version of the Psionic. I think yours looks good, though I agree double concentration should have some sort of cost, or maybe just a requirement that one or both the spells be cast using sorcery points? This would limit at least one of the spells available to be concentrated on to a max of 5th level.
Most of the good concentration combos are at lower level anyway.
Except through abilities, you can't cast spells with sorcery points, only make slots (granted this subclass has such abilities, but the choices are few).
And lastly, while I agree a cost is reasonable, I don't think it should be that high. Having to cast the concentration spells with slots from sorcery points will use them up quickly. Unless I copy the mystic and give the class 9 extra sorcery points, and it can concentrate on as many spells that it wants as long as they use these 9 points.
What are the worst combos that can be made with double concentration? (keep in mind that it can multi-class at most 2 levels into a non-sorcerer)
Hold Monster + Incendiary Cloud would be pretty vicious.
And you're right about only certain classes being able to directly cast spells using sorcery points. I guess you could implement what I suggested by saying "the spells must be cast using spell slots created with sorcery points," but that would be cumbersome and a potential bookkeeping nightmare.
How about:
Higher Mind
At level 18, your superior mental prowess allows you to concentrate on 2 spells at a time. The second spell you cast must be of 5th level or lower, and, in addition to the spell slot you must expend a number of Sorcery Points equal to the spell's level when it is first cast.
Additionally, add your charisma modifier to constitution checks made to maintain concentration.Giving the double concentration AND a bonus to concentration seems like too much to me.
Another thought is not to have a sorcery point cost, but treat it like dual wielding, such that you don't get to use your ability score modifier on checks to maintain concentration on the "off hand" spell?
Wall of Stone to box them in. Incendiary Cloud while they're stuck.
It only works on those who cannot teleport and only if they fail the dex save (but there are ways to make them: suggestion, hold person, etc). If completed they cannot escape the cloud which remains for a 1 minute. That's 100d8 damage, saves able to half. After the cloud spell ends you can maintain concentration for another 9 on the wall and if you do the walls are permanent: you've basically buried them alive.
Now it is possible for them to break out eventually and they could have saved etc. But if you get it to work it's neat.
Basically anything that results in a character being stuck in position in the area of an ongoing damage AoE spell.
If a creature cannot fly and you're outdoors using Reverse Gravity will make them stuck for the duration with no ongoing saves. You can use Telekinesis to restrain them in the air away from anything to grab onto then use Reverse Gravity to hoist them up and then switch Telekinesis to an AoE. An alternative to an ongoing AoE would be something like Delayed Blast Fireball.
Speaking of, Telekinesis goes great with these ongoing AoE spells because they trigger "on entering area on a turn" and "start of turn if in area" - with Telekinesis you can move them out of the area then back into it, triggering the damage, and they're restrained whch means auto fail dex saves.
There's a reason there is no official double-concentration. Being able to use two concentration spells is massively broken. And you let them do it freely, no cost? There needs to be some heavy cost to compensate for the ungodly comboes you can now do.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I was actually thinking of changing the concentration bonus to only apply when concentrating on a single spell.
The idea was, you make one check, if you lose concentration, you lose both spells. I'll make that more clear in the next version.
Ah. Yeah, I was assuming separate checks for each spell.
Might you consider allowing this subclass to cast all spells without verbal or somatic components from level 1? I think it would really contribute to the feeling that *all* the magic for this type of sorcery comes from the mind of the Psionic, not from mere words and silly gestures. Material components still required for stronger spells, but a focus can do for all bar the gold cost/consumed items. The benefits of this are mostly situational (social and stealth) but also mean the Psionic is much harder to separate from their power. Perhaps you could lessen the innate spellcasting feature to compensate.
This would be too powerful and take away from the subtle spell metamagic. The idea was they gained normal sorcerer abilities, sparked by innate psionic abilities.