My DM is new to being a dm and we have started by playing a homebrew campaign. The basic story of the world is that there is a kingdom that has ruled over the Eastern half of a continent for hundreds of years. A cult that worships fire (yes influenced by GOT) forms out of the Western deserts and starts causing some havoc in the Southern portion of the kingdom. Now down the problems. The first is that he doesn't view +1 weapons as magical. I know that there are monsters and spells that are balanced around these weapons being magical and was wondering how those effects (antimagic field, resistance to nonmagical attacks) might work instead.
He also has created a spell that has the base stats of the level 1 shield spell, but it has the ability to dispel/redirect any projectile. In our last session I tried to attack a Sorcerer with this spell, with my +1 sword (rolled unnatural 20), and the Sorcerer used his reaction to not only stop my attack, but also to break the sword. Is this spell as overpowered as I think it is, and what could be changed about this spell to make it less broken but still have the same flavor?
The only time I could forgive a DM for breaking a PCs +1 sword is if they rolled a nat 1 while stupidly attacking a god by themselves. If you’re homebrewing reaction spells that break +1 weapons, you better be handing those +1s out like candy.
That said, I still don’t see where he justified deflecting your attack. A swinging sword is not a projectile. If that’s the same spell that you described for the anti-projectile shield, OP doesn’t fit. Broken doesn’t fit. That’s just him giving his players the finger.
First, I wouldn't allow the spell to break the weapon, that's just stupid. And the way it is right now it is definitely overpoweres.
I think some sort of saving throw would be acceptable, with the spell Disarming you on a fail. Though you couldn't possibly justify this spell also having those deflecting abilities, unless it requires a higher level spell slot.
Maybe make it a shield spell that scales and has more benefits like Disarming or deflecting when cast on higher levels.
My DM is new to being a dm and we have started by playing a homebrew campaign. The basic story of the world is that there is a kingdom that has ruled over the Eastern half of a continent for hundreds of years. A cult that worships fire (yes influenced by GOT) forms out of the Western deserts and starts causing some havoc in the Southern portion of the kingdom. Now down the problems. The first is that he doesn't view +1 weapons as magical. I know that there are monsters and spells that are balanced around these weapons being magical and was wondering how those effects (antimagic field, resistance to nonmagical attacks) might work instead.
He also has created a spell that has the base stats of the level 1 shield spell, but it has the ability to dispel/redirect any projectile. In our last session I tried to attack a Sorcerer with this spell, with my +1 sword (rolled unnatural 20), and the Sorcerer used his reaction to not only stop my attack, but also to break the sword. Is this spell as overpowered as I think it is, and what could be changed about this spell to make it less broken but still have the same flavor?
Yes. Way. To. Power. Your DM can see magical items has he can, but they were intented as magical. As they are under the "magic items" section in the DMG. There are other ways of getting +1. Such as masterwork. But unless the spell is at least 4th level it's way to ******* power. Disarming a PC through a battle even if it's magical is a huge deal. A +1 sword is not something you just "break". I think you need to talk with your DM to hear if he is sure about that. Because if +1 (and maybe +2 and +3) weapons aren't magical and they can break easily, they're not worth getting. Even an ooze. -1 to armor and damage. Slowly but surely, not instantly. Now I don't know what level you guys are but to me, that seems like a liiiitle bit to much. It's okay to give players a challenge, but to break their items in that way with nothing to do, it seems a little too good. If it comes into play more, talk with your DM and ask him how the **** it works.
Remember that players and enemies have the same spell options, find out what class list that spell is on and consider learning it.
It sounded homebrewed. I don't remember any spell that would destory items while giving the effects of shield. The closest would be "Rusting Grasp". A 3e druid spell that corrodes items. You roll 1d10 and subtrack the number from whatever bonus it gives. Like a plate armor could get a -10 and so it would be useless. That is the closest thing I've heard/read that could destroy items. But this spell doesn't work on magical items, so probably homebrewed. But maybe I'm wrong.
My DM is new to being a dm and we have started by playing a homebrew campaign. The basic story of the world is that there is a kingdom that has ruled over the Eastern half of a continent for hundreds of years. A cult that worships fire (yes influenced by GOT) forms out of the Western deserts and starts causing some havoc in the Southern portion of the kingdom. Now down the problems. The first is that he doesn't view +1 weapons as magical. I know that there are monsters and spells that are balanced around these weapons being magical and was wondering how those effects (antimagic field, resistance to nonmagical attacks) might work instead.
He also has created a spell that has the base stats of the level 1 shield spell, but it has the ability to dispel/redirect any projectile. In our last session I tried to attack a Sorcerer with this spell, with my +1 sword (rolled unnatural 20), and the Sorcerer used his reaction to not only stop my attack, but also to break the sword. Is this spell as overpowered as I think it is, and what could be changed about this spell to make it less broken but still have the same flavor?
Deflecting Shield 4rd level abjuration Casting Time: 1 Reaction (When you are targeted by a ranged attack) Range: Self Components: S,V,M (A piece from a metallic shield) Duration: Instantaneously
You conjure forth a spectral shield. You add your spellcasting modifier to your AC against non magical attacks. If the attack still hits you may roll a 1d8+dexterity modifier and reduce the damage by the result. When the creature that attacked you ends it's turn, the spell ends. If you are using a shield or a similar object when casting the spell, the spell ends.
Remember that players and enemies have the same spell options, find out what class list that spell is on and consider learning it.
It sounded homebrewed. I don't remember any spell that would destory items while giving the effects of shield. The closest would be "Rusting Grasp". A 3e druid spell that corrodes items. You roll 1d10 and subtrack the number from whatever bonus it gives. Like a plate armor could get a -10 and so it would be useless. That is the closest thing I've heard/read that could destroy items. But this spell doesn't work on magical items, so probably homebrewed. But maybe I'm wrong.
I'm pretty sure it's homebrewed too, but homebrewed spells should be available to players and NPCs equally as well.
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My DM is new to being a dm and we have started by playing a homebrew campaign. The basic story of the world is that there is a kingdom that has ruled over the Eastern half of a continent for hundreds of years. A cult that worships fire (yes influenced by GOT) forms out of the Western deserts and starts causing some havoc in the Southern portion of the kingdom. Now down the problems. The first is that he doesn't view +1 weapons as magical. I know that there are monsters and spells that are balanced around these weapons being magical and was wondering how those effects (antimagic field, resistance to nonmagical attacks) might work instead.
He also has created a spell that has the base stats of the level 1 shield spell, but it has the ability to dispel/redirect any projectile. In our last session I tried to attack a Sorcerer with this spell, with my +1 sword (rolled unnatural 20), and the Sorcerer used his reaction to not only stop my attack, but also to break the sword. Is this spell as overpowered as I think it is, and what could be changed about this spell to make it less broken but still have the same flavor?
The only time I could forgive a DM for breaking a PCs +1 sword is if they rolled a nat 1 while stupidly attacking a god by themselves. If you’re homebrewing reaction spells that break +1 weapons, you better be handing those +1s out like candy.
That said, I still don’t see where he justified deflecting your attack. A swinging sword is not a projectile. If that’s the same spell that you described for the anti-projectile shield, OP doesn’t fit. Broken doesn’t fit. That’s just him giving his players the finger.
First, I wouldn't allow the spell to break the weapon, that's just stupid. And the way it is right now it is definitely overpoweres.
I think some sort of saving throw would be acceptable, with the spell Disarming you on a fail. Though you couldn't possibly justify this spell also having those deflecting abilities, unless it requires a higher level spell slot.
Maybe make it a shield spell that scales and has more benefits like Disarming or deflecting when cast on higher levels.
Remember that players and enemies have the same spell options, find out what class list that spell is on and consider learning it.
Yes. Way. To. Power. Your DM can see magical items has he can, but they were intented as magical. As they are under the "magic items" section in the DMG.
There are other ways of getting +1. Such as masterwork. But unless the spell is at least 4th level it's way to ******* power. Disarming a PC through a battle
even if it's magical is a huge deal. A +1 sword is not something you just "break". I think you need to talk with your DM to hear if he is sure about that.
Because if +1 (and maybe +2 and +3) weapons aren't magical and they can break easily, they're not worth getting. Even an ooze. -1 to armor and damage.
Slowly but surely, not instantly. Now I don't know what level you guys are but to me, that seems like a liiiitle bit to much. It's okay to give players a challenge,
but to break their items in that way with nothing to do, it seems a little too good. If it comes into play more, talk with your DM and ask him how the **** it works.
It sounded homebrewed. I don't remember any spell that would destory items while giving the effects of shield. The closest would be "Rusting Grasp". A 3e druid spell that corrodes items. You roll 1d10 and subtrack the number from whatever bonus it gives. Like a plate armor could get a -10 and so it would be useless. That is the closest thing I've heard/read that could destroy items. But this spell doesn't work on magical items, so probably homebrewed. But maybe I'm wrong.
Deflecting Shield
4rd level abjuration
Casting Time: 1 Reaction (When you are targeted by a ranged attack)
Range: Self
Components: S,V,M (A piece from a metallic shield)
Duration: Instantaneously
You conjure forth a spectral shield. You add your spellcasting modifier to your AC against non magical attacks. If the attack still hits
you may roll a 1d8+dexterity modifier and reduce the damage by the result. When the creature that attacked you ends it's turn, the spell ends.
If you are using a shield or a similar object when casting the spell, the spell ends.
I'm pretty sure it's homebrewed too, but homebrewed spells should be available to players and NPCs equally as well.