I really like Warlock and he seems odd most of the times (im kinda new in the game),what are your thoughts on giving this class more known spells and slots?
The limit of spells and slots for warlocks helps set them apart from other casters in the game. The limited selection may feel restrictive compared to a wizard or bard but there are benefits to the class that the other caster classes don't get. For example:
Your pact slots refresh on every short rest, while all other spell slots require a long rest.
You have access to the Eldritch Blast Cantrip which is quite strong. Coupled with a couple Eldritch Invocations at level two (Agonizing Blast, Eldritch Spear, Repelling Blast), makes it the most powerful Cantrip available. You may run out of higher level spells to cast but you certainly don't ever run out of firepower as a Warlock.
And finally pact slots always cast at the highest possible power for your level. You may not have many but provided your DM sends you encounters with breathing room in between to recover, you are dishing out the heaviest hitting spells while the other casters are worried that they might run out of high level spell slots before their next bedtime (long rest).
If you still feel as though you want more spell slots, you are always welcome to multiclass into another caster but I promise you you won't be disappointed in a pure Warlock character.
The Warlock has the best stamina of any spell caster. As Macleod said, your spells refresh on a short rest. I'm assuming you're the player and not the DM here so when your party is discussing when to take a long rest you can RP that you are ready to go after just a short rest. I'd do this only if the party has hitpoints and maybe hit dice remaining.
If the party and/or DM is of a type that tends to go without short rests, you could consider making an invocation that gives more spell slots at the cost of only recovering slots on a long rest.
Also remember that Eldritch Blast with Agonizing Blast is essentially like a fighter with extra attack. You are an archer with a few spells moreso than a pure spellcaster. When you compare to a ranger or arcane archer warlocks spells look pretty good.
so, you get 2 spells, miss one, only have 1 left, after that, cantrip hell... even at level 11 i only have 2 spell slots, i can only attakc 2 times and the nim out of the game pretty much, makes it boring, i am trying to find a homebrew way to make leve l3 and 4 spells or atleast increase the spell slots but it i can't find it
Why don't you simply give the Warlock spell slots equal to their proficiency bonus. At 5th level, you'd have 3 slots instead of 2, then 4 instead of 2 at 9th level, 5 instead of 3 at 13th, and 6 instead of 4 at 17th. It's a much more forgiving progression for warlocks.
so, you get 2 spells, miss one, only have 1 left, after that, cantrip hell... even at level 11 i only have 2 spell slots, i can only attakc 2 times and the nim out of the game pretty much, makes it boring, i am trying to find a homebrew way to make leve l3 and 4 spells or atleast increase the spell slots but it i can't find it
An 11th level wizard has 16 total spell slots per long rest.
An 11th level warlock gets 3 spell slots per short rest. So if they take 2 short rests in a day, that's 9 spell slots. PLUS a Mystic Arcanum spell, which brings it up to 10 slots per day. Still lower than 16, granted. BUT, that warlock also gets 7 Invocations, many of which allow you to cast a particular spell as often as you wish without having to use ANY spell slot at all.
Mage Armor, Levitate, False Life, Water Breathing, Find Familiar, Disguise Self, Alter Self, Silent Image, Invisibility, Jump, Arcane Eye, Speak with Dead. All of these spells are available to a warlock through Invocations, and can be cast an unlimited number of times per day. I'd say that's more than a fair trade off.
Also, you claim that a warlock who has expended their spell slots is "out of the game pretty much". WHAT??? You've got the single most powerful cantrip in the entire game, which you can cast an unlimited number of times. And - again - you can use your Invocations to make it even MORE powerful, adding to its damage and/or pushing enemies away, increasing its range.
Warlocks are one of the most versatile characters in the game. If that's "boring" to you, I just don't know what to tell you.
so, you get 2 spells, miss one, only have 1 left, after that, cantrip hell... even at level 11 i only have 2 spell slots, i can only attakc 2 times and the nim out of the game pretty much, makes it boring, i am trying to find a homebrew way to make leve l3 and 4 spells or atleast increase the spell slots but it i can't find it
You do have three spell slots at level 11.
2024 Warlocks also get Magical Cunning that restores slots, and the Uncommon magic item Rod of the Pact Keeper to get another slot back. I'm playing a 13th level Warlock, and I've got plenty to do with, essentially, five slots per day (w/o short rests) plus nine cantrips*.
*four from my level, three from Pact of the Tome, and two from Magic Initiate Wizard.
I really like Warlock and he seems odd most of the times (im kinda new in the game),what are your thoughts on giving this class more known spells and slots?
The limit of spells and slots for warlocks helps set them apart from other casters in the game. The limited selection may feel restrictive compared to a wizard or bard but there are benefits to the class that the other caster classes don't get. For example:
If you still feel as though you want more spell slots, you are always welcome to multiclass into another caster but I promise you you won't be disappointed in a pure Warlock character.
The Warlock has the best stamina of any spell caster. As Macleod said, your spells refresh on a short rest. I'm assuming you're the player and not the DM here so when your party is discussing when to take a long rest you can RP that you are ready to go after just a short rest. I'd do this only if the party has hitpoints and maybe hit dice remaining.
If the party and/or DM is of a type that tends to go without short rests, you could consider making an invocation that gives more spell slots at the cost of only recovering slots on a long rest.
Also remember that Eldritch Blast with Agonizing Blast is essentially like a fighter with extra attack. You are an archer with a few spells moreso than a pure spellcaster. When you compare to a ranger or arcane archer warlocks spells look pretty good.
so, you get 2 spells, miss one, only have 1 left, after that, cantrip hell... even at level 11 i only have 2 spell slots, i can only attakc 2 times and the nim out of the game pretty much, makes it boring, i am trying to find a homebrew way to make leve l3 and 4 spells or atleast increase the spell slots but it i can't find it
Why don't you simply give the Warlock spell slots equal to their proficiency bonus. At 5th level, you'd have 3 slots instead of 2, then 4 instead of 2 at 9th level, 5 instead of 3 at 13th, and 6 instead of 4 at 17th. It's a much more forgiving progression for warlocks.
You do have three spell slots at level 11.
An 11th level wizard has 16 total spell slots per long rest.
An 11th level warlock gets 3 spell slots per short rest. So if they take 2 short rests in a day, that's 9 spell slots. PLUS a Mystic Arcanum spell, which brings it up to 10 slots per day. Still lower than 16, granted. BUT, that warlock also gets 7 Invocations, many of which allow you to cast a particular spell as often as you wish without having to use ANY spell slot at all.
Mage Armor, Levitate, False Life, Water Breathing, Find Familiar, Disguise Self, Alter Self, Silent Image, Invisibility, Jump, Arcane Eye, Speak with Dead. All of these spells are available to a warlock through Invocations, and can be cast an unlimited number of times per day. I'd say that's more than a fair trade off.
Also, you claim that a warlock who has expended their spell slots is "out of the game pretty much". WHAT??? You've got the single most powerful cantrip in the entire game, which you can cast an unlimited number of times. And - again - you can use your Invocations to make it even MORE powerful, adding to its damage and/or pushing enemies away, increasing its range.
Warlocks are one of the most versatile characters in the game. If that's "boring" to you, I just don't know what to tell you.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
2024 Warlocks also get Magical Cunning that restores slots, and the Uncommon magic item Rod of the Pact Keeper to get another slot back.
I'm playing a 13th level Warlock, and I've got plenty to do with, essentially, five slots per day (w/o short rests) plus nine cantrips*.
*four from my level, three from Pact of the Tome, and two from Magic Initiate Wizard.