I would like some feedback and playtesting on this monster and the related magic item, it is not available to the public yet, so you get to help make it! Please, let me know what you think, (besides the fact that it has a 'unique' attack style and that it is slightly Over Powered, which is why I am posting this and asking for playtesting), and may all your rolls be nat 20's.
Hello Leodan! Users will not be able to access homebrew that isn't public. If you aren't ready to publish yet, I would recommend copying and pasting the information to share, or perhaps taking a screenshot and sharing the image.
Hold Breath. The voltaic snapper can hold its breath for 15 minutes.
Charged Body. A creature that touches the voltaic snapper or targets it with a melee weapon attack takes 3(1d6) lightning damage.
Lingering Shock. If the voltaic snapper deals lightning damage a creature, that creature cannot take reactions until its next turn.
Silver Deposits. The voltaic snappers attacks count as silvered.
Conductive Mucus. A creature covered in Conductive Mucus will become vulnerable to lightning damage, and has disadvantage on Dexterity ability checks and saving throws. These effects last until the affected creature takes a short or long rest, during which they must spent 30 minutes cleaning the mucus off of themselves. Electricity travels through the Mucus, if an attack dealing lightning damage would hit the Mucus or one of the creatures touching the Mucus, all of the creatures in contact with the Mucus except the Voltaic Snapper are dealt half the damage. Original spell target takes normal damage
Actions
Multiattack. The voltaic snapper makes two attacks, one with its bite and one with its claws
Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 6(1d6 + 3) slashing damage, 3(1d6) lightning damage.
Bite.Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, 3(1d6) lightning damage and the target is covered in conductive mucus for one round.
Spit Mucus(Recharge 5-6). The voltaic snapper spits conductive mucus in a 15 foot cone. creatures in that area must make a DC 13 Dexterity saving throw. On a failed saving throw the target takes 3(1d6) lightning damage and is covered in conductive mucus, taking half damage and being covered in conductive mucus on a successful one.
Electrical Discharge(Recharge 5-6). The voltaic snapper sends a pulse of electricity into the ground around it. Any creature other in contact with the conductive mucus takes 14(4d6) lightning damage.
Description
The voltaic snapper resembles an alligator with an iguana-like head. It has scales that range in color from olive green to light brown. It has two horns, one behind each eye, that have concentrated silver deposits in them, and more deposits in the armor plating all over its body with small bolts of electricity arcing all over it. It has a long, whip-like tail with a sharp, pronged protrusion like a sharpened tuning fork at the end, and you can often see small amounts of electricity arcing between the prongs, and the tailspike has higher concentrated silver deposits than those in the rest of the body, and is prized by poachers and monster hunters alike because of its high value on the market, that it counts as a silvered weapon, and that it retains its ability to conduct and produce harmful levels of electricity. The eggshells are highly prized on the black market because the insides are lined with silver. The body is covered in a conductive mucus that is used to shock and restrain its prey. These feared beasts found dwelling on the edge of swamps and grasslands are often coveted and sometimes tamed and kept by Blue and Brass dragons as pets and guard dogs, and are used to cover their layers in their conductive mucus, slowing enemies, and often leading to their mass electrocution and death, and in return, the dragons feed the creatures silver from their hoard. The voltaic snappers own homes are often found in burrows or small caves, and are covered in the mucus. When you approach this creature or its home, your hairs will stand on end, and the air will have a faint smell of ozone. This creature is often found near large deposits of silver, eating the metal to retain its conductive nature, making it a feared menace near silver mines.
Definitely a scary monster. You might want to make a lesser version of this for DM's to use at lower levels or as interesting obstacles leading up to this beast.
I would like some feedback and playtesting on this monster and the related magic item, it is not available to the public yet, so you get to help make it! Please, let me know what you think, (besides the fact that it has a 'unique' attack style and that it is slightly Over Powered, which is why I am posting this and asking for playtesting), and may all your rolls be nat 20's.
https://www.dndbeyond.com/monsters/636147-voltaic-snapper
https://www.dndbeyond.com/magic-items/1241972-voltaic-snapper-mucus
Hello Leodan! Users will not be able to access homebrew that isn't public. If you aren't ready to publish yet, I would recommend copying and pasting the information to share, or perhaps taking a screenshot and sharing the image.
thank you, I will get right on that
Voltaic Snapper Mucus
Hold Breath. The voltaic snapper can hold its breath for 15 minutes.
Charged Body. A creature that touches the voltaic snapper or targets it with a melee weapon attack takes 3(1d6) lightning damage.
Lingering Shock. If the voltaic snapper deals lightning damage a creature, that creature cannot take reactions until its next turn.
Silver Deposits. The voltaic snappers attacks count as silvered.
Conductive Mucus. A creature covered in Conductive Mucus will become vulnerable to lightning damage, and has disadvantage on Dexterity ability checks and saving throws. These effects last until the affected creature takes a short or long rest, during which they must spent 30 minutes cleaning the mucus off of themselves. Electricity travels through the Mucus, if an attack dealing lightning damage would hit the Mucus or one of the creatures touching the Mucus, all of the creatures in contact with the Mucus except the Voltaic Snapper are dealt half the damage. Original spell target takes normal damage
Multiattack. The voltaic snapper makes two attacks, one with its bite and one with its claws
Claws. Melee Weapon Attack: +5 to hit, reach 5ft., one creature. Hit: 6(1d6 + 3) slashing damage, 3(1d6) lightning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, 3(1d6) lightning damage and the target is covered in conductive mucus for one round.
Shocking Stab. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 5(2d4 + 3) piercing damage, 7(2d6) lightning damage.
Spit Mucus(Recharge 5-6). The voltaic snapper spits conductive mucus in a 15 foot cone. creatures in that area must make a DC 13 Dexterity saving throw. On a failed saving throw the target takes 3(1d6) lightning damage and is covered in conductive mucus, taking half damage and being covered in conductive mucus on a successful one.
Electrical Discharge(Recharge 5-6). The voltaic snapper sends a pulse of electricity into the ground around it. Any creature other in contact with the conductive mucus takes 14(4d6) lightning damage.
Description
The voltaic snapper resembles an alligator with an iguana-like head. It has scales that range in color from olive green to light brown. It has two horns, one behind each eye, that have concentrated silver deposits in them, and more deposits in the armor plating all over its body with small bolts of electricity arcing all over it. It has a long, whip-like tail with a sharp, pronged protrusion like a sharpened tuning fork at the end, and you can often see small amounts of electricity arcing between the prongs, and the tailspike has higher concentrated silver deposits than those in the rest of the body, and is prized by poachers and monster hunters alike because of its high value on the market, that it counts as a silvered weapon, and that it retains its ability to conduct and produce harmful levels of electricity. The eggshells are highly prized on the black market because the insides are lined with silver. The body is covered in a conductive mucus that is used to shock and restrain its prey. These feared beasts found dwelling on the edge of swamps and grasslands are often coveted and sometimes tamed and kept by Blue and Brass dragons as pets and guard dogs, and are used to cover their layers in their conductive mucus, slowing enemies, and often leading to their mass electrocution and death, and in return, the dragons feed the creatures silver from their hoard. The voltaic snappers own homes are often found in burrows or small caves, and are covered in the mucus. When you approach this creature or its home, your hairs will stand on end, and the air will have a faint smell of ozone. This creature is often found near large deposits of silver, eating the metal to retain its conductive nature, making it a feared menace near silver mines.
Definitely a scary monster. You might want to make a lesser version of this for DM's to use at lower levels or as interesting obstacles leading up to this beast.
Oh, and did I mention that they are pack hunters? I am currently working on the stat block for an alpha.