So this is my First Attempt on Creating a subclass and I had this Idea for along time. so bare with me and help me to polish this subclass more with feedback.
This build thou Works Best the My revisted changed rules for the Druid. so check it up and leave feedback too if you want. Druid Wild shape revisited.
Original Design For reference:
Circle of the Monstrosity Druids of the Circle of the Monstrosity are unorthodox hunters of the unnatural. They firmly believe that to hunt the unnatural you must understand the unnatural and become the unnatural, kill fire with fire mentality. They infiltrate their foe forces to strike from within. These hunter rarely ever meet with each other, prefer working alone or hidden within a city watching out and only meet on the most dire circumcises within the lairs of slain foes.
Embrace the Metal Because of the demanding difficulties and to better mild into society to hunt down the unnatural. Starting from level 2 you can wear medium armors that are made from metal. and can use shields made of metals. you also gain proficiency with all simple and martial weapons.
Unnatural Hunters When you choose this circle you gain the ability to use your wild shape ability in your turn as a bonus action, rather than as an action. and the ability to transform into a Monstrosity (You abide by the rest of the rules as normal) that you have slain or helped slay before. Additionally you can use your wild shape ability to morph your body to gain one ability (Trait, Action, Reaction but not the Multiattack action) of a creature you can wildshape into while maintaining your form. (example transform you head into a wolf head to gain the keen hearing and smell feature, grow wings of giant eagle to gain Fly speed or to use a scorpion tail to attack). That morph suit your current body size and shape. "Wild Shape Point System: you must use enough points to equal the CR of the creature you are taking the ability from for one hour each"
Expanded Spells Your mystical training hunt the unnatural expanded your spells library you gain the ability to cast certain spells, At 3rd, 5th, 7th, and 9th level you gain access to expanded spells when you finish your training. Once You gain access lo a circle spell. You always have it prepared, and it doesn't count against the number of spells you can prepare each day. lf you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for You.
Extra attack Starting at 6th level you can attack twice instead of once, whenever you take the Attack action on your turn.
Monstrosity Empowered by level 10 You can use your Unnatural Hunter morph to gain two abilities at the same time by expending a use of Wild Shape for each Ability. at level 20 you can use four abilities at once. Additionally your maximum CR for the Wild become (your druid Level/5) rounded down. "Wild Shape Point System: Each point are now worth 1/2 CR each for one hour"
Predator of theDark When you reach level 14 you can use you experience to instill fear in the hearts of your enemies, as an Action you can choose creatures up to your wisdom modifier within 60 feet of you. they must make a wisdom saving throw or be Frightened Aberration, Constructs, Monstrosity, Oozes and Undead make this save with disadvantage, if they are immune to fear they still make it but without disadvantage. If they fail by 5 or more they are Paralyzed. if the creature was immune to the fear effect they dont get paralyzed. The creatures can make a wisdom saving throw at the end of each of their turns, on a success they save and become immune to this effect for 1 hour.
V2.5: Removing the bonus action wildshape. Adding more mechanical examples. clearing up more rules.
V2.6: Reducing the amount of temp HP gained from unnatural hunter feature to half based on Unruly_Cowobservation.
V3.0: We are going to put it up in the Homebrew section. Wish us luck :D.
Circle of the Monstrosity Druids of the Circle of the Monstrosity are unorthodox hunters of the unnatural. They firmly believe that to hunt the unnatural you must understand the unnatural and become the unnatural, a fight fire with fire mentality. They infiltrate their foes' forces to strike from within. These hunters rarely ever meet with each other, preferring to work alone or hidden within a city, watching out, and only meet in the direst circumstances within the lairs of slain foes.
Embrace the Metal Because of the demanding difficulties and to better meld into society to hunt down the unnatural, starting from level 2 you can wear medium armor made from metal and can use shields made of metal. You also gain proficiency with all simple and martial weapons and gain proficiency with the deception skill.
Unnatural Hunter When you choose this circle at 2nd level, you gain the ability to wildshape into a monstrosity that you have slain or helped slay before limited to your wildshape table. Additionally, you can expend a use of your Wildshape as a bonus action to morph your body and gain one ability (Trait, Action, Reaction but not the Multiattack action) from a creature you can transform into via Wild Shape while maintaining your own form. The morph will suit your current body size and shape and apply similar limitation with DM disction.
Few examples may include:
Morph your head into a Wolf head to gain either the bite action or the keen hearing and smelling trait but not both, limitation you cant speak or cast spells that contain V component.
Morph your back and grow wings from Giant eagle gain Fly speed equal to the giant eagle flying speed, limitation is that your armor must be modified to accommodate your wings and you must be at least level 8.
Morph your inner body to gain temp hit points equal to half the hit points of any creature you can change to or to gain one resistance or one immunity damage type.
Morph your Brain to gain a creature skills and learn its language.
"Wild Shape Point System: you must use enough points to equal the CR of the creature you are taking the ability from for one hour each"
Expanded Spells Your mystical training in hunting the unnatural expands your spell library, infusing you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Extra attack Starting at 6th level you can attack twice instead of once whenever you take the Attack action on your turn.
Monstrosity Empowered Starting at 10th level, you can use your Unnatural Hunter ability to gain two abilities at the same time from the same creature or different creatures by expanding a use of Wild Shape for each Ability. At 20th level you can use four abilities at once. Additionally, you can use your Wild Shape to transform into a form with a CR as high as your druid level divided by 5, rounded down.
"Wild Shape Point System: Each point is now worth 1/2 CR each"
Predator of theDark When you reach level 14 you can use your experience to instill fear in the hearts of your enemies. As an action, you can choose a number of creatures up to your Wisdom modifier (minimum of one creature) within 60 feet of you. Each target creature must make a Wisdom saving throw against your spell save DC or be frightened for one minute. Aberration, constructs, monstrosity, oozes and undead have disadvantage on the saving throw. A creature that is immune to the frightened condition is still subject to the effect but has advantage on the saving throw. A creature that fails its save by 5 or more is paralyzed, unless it is immune to the frightened condition. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to this ability for 1 hour.
I'll just go ahead and polish your grammar for you.
Circle of the Monstrosity Druids of the Circle of the Monstrosity are unorthodox hunters of the unnatural. They firmly believe that to hunt the unnatural you must understand the unnatural and become the unnatural, a fight fire with fire mentality. They infiltrate their foes' forces to strike from within. These hunters rarely ever meet with each other, preferring to work alone or hidden within a city, watching out, and only meet in the direst circumstances within the lairs of slain foes.
Embrace the Metal Because of the demanding difficulties and to better meld into society to hunt down the unnatural, starting from level 2 you can wear medium armor made from metal and can use shields made of metal. You also gain proficiency with all simple and martial weapons.
Unnatural Hunter When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. You also gain the ability to transform into a monstrosity that you have slain or helped slay before. You must still abide by all the rest of the rules as normal. Additionally, you can use your Wild Shape to morph your body to gain one ability (Trait, Action, Reaction but not the Multiattack action) of a creature you can transform into via Wild Shape while maintaining your own form. (Examples: Transform your head into a wolf head to gain the Keen Hearing and Smell feature, grow the wings of a giant eagle to gain its flying speed, or sprout a giant scorpion's tail to use its sting attack). That morph must suit your current body size and shape. "Wild Shape Point System: you must use enough points to equal the CR of the creature you are taking the ability from for one hour each"
Expanded Spells Your mystical training in hunting the unnatural expands your spell library, infusing you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Extra attack Starting at 6th level you can attack twice instead of once whenever you take the Attack action on your turn.
Monstrosity Empowered Starting at 10th level, you can use your Unnatural Hunter ability to gain two abilities at the same time by expending a use of Wild Shape for each Ability. At 20th level you can use four abilities at once. Additionally, you can use your Wild Shape to transform into a beast or monstrosity with a CR as high as your druid level divided by 5, rounded down. "Wild Shape Point System: Each point is now worth 1/2 CR each for one hour"
Predator of theDark When you reach level 14 you can use your experience to instill fear in the hearts of your enemies. As an action, you can choose a number of creatures up to your Wisdom modifier within 60 feet of you. Each target creature must make a Wisdom saving throw against your spell save DC or be frightened. Aberration, constructs, monstrosity, oozes and undead have disadvantage on the saving throw. A creature that is immune to the frightened condition is still subject to the effect but has advantage on the saving throw. A creature that fails its save by 5 or more is paralyzed, unless it is immune to the frightened condition. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw or has the effect end on it for any reason is immune to this ability for 1 hour.
And wouldn't you rather have your attacks in Wild Shape count as magical starting at 6th level?
And what does "that morph must suit your current body size and shape" mean?
And does the effect of Predator of the Dark end after a specified period of time, such as 1 minute?
Thank you for the grammar correction I was too sleepy working on that thing XD. I will review it later.
And wouldn't you rather have your attacks in Wild Shape count as magical starting at 6th level? Well I didnt want to put that deliberately because by then the Druid would use Magical Items and weapons. The Monstrosity circle meant more for the infiltration and adjusting. also this circle give the spell Alter self as an Always prepared spell. so this is what it take its place. if needed and to offset the damage that might been resistance we gave them Extra attack so for Example A bear can make two Claw attack and not one bite one attack.
And what does "that morph must suit your current body size and shape" mean? Well I didn't say that I said "that morph must suit your current body size and shape" and what I meant "The morph will suit your current body size and shape" and it meant that if you made a scorpion tail it wouldn't be tiny it would be a full tail suitable for a medium size creature. Also is this wording clear enough that a druid can use that morph While they are in Wild Shape full form ? like they can be a bear with wings ??? or do I need to add a clarification ? and what about equipment and spells. should we say for example if you made your arm into a claw you cant use Somatic components with this hand and if you made your head into a Wolf you cant use V components. and equipment should be suited for the morph. or this is net bicking and lets leave it open for DMs to decide on that ?
And does the effect of Predator of the Dark end after a specified period of time, such as 1 minute? Yes that was the intent. I used the Hour of reaping of the Way of the long death monk (sword of the coast adventure guide) as an aspiration or a template. they can do it always but end at the end of the turn. So that was a level 6 ability and this is a level 14 ability. but if a minute is too long which I feel it is I might change it into 3d4 , 2d6 or 1d12 turns. "I dont want to make it oh I used this and it will effect it only for one turn." I removed the "the effect end on it for any reason" because well... the creature Has to willfully come over the fear by itself. for this bypass Immunities and such.
thank you again for the feedback and the grammar correction it helped alot. and check out My druid Revised thread :D. shameless plug :D.
I feel as though the 'Unnatural hunter' ability is quite overpowered especially to gain at level two. It's technically three separate abilities all rolled into one. (1 bonus action, 2 monstrosities, 3 ability shape) to make this a balanced character this would need to be cut down especially when you look at the circle of the moon and the abilities they gain at the same time as bonus action beast shape.
I think the monstrosities ability would be so cool but to keep it balanced the monstrosity would have to be equal level to the characters druid level or have some type of challenge rating like beasts do otherwise the character just has far too much power too early on.
The other option you could explore is providing ave disadvantages to certain spells or effects that monstrous things would be considered vulnerable to, to offset the gains and create a chink in the armor of the overall concept that all classes/subclasses etc tend to have. It could be interesting even to have disadvantage to saves vs druid spells as a whole. Indicating that the very strangeness of this is potentially anathema to druidic practice. Which would give you an easy out that being better than other druids at one thing means they are better at taking you down. Very natural balance flavor.
Rollback Post to RevisionRollBack
You know that you're a DM when you plan for the inevitable betrayal by your dice by threatening to loan them to players.
i say one way to make it more balanced is possibly put a disadventge on using metal becuase thats one of the unique things about druids and also it putsb more stratedgy in making people think should they use metal or should they not my suggestion for the disadventge is possibly lowering the players spell casting modifer
I like the idea, it has a similar feel to the warshaper from 3.5, which was overpowered, but fun. My main concern that hasn't been mentioned is morphing to get temp HP. Wildshape gives something that behaves similar to temp HP normally, but with the limitation that you are an animal and lost the ability to talk, use items, and cast spells. If you can keep all your normal abilities but have more HP than a barbarian, it's a problem.
but here is my thinking. it uses a wild shape use so you cant really spam it. its a temp health so you cant regain it unlike the moon druid would gain all the combat healing. and unlike it ture so the highest HP is 19 at level 2, 27 at level 4, 45 at level 8 and then more at level 10, 15 and 20. they also dont gain the other powerful attack or traits from the wild shape.
but you are right the AC change and casting spells do take away from that. so yeah I think I am going to change it to half Temp. thank you for your feedback.
I feel like you should get ride of the wild point system for this feels a little underpowered if a regular druid can actually shape-shift and gain a pool of temporary hp aswell as almost all of the abilities of the creature they transform into aswell gaining the multiattack from those creatures if they have it, while this u have to expend more uses to use just a portion of the creatures power
The idea is to be a chimera creature. Have claws . a second head . wings and so on. And can still wear armor and shields have spell casting . all depending on the setuation.
yes any druid can turn into a beast. rearly if not Ever in 5e is a feature giving only to be taken away later ... except in the druid where you cant spell cast after you wild shape.... SIgh. Unlike the barbarian spell casting is not a core feature in thier class for rage to interrupt that. the other feature ... is the spell tensors transformation which is arguably ... very very bad for wizards.
So this is my First Attempt on Creating a subclass and I had this Idea for along time. so bare with me and help me to polish this subclass more with feedback.
This build thou Works Best the My revisted changed rules for the Druid. so check it up and leave feedback too if you want.
Druid Wild shape revisited.
Original Design For reference:
Circle of the Monstrosity
Druids of the Circle of the Monstrosity are unorthodox hunters of the unnatural.
They firmly believe that to hunt the unnatural you must understand the unnatural
and become the unnatural, kill fire with fire mentality. They infiltrate their foe forces
to strike from within. These hunter rarely ever meet with each other, prefer working
alone or hidden within a city watching out and only meet on the most dire circumcises
within the lairs of slain foes.
Embrace the Metal
Because of the demanding difficulties and to better mild into society to
hunt down the unnatural. Starting from level 2 you can wear medium armors
that are made from metal. and can use shields made of metals.
you also gain proficiency with all simple and martial weapons.
Unnatural Hunters
When you choose this circle you gain the ability to use your wild shape
ability in your turn as a bonus action, rather than as an action. and the ability
to transform into a Monstrosity (You abide by the rest of the rules
as normal) that you have slain or helped slay before.
Additionally you can use your wild shape ability to morph your body to
gain one ability (Trait, Action, Reaction but not the Multiattack action) of a
creature you can wildshape into while maintaining your form. (example
transform you head into a wolf head to gain the keen hearing and smell
feature, grow wings of giant eagle to gain Fly speed or to use a scorpion tail
to attack). That morph suit your current body size and shape.
"Wild Shape Point System: you must use enough points to equal the CR
of the creature you are taking the ability from for one hour each"
Expanded Spells
Your mystical training hunt the unnatural expanded your spells library
you gain the ability to cast certain spells, At 3rd, 5th, 7th, and 9th level
you gain access to expanded spells when you finish your training.
Once You gain access lo a circle spell. You always have it prepared,
and it doesn't count against the number of spells you can prepare
each day. lf you gain access to a spell that doesn't appear on the
druid spell list, the spell is nonetheless a druid spell for You.
Druid Level Expanded Spells
3rd Alter Self, See Invisibility.
5th Counterspell, Vampiric Touch.
7th Dimension Door, Locate Creature.
9th Greater Restoration, Hold Monster.
Extra attack
Starting at 6th level you can attack twice instead of once,
whenever you take the Attack action on your turn.
Monstrosity Empowered
by level 10 You can use your Unnatural Hunter morph to gain
two abilities at the same time by expending a use of Wild Shape for each Ability.
at level 20 you can use four abilities at once.
Additionally your maximum CR for the Wild become (your druid Level/5)
rounded down.
"Wild Shape Point System: Each point are now worth 1/2 CR each for one hour"
Predator of the Dark
When you reach level 14 you can use you experience to instill fear in the hearts of
your enemies, as an Action you can choose creatures up to your wisdom modifier
within 60 feet of you. they must make a wisdom saving throw or be Frightened
Aberration, Constructs, Monstrosity, Oozes and Undead make this save with
disadvantage, if they are immune to fear they still make it but without
disadvantage. If they fail by 5 or more they are Paralyzed. if the creature
was immune to the fear effect they dont get paralyzed.
The creatures can make a wisdom saving throw at the end of each of their
turns, on a success they save and become immune to this effect for 1 hour.
change log:
Circle of the Monstrosity
Druids of the Circle of the Monstrosity are unorthodox hunters of the unnatural. They firmly believe that to hunt the unnatural you must understand the unnatural and become the unnatural, a fight fire with fire mentality. They infiltrate their foes' forces to strike from within. These hunters rarely ever meet with each other, preferring to work alone or hidden within a city, watching out, and only meet in the direst circumstances within the lairs of slain foes.
Embrace the Metal
Because of the demanding difficulties and to better meld into society to hunt down the unnatural, starting from level 2 you can wear medium armor made from metal and can use shields made of metal. You also gain proficiency with all simple and martial weapons and gain proficiency with the deception skill.
Unnatural Hunter
When you choose this circle at 2nd level, you gain the ability to wildshape into a monstrosity that you have slain or helped slay before limited to your wildshape table.
Additionally, you can expend a use of your Wildshape as a bonus action to morph your body and gain one ability (Trait, Action, Reaction but not the Multiattack action) from a creature you can transform into via Wild Shape while maintaining your own form. The morph will suit your current body size and shape and apply similar limitation with DM disction.
Few examples may include:
"Wild Shape Point System: you must use enough points to equal the CR of the creature you are taking the ability from for one hour each"
Expanded Spells
Your mystical training in hunting the unnatural expands your spell library, infusing you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level Circle Spells
3rd alter self, see invisibility
5th counterspell, vampiric touch
7th dimension door, locate creature
9th greater restoration, hold monster
Extra attack
Starting at 6th level you can attack twice instead of once whenever you take the Attack action on your turn.
Monstrosity Empowered
Starting at 10th level, you can use your Unnatural Hunter ability to gain two abilities at the same time from the same creature or different creatures by expanding a use of Wild Shape for each Ability. At 20th level you can use four abilities at once. Additionally, you can use your Wild Shape to transform into a form with a CR as high as your druid level divided by 5, rounded down.
"Wild Shape Point System: Each point is now worth 1/2 CR each"
Predator of the Dark
When you reach level 14 you can use your experience to instill fear in the hearts of your enemies. As an action, you can choose a number of creatures up to your Wisdom modifier (minimum of one creature) within 60 feet of you. Each target creature must make a Wisdom saving throw against your spell save DC or be frightened for one minute. Aberration, constructs, monstrosity, oozes and undead have disadvantage on the saving throw. A creature that is immune to the frightened condition is still subject to the effect but has advantage on the saving throw. A creature that fails its save by 5 or more is paralyzed, unless it is immune to the frightened condition. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to this ability for 1 hour.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
Shouldn't Predator of the Dark be limited-use? Once per short or long rest, perhaps?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
well I limited the number of targets to the wisdom mod. and the save makes them immune for an hour
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
And the save DC for Predator of the Dark is?
Also, compare to the barbarian (Berserker)'s Intimidating Presence. https://www.dndbeyond.com/characters/classes/barbarian#PathoftheBerserker
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Using your normal spell DC
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
I'll just go ahead and polish your grammar for you.
Circle of the Monstrosity
Druids of the Circle of the Monstrosity are unorthodox hunters of the unnatural. They firmly believe that to hunt the unnatural you must understand the unnatural and become the unnatural, a fight fire with fire mentality. They infiltrate their foes' forces to strike from within. These hunters rarely ever meet with each other, preferring to work alone or hidden within a city, watching out, and only meet in the direst circumstances within the lairs of slain foes.
Embrace the Metal
Because of the demanding difficulties and to better meld into society to hunt down the unnatural, starting from level 2 you can wear medium armor made from metal and can use shields made of metal. You also gain proficiency with all simple and martial weapons.
Unnatural Hunter
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. You also gain the ability to transform into a monstrosity that you have slain or helped slay before. You must still abide by all the rest of the rules as normal.
Additionally, you can use your Wild Shape to morph your body to gain one ability (Trait, Action, Reaction but not the Multiattack action) of a creature you can transform into via Wild Shape while maintaining your own form. (Examples: Transform your head into a wolf head to gain the Keen Hearing and Smell feature, grow the wings of a giant eagle to gain its flying speed, or sprout a giant scorpion's tail to use its sting attack). That morph must suit your current body size and shape.
"Wild Shape Point System: you must use enough points to equal the CR of the creature you are taking the ability from for one hour each"
Expanded Spells
Your mystical training in hunting the unnatural expands your spell library, infusing you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level Circle Spells
3rd alter self, see invisibility
5th counterspell, vampiric touch
7th dimension door, locate creature
9th greater restoration, hold monster
Extra attack
Starting at 6th level you can attack twice instead of once whenever you take the Attack action on your turn.
Monstrosity Empowered
Starting at 10th level, you can use your Unnatural Hunter ability to gain two abilities at the same time by expending a use of Wild Shape for each Ability. At 20th level you can use four abilities at once. Additionally, you can use your Wild Shape to transform into a beast or monstrosity with a CR as high as your druid level divided by 5, rounded down.
"Wild Shape Point System: Each point is now worth 1/2 CR each for one hour"
Predator of the Dark
When you reach level 14 you can use your experience to instill fear in the hearts of your enemies. As an action, you can choose a number of creatures up to your Wisdom modifier within 60 feet of you. Each target creature must make a Wisdom saving throw against your spell save DC or be frightened. Aberration, constructs, monstrosity, oozes and undead have disadvantage on the saving throw. A creature that is immune to the frightened condition is still subject to the effect but has advantage on the saving throw. A creature that fails its save by 5 or more is paralyzed, unless it is immune to the frightened condition. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw or has the effect end on it for any reason is immune to this ability for 1 hour.
And wouldn't you rather have your attacks in Wild Shape count as magical starting at 6th level?
And what does "that morph must suit your current body size and shape" mean?
And does the effect of Predator of the Dark end after a specified period of time, such as 1 minute?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Thank you for the grammar correction I was too sleepy working on that thing XD. I will review it later.
And wouldn't you rather have your attacks in Wild Shape count as magical starting at 6th level?
Well I didnt want to put that deliberately because by then the Druid would use Magical Items and weapons.
The Monstrosity circle meant more for the infiltration and adjusting. also this circle give the spell Alter self as an Always prepared spell. so this is what it take its place. if needed
and to offset the damage that might been resistance we gave them Extra attack so for Example A bear can make two Claw attack and not one bite one attack.
And what does "that morph must suit your current body size and shape" mean?
Well I didn't say that I said "that morph must suit your current body size and shape" and what I meant "The morph will suit your current body size and shape"
and it meant that if you made a scorpion tail it wouldn't be tiny it would be a full tail suitable for a medium size creature.
Also is this wording clear enough that a druid can use that morph While they are in Wild Shape full form ? like they can be a bear with wings ??? or do I need to add a clarification ?
and what about equipment and spells. should we say for example if you made your arm into a claw you cant use Somatic components with this hand and if you made your head into a Wolf you cant use V components. and equipment should be suited for the morph. or this is net bicking and lets leave it open for DMs to decide on that ?
And does the effect of Predator of the Dark end after a specified period of time, such as 1 minute?
Yes that was the intent. I used the Hour of reaping of the Way of the long death monk (sword of the coast adventure guide) as an aspiration or a template. they can do it always but end at the end of the turn. So that was a level 6 ability and this is a level 14 ability.
but if a minute is too long which I feel it is I might change it into 3d4 , 2d6 or 1d12 turns. "I dont want to make it oh I used this and it will effect it only for one turn."
I removed the "the effect end on it for any reason" because well... the creature Has to willfully come over the fear by itself. for this bypass Immunities and such.
thank you again for the feedback and the grammar correction it helped alot. and check out My druid Revised thread :D. shameless plug :D.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
I feel as though the 'Unnatural hunter' ability is quite overpowered especially to gain at level two. It's technically three separate abilities all rolled into one. (1 bonus action, 2 monstrosities, 3 ability shape) to make this a balanced character this would need to be cut down especially when you look at the circle of the moon and the abilities they gain at the same time as bonus action beast shape.
I think the monstrosities ability would be so cool but to keep it balanced the monstrosity would have to be equal level to the characters druid level or have some type of challenge rating like beasts do otherwise the character just has far too much power too early on.
The other option you could explore is providing ave disadvantages to certain spells or effects that monstrous things would be considered vulnerable to, to offset the gains and create a chink in the armor of the overall concept that all classes/subclasses etc tend to have. It could be interesting even to have disadvantage to saves vs druid spells as a whole. Indicating that the very strangeness of this is potentially anathema to druidic practice. Which would give you an easy out that being better than other druids at one thing means they are better at taking you down. Very natural balance flavor.
You know that you're a DM when you plan for the inevitable betrayal by your dice by threatening to loan them to players.
I will change the Unnatural hunter to lose the bonus action to transform into a full creature and put more mechanical examples.
I am not a fan of ribbon abilities its a huge waist and feels like the character leveled up for nothing.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
i say one way to make it more balanced is possibly put a disadventge on using metal becuase thats one of the unique things about druids and also it putsb more stratedgy in making people think should they use metal or should they not my suggestion for the disadventge is possibly lowering the players spell casting modifer
I like the idea, it has a similar feel to the warshaper from 3.5, which was overpowered, but fun. My main concern that hasn't been mentioned is morphing to get temp HP. Wildshape gives something that behaves similar to temp HP normally, but with the limitation that you are an animal and lost the ability to talk, use items, and cast spells. If you can keep all your normal abilities but have more HP than a barbarian, it's a problem.
I thought I give it half hit points.
but here is my thinking. it uses a wild shape use so you cant really spam it. its a temp health so you cant regain it unlike the moon druid would gain all the combat healing. and unlike it ture so the highest HP is 19 at level 2, 27 at level 4, 45 at level 8 and then more at level 10, 15 and 20.
they also dont gain the other powerful attack or traits from the wild shape.
but you are right the AC change and casting spells do take away from that. so yeah I think I am going to change it to half Temp.
thank you for your feedback.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
I feel like you should get ride of the wild point system for this feels a little underpowered if a regular druid can actually shape-shift and gain a pool of temporary hp aswell as almost all of the abilities of the creature they transform into aswell gaining the multiattack from those creatures if they have it, while this u have to expend more uses to use just a portion of the creatures power
Would the druid be able to turn into beasts still ? Or just Monsters ?
The idea is to be a chimera creature. Have claws . a second head . wings and so on.
And can still wear armor and shields have spell casting . all depending on the setuation.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
yes any druid can turn into a beast.
rearly if not Ever in 5e is a feature giving only to be taken away later ... except in the druid where you cant spell cast after you wild shape.... SIgh.
Unlike the barbarian spell casting is not a core feature in thier class for rage to interrupt that.
the other feature ... is the spell tensors transformation which is arguably ... very very bad for wizards.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).