All the DM's of DnD Beyond, I'm in need of your advice. I am running a campaign where my players are going to start upgrading a ship in order to take to the high seas. None of my players are aquatic races, and I was hoping to have them travel to new islands via the ship and travel to the depths to fight and explore. Being that most of them don't have a swim speed or unable to breathe underwater I am at a lost on how to run this section.
Also, I have a Ranger in the party that is very fond of the Longbow. Any advice on ways to help the player with that problem?
For going underwater, does anyone in the party have proficiency with alchemists supplies. Even if they don't, is there anyone who can create potions nearby? If yes to either of them, they can create potions of water breathing. For the longbow, making them take something else is helping them. And as a DM, sometimes you need players to work around things. So let them use the longbow, and then they'll realise that they should use a spear or trident while underwater.
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'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
All the DM's of DnD Beyond, I'm in need of your advice. I am running a campaign where my players are going to start upgrading a ship in order to take to the high seas. None of my players are aquatic races, and I was hoping to have them travel to new islands via the ship and travel to the depths to fight and explore. Being that most of them don't have a swim speed or unable to breathe underwater I am at a lost on how to run this section.
Also, I have a Ranger in the party that is very fond of the Longbow. Any advice on ways to help the player with that problem?
For going underwater, does anyone in the party have proficiency with alchemists supplies. Even if they don't, is there anyone who can create potions nearby? If yes to either of them, they can create potions of water breathing. For the longbow, making them take something else is helping them. And as a DM, sometimes you need players to work around things. So let them use the longbow, and then they'll realise that they should use a spear or trident while underwater.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
Thank You so much. And yes, the Ranger has focused hard on alchemy.
Nice. I've been wanting to create a ranger based around alchemy. Taking the inspiration from the picture for the monster hunter in xanathars.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!