l have this idea for a house rule,but before implementing it,l want to ask my fellow beyonders for feedback.
The house rule is this:a wizard can learn any spell (even ones from other classes,like bard or cleric) but the spell HAS to be from the school the wizard belongs to (so a conjuration wizard cant learn a abjuration bard only spell for example) and the cost for copying the spell into the book is doubled (or maybe X4?) so adding a spell would take 100-200 gold and take 4-8 hours per level (depending on if its X2 or X4 the cost) (and no discount)
So,yes,if my rule is added into my game,a necromancy school wizard can learn revivify and true reserection and become a true master over life and death (if they can pay to find/copy the required scrolls.
EDIT1: Maybe i will make this a feat that can only be gotten with their 8th or 12th level? Which will allow access to all spells of their chosen school,but at the cost of another. The above cost/limit stays true,but they also have to permanently lose access to all spells of a chosen school
(maybe let the player chose,or roll a D8 and have each side match a different school,with 8 being their chosen school?) (ps,name ideas welcome)
Edit2:maybe a dc20 arcana check? Also, obviously if they cant cast 9th level spells yet,a necromancer cant copy true resurrection
you'd also want to then totally block 1-3 other schools that the wizard can no longer access at all, even if he already knew them...twisting a wizard's mind to get access to everything in one school blocks its ability to access the opposing school - the idea of enhancing one school at the cost of another is pretty entrenched in legacy rules.
This wheel isn't official, but it gives you the idea....some wheels have abjuration the opposite of necromancy, some evocation, some other schools.
or maybe totally block one school and severely limit 2 others - something like that. the penalty should be pretty severe imo as you aren't just enhancing a wizard's abilities...you're giving it abilities no wizard has.
l have this idea for a house rule,but before implementing it,l want to ask my fellow beyonders for feedback.
The house rule is this:a wizard can learn any spell (even ones from other classes,like bard or cleric) but the spell HAS to be from the school the wizard belongs to (so a conjuration wizard cant learn a abjuration bard only spell for example) and the cost for copying the spell into the book is doubled (or maybe X4?) so adding a spell would take 100-200 gold and take 4-8 hours per level (depending on if its X2 or X4 the cost) (and no discount)
So,yes,if my rule is added into my game,a necromancy school wizard can learn revivify and true reserection and become a true master over life and death (if they can pay to find/copy the required scrolls.
EDIT1: Maybe i will make this a feat that can only be gotten with their 8th or 12th level? Which will allow access to all spells of their chosen school,but at the cost of another. The above cost/limit stays true,but they also have to permanently lose access to all spells of a chosen school
(maybe let the player chose,or roll a D8 and have each side match a different school,with 8 being their chosen school?) (ps,name ideas welcome)
Edit2:maybe a dc20 arcana check? Also, obviously if they cant cast 9th level spells yet,a necromancer cant copy true resurrection
I think at the very least that needs something else such as a feat or subclass ability to do this.
you'd also want to then totally block 1-3 other schools that the wizard can no longer access at all, even if he already knew them...twisting a wizard's mind to get access to everything in one school blocks its ability to access the opposing school - the idea of enhancing one school at the cost of another is pretty entrenched in legacy rules.
This wheel isn't official, but it gives you the idea....some wheels have abjuration the opposite of necromancy, some evocation, some other schools.
https://i.redd.it/gd87qcqb3sw11.png
or maybe totally block one school and severely limit 2 others - something like that. the penalty should be pretty severe imo as you aren't just enhancing a wizard's abilities...you're giving it abilities no wizard has.
Guide to the Five Factions (PWYW)
Deck of Decks