User must form a pact with Raidon to become Attuned
Raidon is very prideful, and will control the properties of these wraps until he trusts the user.
Raidon even has the power to steal your Ki to use the abilities when he wants.
Raidon will want the user to use these wraps to help the weak and poor as well as vanquish evil.
These wraps will generate a charge every time the user lands an attack on an enemy,
once the wraps have reached 10 charges your next unarmed strike that lands will release all 10 charges dealing 2dX Radiant damage
(X being the value of your unarmed strike damage)
Circle of Life- When you land a critical hit on an enemy regain 1 ki and 1d8 health
One with Another- Spend 3 Ki to link with an ally, the next attack that hits that character you will split the damage between you two.
Live to Serve- You may give up to 10 of your own HP to an ally once per turn
the Wraps of the Lightbringer allows you to cast Shield of Faith as an action twice per long rest
If you do something that Raidon sees as irredeemably evil, roll a dc20 wisdom saving throw, on a fail the wraps will unravel and disappear.
the goal behind these was to give them to a low leveled monk and have the power of the item be given over time as the sentient being trusts the player more and more so that they will scale over the span of the game. I'm just curious if any of these abilities could potentially be too strong or too weak. Any help is appreciated.
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The item is a sentient weapon for a monk.
+1/+1 Legendary Fistwraps (Requires Attunement)
User must form a pact with Raidon to become Attuned
Raidon is very prideful, and will control the properties of these wraps until he trusts the user.
Raidon even has the power to steal your Ki to use the abilities when he wants.
Raidon will want the user to use these wraps to help the weak and poor as well as vanquish evil.
These wraps will generate a charge every time the user lands an attack on an enemy,
once the wraps have reached 10 charges your next unarmed strike that lands will release all 10 charges dealing 2dX Radiant damage
(X being the value of your unarmed strike damage)
Circle of Life- When you land a critical hit on an enemy regain 1 ki and 1d8 health
One with Another- Spend 3 Ki to link with an ally, the next attack that hits that character you will split the damage between you two.
Live to Serve- You may give up to 10 of your own HP to an ally once per turn
the Wraps of the Lightbringer allows you to cast Shield of Faith as an action twice per long rest
If you do something that Raidon sees as irredeemably evil, roll a dc20 wisdom saving throw, on a fail the wraps will unravel and disappear.
the goal behind these was to give them to a low leveled monk and have the power of the item be given over time as the sentient being trusts the player more and more so that they will scale over the span of the game. I'm just curious if any of these abilities could potentially be too strong or too weak. Any help is appreciated.