Hello all. I posted a homebrew magic item to the moderators, but I got the following feedback.
Rejected for: Other - Other (Moderator's Note: Magic item homebrew shouldn't include templates for other items - I'd recommend posting your homebrew creation and the theory behind it in the Homebrew subforum to foster discussion.)
Scroll, common
A recipe contains all the steps and information needed to prepare or craft one magic item. Regardless of the item rarity, every recipe refers to a specific item listed with a standard selling price, or at least, an average (depending on its rarity) expected price. To obtain the item, divide its price by 25, expressing the maximum daily advancement per workday (8-hour). Every day the person crafting the item must succeed a matching tool ability roll (see below) or void the day and material cost in case of failure.
Item Rarity
Crafting DC
Common
10
Uncommon
15
Rare
20
Very Rare
25
Legendary
30
Specific different materials may be required for completing the process. Every recipe shall describe which are necessary.
Notes: Utility
I would like to remark the need for more public templates to accommodate our mastering expectations by our players...
Please, provide follow-up to my submission, or at least try to debate if I misunderstood the rules behind the recipe and crafting concept in 5th edition.
TY in advance.
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Beyond the Woods (HB) - DM Curse of Strahd - DM Out of the Abyss - DM Tomb of Annihilation - DM Playing and Mastering D&D since 1984.
Hello all. I posted a homebrew magic item to the moderators, but I got the following feedback.
Rejected for: Other - Other
(Moderator's Note: Magic item homebrew shouldn't include templates for other items - I'd recommend posting your homebrew creation and the theory behind it in the Homebrew subforum to foster discussion.)
A recipe contains all the steps and information needed to prepare or craft one magic item. Regardless of the item rarity, every recipe refers to a specific item listed with a standard selling price, or at least, an average (depending on its rarity) expected price. To obtain the item, divide its price by 25, expressing the maximum daily advancement per workday (8-hour). Every day the person crafting the item must succeed a matching tool ability roll (see below) or void the day and material cost in case of failure.
Item Rarity
Crafting DC
Common
10
Uncommon
15
Rare
20
Very Rare
25
Legendary
30
Specific different materials may be required for completing the process. Every recipe shall describe which are necessary.
Notes: Utility
I would like to remark the need for more public templates to accommodate our mastering expectations by our players...
Please, provide follow-up to my submission, or at least try to debate if I misunderstood the rules behind the recipe and crafting concept in 5th edition.
TY in advance.
Beyond the Woods (HB) - DM
Curse of Strahd - DM
Out of the Abyss - DM
Tomb of Annihilation - DM
Playing and Mastering D&D since 1984.
This looks like a SUPER useful feature! Please consider adding it!
I make stuff on DMs Guild, DriveThruRPG, & Storytellers Vault. I stream things on Twitch.