Hey! Here are my tips as a homebrewer on D&D Beyond. Here is my feedback.
1: I love the lore! Many people homebrew races in the vision of their "Dream PC", and don't include any lore for them. You have put thought and time into developing your Race into a society with culture, magic, belief etc. For that, I salute you.
2: Generic class feature tips. There are a few things that every race has for class features: Ability Score Increase (+2, +1 if subraces), Age, Alignment, Size, Speed, and Languages. I would recommend including those, in addition to the class features that you already have. Also, research Moths to learn if there are any class features accurate to real life.
3: Specific class features. Essence of light is very vague. It doesn't include casting a spell, using a DC, or anything. Maybe include knowing the "Light" cantrip, or casting daylight/darkness at level 5. Figure out how controlling light can be made interesting in-game. Mothrin professions is a good concept, but should be expanded on. Mathematician is extremely powerful, Arcane researcher is fine, Tinkerer should get context, and Unlearned can also be very powerful. Try to make these more equal to each other, and be more specific in certain class features.
4: Learning codes & homebrew. It can be difficult to learn how to make certain class features work on the website. Website codes, tables, choice of features, all of it can be frustrating. I recommend looking at the homebrew guides pinned on this channel ( https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules ) to learn how to use the website to it's best degree. Through trial and error, you will be a master at homebrewing.
DON'T GIVE UP! Sometimes you will just give up on homebrewing. If you enjoy making new races, subclasses, etc. continue and get better. There are mistakes, even on the best homebrews. When the dust clears, things will end up like this: https://www.dndbeyond.com/races/569631-lupine#LupineTraits
I hope my general feedback has been helpful. Remember to check out the pinned videos!
Thank you for the feedback, 3 years later lol When I made this, I wasn't too knowledgeable on how a homebrew race should be written, nor how the site works. I will take what you said to heart, thank you.
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So I made a homebrew race of intelligent moth people.
I think it'd be cool if somebody playested them so I can know what I need to change or anything I should add.
Here's thd link: https://www.dndbeyond.com/races/635127-mothrin
Thank you.
Hey! Here are my tips as a homebrewer on D&D Beyond. Here is my feedback.
1: I love the lore! Many people homebrew races in the vision of their "Dream PC", and don't include any lore for them. You have put thought and time into developing your Race into a society with culture, magic, belief etc. For that, I salute you.
2: Generic class feature tips. There are a few things that every race has for class features: Ability Score Increase (+2, +1 if subraces), Age, Alignment, Size, Speed, and Languages. I would recommend including those, in addition to the class features that you already have. Also, research Moths to learn if there are any class features accurate to real life.
3: Specific class features. Essence of light is very vague. It doesn't include casting a spell, using a DC, or anything. Maybe include knowing the "Light" cantrip, or casting daylight/darkness at level 5. Figure out how controlling light can be made interesting in-game. Mothrin professions is a good concept, but should be expanded on. Mathematician is extremely powerful, Arcane researcher is fine, Tinkerer should get context, and Unlearned can also be very powerful. Try to make these more equal to each other, and be more specific in certain class features.
4: Learning codes & homebrew. It can be difficult to learn how to make certain class features work on the website. Website codes, tables, choice of features, all of it can be frustrating. I recommend looking at the homebrew guides pinned on this channel ( https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules ) to learn how to use the website to it's best degree. Through trial and error, you will be a master at homebrewing.
DON'T GIVE UP! Sometimes you will just give up on homebrewing. If you enjoy making new races, subclasses, etc. continue and get better. There are mistakes, even on the best homebrews. When the dust clears, things will end up like this: https://www.dndbeyond.com/races/569631-lupine#LupineTraits
I hope my general feedback has been helpful. Remember to check out the pinned videos!
My only good homebrews: Races, Subclasses.
An aspiring DM and Homebrewer. Ask me if you need anything.
Thank you for the feedback, 3 years later lol
When I made this, I wasn't too knowledgeable on how a homebrew race should be written, nor how the site works.
I will take what you said to heart, thank you.