This post has potentially manipulated dice roll results.
Sila looks at the ring in the brief time it's held up try to remember if any of its details mean anything. (She spent a great deal of time training in her jewelry skills with Dwarves, enough to learn the language should this help) arcana if appropriate - no bonus added - 2
Then moves to help Gruenic again with the next after he's made a review of the sepulcher though with his positioning seems to need much less this time.
Before moving on to the next sepulcher, Gruenic pauses and gives the ring to Sila to investigate, also invites Lucy, Bree and Garavant over to have a look as well.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila appraises the ring, but struggles to place a value on it. She is confident, however, that it bears no magical power.
Gruenic repeats his process with Gharion’s sepulcher, checking it over before, happy that no traps are present, heaving the lid away with Sila’s assistance. Inside is the long-dead body of the once mighty Orc-Doom, now just bones and scraps. He is accompanied in his final rest by a finely-crafted warhammer, its hilt set with a beautiful garnet.
Gruenic cannot resist, his hands reach out for the war hammer and he picks it up, turns it over in his hands, checking it and looking for any lettering.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
@DM if allowed, rolling again for the advantage on the ring -> 16 . As the hammer is dwarven crafted and included the gems, I've rolled for that one as well in case she may be helpful and allowed to inspect it (but not with adv.) -> 2
Both items are relatively easy for Sila to value; the ring is worth around 120gp and the garnet set in the warhammer is worth about 110gp. Neither seem magical.
Gruenic weighs the hammer carefully in his hand - it is beautifully crafted and perfectly balanced for combat.
Gruenic puts his usual warhammer in his backpack, he spins and hefts the dwarven warhammer in his arms, taking a few practice swings. "Noice" he says. "Anyone else want this? It is my favorite type of weapon. If not, let's see what the next one holds. I'm hoping for Sunneedle!"
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
"Feel free to take it! It looks great with your plate ;)" Bree says. She is looking out into the cavern (darkvision 300ft) to see if the sound disturbs anything there. Every time a tomb gets opened Bree will struggle with her curiosity and after a few seconds look inside as well, trying to determine any historic significance of what is found.
"Looks like an excellent weapon," Garavant says. "Use it well!" He gives Gruenic a quick light slap on the back for encouragement, noting how sturdy the cleric's armor is as well.
If the group proceeds to open all the burial containers, Garavant will stay one ahead of Gruenic, checking for locks and traps before the stronger folks open them up.
((Let me know if I should give you a few rolls or whatever))
She studies the ring some more in her hands pulling out a jewelers . "It's definitely not magical, but it'd be worth a bit. 120 g would be a fair value. The hammer doesn't look magical to me, but I'm not the best judge with weapons. That gemstone though is worth 110 gp alone. Not at all my weapon preference though, so no objection. I can carry the ring for now unless anyone would like to look at it? If its still around when I have enough, I'll buy it with my share if no-one else claims it."
Sila is happy to proceed with each of the sepulchers. "Lucy could Artemis keep watching for us as we 'quietly' open the rest of these?"
This post has potentially manipulated dice roll results.
Gruenic turns to everyone, looks around and nods with Sila's mention about Artemis. "Let's open this other one. Sila let's do it like the other two. Are you ready?" After checking for traps, if none are found, they strain and open the 3rd named sepulcher. With guidance from Selune -
Gruenic says, while straining, "Ok, Numik, let's find out why they called you unlucky..."
Bree sees nothing within the cavern to be concerned about, and neither Garavant nor Gruenic see any sign of danger on the last sepulcher. With Sila's help again, the cleric hefts the coffin open, the grinding of stone on stone echoing all around for what seems like an eternity.
Inside is...nothing. Unlucky indeed.
Whilst searching around, the characters find a barrier made of hardened mud and rubble in the south west corner; it looks like weapons might be able to bash it through, or it could be dismantled by hand.
Aside from that, the exits are the passage through which you entered this area, a passage north, a ledge which also goes north beyond your sight, a large stone door to the east and stairs to the south (heading down)
Sila looks sideways at Gruenic's hammer then at the pile of rubble then shaking her head thinking is not magical, shame to break it on rocks. She moves over to the pile and starts moving rubble careful for a rats or other unsavory critters within it.
Gruenic taps Sila on the shoulder and says “Allow me. I have a spare now.” He takes his old war hammer out of his pack and smashes the pile of mud and hardened rubble in the southeastern corner, hopefully opening up a passage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila admires the progress Gruenic is making working his way through the mud and rubble, not a care in the world. "I think that guy is enjoying himself." She whispers to the others and he smashes his way through the mess. She also takes a guarding stance surveying the surrounding area watching for anything incoming.
Bree will keep standing lookout while the others are opening the south west rubble and share anything she sees (trying to look both ways for possible danger).
This post has potentially manipulated dice roll results.
Lucy watches her companions investigating the coffins. She didn't stop them taking the rings and warhammer. In her opinion, grave goods are nothing but a waste of good items. These goods are better to be used by her friends. But before they leave the coffins, the elf girl approaches the three dead dwarfs. She touches her forehead, eyes and lips. It's an old elven way to show respect to the dead. "… Listen dwarves. It's been late. But I have come as my ancestor promised to you. We killed the orcs above who wronged your people. We will clean the creatures below who are infesting your home. Allow my friends to take some reward in advance. And rest well… "
@Sila
" Let him have some fun. I've heard that boys need to release themselves sometimes " Lucy raises her hand and orders Artemis to be prepared. Once Gruenic opens a hole that big enough for a owl to go through, she will send her familiar to scout the place behind the barrier.
Sila looks at the ring in the brief time it's held up try to remember if any of its details mean anything. (She spent a great deal of time training in her jewelry skills with Dwarves, enough to learn the language should this help) arcana if appropriate - no bonus added - 2
Then moves to help Gruenic again with the next after he's made a review of the sepulcher though with his positioning seems to need much less this time.
(Yikes, she's not even sure its a ring)
Before moving on to the next sepulcher, Gruenic pauses and gives the ring to Sila to investigate, also invites Lucy, Bree and Garavant over to have a look as well.
A wizard is never late, nor is he early, he arrives precisely when he means to.
@DM would her Jeweler's training aid her in determining anything or maybe advantage?
(Happy for advantage to be applied for proficiency with jeweler's tools)
Sila appraises the ring, but struggles to place a value on it. She is confident, however, that it bears no magical power.
Gruenic repeats his process with Gharion’s sepulcher, checking it over before, happy that no traps are present, heaving the lid away with Sila’s assistance. Inside is the long-dead body of the once mighty Orc-Doom, now just bones and scraps. He is accompanied in his final rest by a finely-crafted warhammer, its hilt set with a beautiful garnet.
Gruenic cannot resist, his hands reach out for the war hammer and he picks it up, turns it over in his hands, checking it and looking for any lettering.
A wizard is never late, nor is he early, he arrives precisely when he means to.
@DM if allowed, rolling again for the advantage on the ring -> 16 . As the hammer is dwarven crafted and included the gems, I've rolled for that one as well in case she may be helpful and allowed to inspect it (but not with adv.) -> 2
Both items are relatively easy for Sila to value; the ring is worth around 120gp and the garnet set in the warhammer is worth about 110gp. Neither seem magical.
Gruenic weighs the hammer carefully in his hand - it is beautifully crafted and perfectly balanced for combat.
Gruenic puts his usual warhammer in his backpack, he spins and hefts the dwarven warhammer in his arms, taking a few practice swings. "Noice" he says. "Anyone else want this? It is my favorite type of weapon. If not, let's see what the next one holds. I'm hoping for Sunneedle!"
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Feel free to take it! It looks great with your plate ;)" Bree says. She is looking out into the cavern (darkvision 300ft) to see if the sound disturbs anything there. Every time a tomb gets opened Bree will struggle with her curiosity and after a few seconds look inside as well, trying to determine any historic significance of what is found.
(perception 4, History 6)
"Looks like an excellent weapon," Garavant says. "Use it well!" He gives Gruenic a quick light slap on the back for encouragement, noting how sturdy the cleric's armor is as well.
If the group proceeds to open all the burial containers, Garavant will stay one ahead of Gruenic, checking for locks and traps before the stronger folks open them up.
((Let me know if I should give you a few rolls or whatever))
She studies the ring some more in her hands pulling out a jewelers . "It's definitely not magical, but it'd be worth a bit. 120 g would be a fair value. The hammer doesn't look magical to me, but I'm not the best judge with weapons. That gemstone though is worth 110 gp alone. Not at all my weapon preference though, so no objection. I can carry the ring for now unless anyone would like to look at it? If its still around when I have enough, I'll buy it with my share if no-one else claims it."
Sila is happy to proceed with each of the sepulchers. "Lucy could Artemis keep watching for us as we 'quietly' open the rest of these?"
Gruenic turns to everyone, looks around and nods with Sila's mention about Artemis. "Let's open this other one. Sila let's do it like the other two. Are you ready?" After checking for traps, if none are found, they strain and open the 3rd named sepulcher. With guidance from Selune -
Gruenic says, while straining, "Ok, Numik, let's find out why they called you unlucky..."
Perception : 26
Athletics : 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bree sees nothing within the cavern to be concerned about, and neither Garavant nor Gruenic see any sign of danger on the last sepulcher. With Sila's help again, the cleric hefts the coffin open, the grinding of stone on stone echoing all around for what seems like an eternity.
Inside is...nothing. Unlucky indeed.
Whilst searching around, the characters find a barrier made of hardened mud and rubble in the south west corner; it looks like weapons might be able to bash it through, or it could be dismantled by hand.
Aside from that, the exits are the passage through which you entered this area, a passage north, a ledge which also goes north beyond your sight, a large stone door to the east and stairs to the south (heading down)
Sila looks sideways at Gruenic's hammer then at the pile of rubble then shaking her head thinking is not magical, shame to break it on rocks. She moves over to the pile and starts moving rubble careful for a rats or other unsavory critters within it.
Gruenic taps Sila on the shoulder and says “Allow me. I have a spare now.” He takes his old war hammer out of his pack and smashes the pile of mud and hardened rubble in the southeastern corner, hopefully opening up a passage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant stands back a bit, crossbow at the ready, in case anything nasty bursts forth from behind the rubble (or anywhere else for that matter).
Sila admires the progress Gruenic is making working his way through the mud and rubble, not a care in the world. "I think that guy is enjoying himself." She whispers to the others and he smashes his way through the mess. She also takes a guarding stance surveying the surrounding area watching for anything incoming.
Bree will keep standing lookout while the others are opening the south west rubble and share anything she sees (trying to look both ways for possible danger).
Lucy watches her companions investigating the coffins. She didn't stop them taking the rings and warhammer. In her opinion, grave goods are nothing but a waste of good items. These goods are better to be used by her friends. But before they leave the coffins, the elf girl approaches the three dead dwarfs. She touches her forehead, eyes and lips. It's an old elven way to show respect to the dead. "… Listen dwarves. It's been late. But I have come as my ancestor promised to you. We killed the orcs above who wronged your people. We will clean the creatures below who are infesting your home. Allow my friends to take some reward in advance. And rest well… "
@Sila
" Let him have some fun. I've heard that boys need to release themselves sometimes " Lucy raises her hand and orders Artemis to be prepared. Once Gruenic opens a hole that big enough for a owl to go through, she will send her familiar to scout the place behind the barrier.
Artemis perception ( if needed ): 21