Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of the town of Blasingdell and established a small, secret stronghold somewhere in the trackless wilderness.
From his hidden redoubt, he waged a decades-long vendetta against all orc-kind, until his enemies discovered his fortress and attacked it after a long siege. Durgeddin and his followers perished, and much wealth was carried away by the conquering hordes. But it’s said that the deepest and best-hidden vaults and armories escaped the looting, and that some of Durgeddin’s extraordinary blades still wait in the darkness for a hand bold enough to claim one.
You’ve come to Blasingdell, a small mining town on the northern frontier, to see if there’s anything to these stories. Your map shows that the old dwarf-hold lies about three days’ march to the north of the town. Dark, deeply forested hills rise beyond the town’s outskirts
You have been summoned to the office of the town's master-at-arms, Alard Pashar, who seems suspicious of anyone new arriving to the town. He asks you to explain yourselves and your plans for the immediate future, but seems open to reason rather than trying to shake you down.
(Please introduce yourselves - a brief description and any other information that you wish to share)
An elf walks in dressed in forest colored clothes and leathers. Strapped to his back is a greatsword, the hilt made out of the antler of some enormous animal. Tattoos cover his exposed skin in whorls and patterns. He has an easy manner, a casual confidence. He looks around for the person that he is supposed to meet.
A thin man appears after the elf. His shadow is tall and dark. He is carrying a spear similar to his height. His face is concealed with food and a scarf. But if you look closer, you can see it is covered with tattoos. Not as beautiful or complicated as the elf's, just some simple black lines and dots.
"Patient, brother. You will scare them…" whispers the man as if he speaks to someone invisible.
The door of the office opens with gusto, and behind it stands a four foot eleven, blond haired, armored to the teeth dwarven lass. Her hair is the color of straw with mixtures of red that give it a bit of a sunflower coloration, and is braided down in two very neat braids on either side of her head. She proudly displays an amulet in shape of a hammer and anvil overtop her very highly polished and well taken care of chainmail armor. Her hands, clad in heavy leather gloves, are perched on her hips, more out of comfort than any singular statement of attitude.
"I'm 'ere to see a man about my doin's in this town" Ingrida regarded the two elves and stepped forward a bit more making sure the pommel of the large greataxe on her back didn't hit the door frame as she she did so. "Nice ink..." she said to the one covered in it, "...remind me lat'r and I'll show you mine over a drink" she also looked at the elfs weapon without making too much of a deal about it, it didn't look dwarven made so she grew disinterested.
Behind the dwarf a Halfling lass skips in. She is wearing brightly colored clothing with stuff that seems like incantations weaved into it. "Ah I heart I should be here to find some adventure and maybe more magics to add to my skirt. Is that right?"
Alard Pashar takes a moment to absorb the variety of demeanors and styles before him. He seems entranced for a moment before shaking himself back into the moment.
“We’ve had trouble for some time with raids from an orc encampment near here, and recently managed to nab ourselves a scout. He was convinced to reveal the location of their base; a nearby hill called the Stone Tooth, about three days' journey north. I’m authorised to pay a bounty of 25 gold pieces for each orc you can dispatch, and any loot you find is yours to keep.
The town is now waking up, so you are free to restock your supplies and make any other arrangements that you require. If you have any questions then I’m sure that I can help or direct you to the relevant citizen or official”
Pashar leans back in his chair and folds his hands over his paunch; he either attained his position without seeing active duty, or has happily left it far behind.
(You may now either visit locations within Blasingdell, ask Pashar questions, or announce yourself ready to travel. Locations available within town include:
Tolm’s Superior Outfitting and Dry Goods.
The Griffon’s Nest inn and tavern.
The town’s small temple to Chauntea, goddess of agriculture, farmers and gardeners)
A well-dressed, nimble half-elf in dark clothing over studded leather armor, a rapier at his hip, a pack on his back, slips in the door as Alard Pashar is speaking, just in time to catch his words. He glances at the assembled company and the local official in turn before nodding his head in a manner reminiscent of a bow. He raises his head and brushes back his lustrous blond hair.
"Forgive my tardiness, good folks,"he says, bright blue eyes shining with enthusiasm. "Garavant Llewellyn at your service. I was briefly, uh, shall we say, detained in...conversation with a young la...ah, well that is of no import now. I am certainly excited by your offer of employment. Those who would terrorize innocent towns people in a place such as this must be dispatched of, I say."
He looks to the others once more, grinning. "Shall we tackle this task together? Though more accustomed to working solo, I do understand that a small band of talented worthies is often the best option for dealing with these sorts of things. What say you?"
Igrida chuckled at Garvant's obvious insinuation, "Well well, ladies man Garavant..." she grinned a wide toothy grin, "..Kill some orcs, make some change, keep a town safe. Sounds like a worthy cause, I'm in." she loked back to Alard, "I mean you had me at kill some orcs"
Garavant smiles slightly at the armored dwarven woman's comment and gives a little shrug and tilt of his head. "You flatter me," he says."But yes, more importantly, together we shall flatten some orcs."
"Ha ha!" Ingrida chuckled at the thought of her flattering the obvious casanova, "Come on, let's go get a drink before we head off to kill these orcs." Ingrida turned and headed toward the tavern.
"I will come as well, if only to observe the hi-jinks that ensue." The elf spoke with a deep (for an elf) low voice. He shifted his sword on his back and made to follow along.
"Wait a minute!" Says the young blonde elf girl. She wears a pointy hat, black cloak and fine clothes. "I have never refused a good drink and food. And I am willing to accompany you. BUT before that I want to get a couple of things clear. You!" The girl faces Garavant. "You!" Igrida. "You!" The elf barbarian. "You!" The halfling. "And you!" The monk.
"I know who you are! You are adventurers! Treasure hunters who come to this little town to find the secret vaults of Durgeddin and claim it's…" "No I'm not"said the monk casually. "Wh,What…!?"The elf girl widens her eyes. "I am just a humble pilgrim who came here to ask about my next destination." "Oh…ah, I'm sorry." "Never mind. Now if you are done, then I must talk with master Alard. Farewell young lady"
The elf girl freezes in her spot for a few seconds as she watches the monk start conversation with Alard Pashar. Then she awkwardly looks back to the others. "Ah… well… I'm Luciferazen Von Weise Pflaume. People call me Lucy the Hothead for some reason. Anyway… you are coming to this town for the secret vaults of Durgeddin, right?"
Hi everyone. I have discussed with DM and decided to change my PC from human monk to elf bladesinger. Sorry for the confusion!
"Oooh, those vaults sound like they have magic secrets in store! But sorry, I think we are first off to deal with some orcs here that are causing problems. I am however very interested to accompany you to the vaults when we are done! I think they were going to the tavern now to make a great plan on how to approach these orcs. I think I will also stop at Tolm's on the way there, maybe they have some nice wools there to incorporate in my weaving! Ah, I love adventure!"
Pasharthrows his hands in the air and pulls the face of a parent whose child has decided – for the tenth time – to poke a hornets’ nest. “This is why they make me deal with the adventurers, it’s like trying to wrangle a bloody carnival!” he exclaims, before yelping a quick “Erm, no offence” to the departing monk. “Now if you can kindly leave me to my paperwork, I am sure you can see yourselves out”
@Bree: You find Tolm’s Superior Outfitting and Dry Goods easily enough, and find it to be something of a sartorial desert. All the clothing and accessories seem to be aimed more at keeping out water and sharp foliage than flattering the wearer, although you do find an interesting offcuts bin that gives up some unique small pieces of woven and treated materials. KeldeganTolm, the proprietor, is a male dwarf with tied-back braids and a businesslike demeanour. “Those are going free. Help yourself ma’am, as long as yer leave some for the kids” he says politely.
(Apart from that, travelling clothes and equipment, as well as rations, can be bought here at list price)
For those deciding to descend upon the Griffon’s Nest, you find it to be typical of taverns in one-tavern towns; full of the majority of the settlement’s adults that are not currently required to work or raise children. Two skilled bar staff, a young male and female who appear to be twins, run an efficient operation serving customers in fair order whilst engaging in amiable banter with the patrons.
(Drinks can be purchased here at list price. It is barely after breakfast time, so any characters planning on a heavy session may have to plan accommodation for the night or suffer penalties if they are later required to make skill/attack/saving rolls!)
Garavant chuckles at the feisty display by the young elf woman and shakes his head a bit. His ears perk up at her mention of the secret vaults. He senses the rumors he has heard are starting to be confirmed.
"Well, Lucy the Hothead, I am intrigued to learn more about these vaults, but as our halfling friend here said, first we will dispatch some troublesome orcs, thus endearing ourselves to the local community!
"Perhaps a quick discussion is in order before we depart?Get to know each other a bit, come up with some sort of general plan? I don't believe I need to buy anything, but those who do, shall we meet at the Griffon's nest in a half an hour or so? I suppose we shouldn't tarry too long so we can travel in daylight."
Garavant walks as he talks, headed right for the tavern. Once there, he orders an ale (just one) and asks if they have any food for sale. He looks for a table big enough to accommodate the group.
Ingrida joins Garavant at his table, also ordering an ale from one of the twins, "So what do you want to know ladies man? I'm an open book." she pulls a polishing cloth from a belt pouch and slides her amulet up and over her head, laying it gently on the wooden table. She then begins to work the cloth into the crevice's and grooves, cleaning out any dirt, dust, or debris that might have made it's way in there.
Garavant offers his mug for a quick toast. "Well my fair lass, am I correct in thinking you are a warrior priestess?" he asks. "I myself am nothing so glorious, though I do have some abilities in scouting and...infiltration. And, though I of course do not mean to boast, I am not without skill with the blade."
Ingrida grabbed up her own mug and toasted the man, ""What gave me away, was it the giant gold amulet and batt'laxe?" she gave Garavant a wink, "Aye, I give glory to Moradin through batt'l and crafting. I have spent many a'day and night crafting armor, weapons, stone, leather, even a chair or two. This however is my first journey above ground. I bring with me the blessings of Moradin both in the swing of my axe, and powerful prayers to uplift ye spirits and make ya all into almost as fine a' warrior as we dwarves"
"So you don't know anything about the vault either…Bloody hell! I made my troublesome task even more complicated!" Lucy holds her head and sits down on the ground. "Well, whatever! They will know it soon or later. Let's kill some hog head first and think what to do next!"
When she stands up and follows the half elf and dwarf, Lucy finds that the monk is standing in front of her. "W,What now?" "If you are going to orc hunt then I recommend you ask the master-at-arms about more detailed information. If the scout already found the location of camp then he might know their number, equipment, weapon and most importantly…spellcasters. Every information will put you in advantage. So don't neglect them" "Agh…hmm…thank you for your…advice?" "You're welcome. I'm counting on you, adventurers. I cannot travel safely if those animals are rampant"
"…Well. It looks like he is a decent person after all. Just a bit spooky though" Lucy mutters to herself as she watches the monk leave. Then she finds that the monk is talking and smiling to thin air. "Super spooky!"
The elf girl turns away and goes to Pashar. She asks him about the specific location of the orc camp, their defense,weapon, number of warriors and spellcasters.
This is the last turn of my monk. He will fade away from the stage and never appear again.
This post has potentially manipulated dice roll results.
"Ah thanks!" Bree says as she chooses a single nice piece of fabric with some exotic colors. She browses the store some more, but does not buy anything else. "Thanks again Keldegan!"
She then enters the tavern and joins the others. "Sorry for the delay, do we have a plan yet? Oh wait we were doing some introductions first right? Sorry, sometimes I get a bit carried away. So: Hello, my name is Bree" and she shakes everybody's hand "I am busy collecting magics to weave into my skirt. I love magic and I love weaving!" She twirls around showing off her skirt. You see similar figures as you might have encountered in a wizard's spellbook.
"So please tell me more about yourself! You seem like you have had great adventures!"
Hmmm.. I should also roll some portent: 1110
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Durgeddin was a master smith who forged blades of surpassing quality and power. Centuries ago, his home was sacked by orcs. Durgeddin led the remnants of his clan to the mountains north of the town of Blasingdell and established a small, secret stronghold somewhere in the trackless wilderness.
From his hidden redoubt, he waged a decades-long vendetta against all orc-kind, until his enemies discovered his fortress and attacked it after a long siege. Durgeddin and his followers perished, and much wealth was carried away by the conquering hordes. But it’s said that the deepest and best-hidden vaults and armories escaped the looting, and that some of Durgeddin’s extraordinary blades still wait in the darkness for a hand bold enough to claim one.
You’ve come to Blasingdell, a small mining town on the northern frontier, to see if there’s anything to these stories. Your map shows that the old dwarf-hold lies about three days’ march to the north of the town. Dark, deeply forested hills rise beyond the town’s outskirts
You have been summoned to the office of the town's master-at-arms, Alard Pashar, who seems suspicious of anyone new arriving to the town. He asks you to explain yourselves and your plans for the immediate future, but seems open to reason rather than trying to shake you down.
(Please introduce yourselves - a brief description and any other information that you wish to share)
An elf walks in dressed in forest colored clothes and leathers. Strapped to his back is a greatsword, the hilt made out of the antler of some enormous animal. Tattoos cover his exposed skin in whorls and patterns. He has an easy manner, a casual confidence. He looks around for the person that he is supposed to meet.
Enzo Ballantine - Shadow Sorcerer
A thin man appears after the elf. His shadow is tall and dark. He is carrying a spear similar to his height. His face is concealed with food and a scarf. But if you look closer, you can see it is covered with tattoos. Not as beautiful or complicated as the elf's, just some simple black lines and dots.
"Patient, brother. You will scare them…" whispers the man as if he speaks to someone invisible.
The door of the office opens with gusto, and behind it stands a four foot eleven, blond haired, armored to the teeth dwarven lass. Her hair is the color of straw with mixtures of red that give it a bit of a sunflower coloration, and is braided down in two very neat braids on either side of her head. She proudly displays an amulet in shape of a hammer and anvil overtop her very highly polished and well taken care of chainmail armor. Her hands, clad in heavy leather gloves, are perched on her hips, more out of comfort than any singular statement of attitude.
"I'm 'ere to see a man about my doin's in this town" Ingrida regarded the two elves and stepped forward a bit more making sure the pommel of the large greataxe on her back didn't hit the door frame as she she did so. "Nice ink..." she said to the one covered in it, "...remind me lat'r and I'll show you mine over a drink" she also looked at the elfs weapon without making too much of a deal about it, it didn't look dwarven made so she grew disinterested.
Behind the dwarf a Halfling lass skips in. She is wearing brightly colored clothing with stuff that seems like incantations weaved into it. "Ah I heart I should be here to find some adventure and maybe more magics to add to my skirt. Is that right?"
Alard Pashar takes a moment to absorb the variety of demeanors and styles before him. He seems entranced for a moment before shaking himself back into the moment.
“We’ve had trouble for some time with raids from an orc encampment near here, and recently managed to nab ourselves a scout. He was convinced to reveal the location of their base; a nearby hill called the Stone Tooth, about three days' journey north. I’m authorised to pay a bounty of 25 gold pieces for each orc you can dispatch, and any loot you find is yours to keep.
The town is now waking up, so you are free to restock your supplies and make any other arrangements that you require. If you have any questions then I’m sure that I can help or direct you to the relevant citizen or official”
Pashar leans back in his chair and folds his hands over his paunch; he either attained his position without seeing active duty, or has happily left it far behind.
(You may now either visit locations within Blasingdell, ask Pashar questions, or announce yourself ready to travel. Locations available within town include:
A well-dressed, nimble half-elf in dark clothing over studded leather armor, a rapier at his hip, a pack on his back, slips in the door as Alard Pashar is speaking, just in time to catch his words. He glances at the assembled company and the local official in turn before nodding his head in a manner reminiscent of a bow. He raises his head and brushes back his lustrous blond hair.
"Forgive my tardiness, good folks," he says, bright blue eyes shining with enthusiasm. "Garavant Llewellyn at your service. I was briefly, uh, shall we say, detained in...conversation with a young la...ah, well that is of no import now. I am certainly excited by your offer of employment. Those who would terrorize innocent towns people in a place such as this must be dispatched of, I say."
He looks to the others once more, grinning. "Shall we tackle this task together? Though more accustomed to working solo, I do understand that a small band of talented worthies is often the best option for dealing with these sorts of things. What say you?"
Igrida chuckled at Garvant's obvious insinuation, "Well well, ladies man Garavant..." she grinned a wide toothy grin, "..Kill some orcs, make some change, keep a town safe. Sounds like a worthy cause, I'm in." she loked back to Alard, "I mean you had me at kill some orcs"
Garavant smiles slightly at the armored dwarven woman's comment and gives a little shrug and tilt of his head. "You flatter me," he says. "But yes, more importantly, together we shall flatten some orcs."
"Ha ha!" Ingrida chuckled at the thought of her flattering the obvious casanova, "Come on, let's go get a drink before we head off to kill these orcs." Ingrida turned and headed toward the tavern.
"I will come as well, if only to observe the hi-jinks that ensue." The elf spoke with a deep (for an elf) low voice. He shifted his sword on his back and made to follow along.
Enzo Ballantine - Shadow Sorcerer
"Wait a minute!" Says the young blonde elf girl. She wears a pointy hat, black cloak and fine clothes. "I have never refused a good drink and food. And I am willing to accompany you. BUT before that I want to get a couple of things clear. You!" The girl faces Garavant. "You!" Igrida. "You!" The elf barbarian. "You!" The halfling. "And you!" The monk.
"I know who you are! You are adventurers! Treasure hunters who come to this little town to find the secret vaults of Durgeddin and claim it's…" "No I'm not" said the monk casually. "Wh,What…!?"The elf girl widens her eyes. "I am just a humble pilgrim who came here to ask about my next destination." "Oh…ah, I'm sorry." "Never mind. Now if you are done, then I must talk with master Alard. Farewell young lady"
The elf girl freezes in her spot for a few seconds as she watches the monk start conversation with Alard Pashar. Then she awkwardly looks back to the others. "Ah… well… I'm Luciferazen Von Weise Pflaume. People call me Lucy the Hothead for some reason. Anyway… you are coming to this town for the secret vaults of Durgeddin, right?"
Hi everyone. I have discussed with DM and decided to change my PC from human monk to elf bladesinger. Sorry for the confusion!
"Oooh, those vaults sound like they have magic secrets in store! But sorry, I think we are first off to deal with some orcs here that are causing problems. I am however very interested to accompany you to the vaults when we are done! I think they were going to the tavern now to make a great plan on how to approach these orcs. I think I will also stop at Tolm's on the way there, maybe they have some nice wools there to incorporate in my weaving! Ah, I love adventure!"
Pashar throws his hands in the air and pulls the face of a parent whose child has decided – for the tenth time – to poke a hornets’ nest. “This is why they make me deal with the adventurers, it’s like trying to wrangle a bloody carnival!” he exclaims, before yelping a quick “Erm, no offence” to the departing monk. “Now if you can kindly leave me to my paperwork, I am sure you can see yourselves out”
@Bree: You find Tolm’s Superior Outfitting and Dry Goods easily enough, and find it to be something of a sartorial desert. All the clothing and accessories seem to be aimed more at keeping out water and sharp foliage than flattering the wearer, although you do find an interesting offcuts bin that gives up some unique small pieces of woven and treated materials. Keldegan Tolm, the proprietor, is a male dwarf with tied-back braids and a businesslike demeanour. “Those are going free. Help yourself ma’am, as long as yer leave some for the kids” he says politely.
(Apart from that, travelling clothes and equipment, as well as rations, can be bought here at list price)
For those deciding to descend upon the Griffon’s Nest, you find it to be typical of taverns in one-tavern towns; full of the majority of the settlement’s adults that are not currently required to work or raise children. Two skilled bar staff, a young male and female who appear to be twins, run an efficient operation serving customers in fair order whilst engaging in amiable banter with the patrons.
(Drinks can be purchased here at list price. It is barely after breakfast time, so any characters planning on a heavy session may have to plan accommodation for the night or suffer penalties if they are later required to make skill/attack/saving rolls!)
Garavant chuckles at the feisty display by the young elf woman and shakes his head a bit. His ears perk up at her mention of the secret vaults. He senses the rumors he has heard are starting to be confirmed.
"Well, Lucy the Hothead, I am intrigued to learn more about these vaults, but as our halfling friend here said, first we will dispatch some troublesome orcs, thus endearing ourselves to the local community!
"Perhaps a quick discussion is in order before we depart? Get to know each other a bit, come up with some sort of general plan? I don't believe I need to buy anything, but those who do, shall we meet at the Griffon's nest in a half an hour or so? I suppose we shouldn't tarry too long so we can travel in daylight."
Garavant walks as he talks, headed right for the tavern. Once there, he orders an ale (just one) and asks if they have any food for sale. He looks for a table big enough to accommodate the group.
Ingrida joins Garavant at his table, also ordering an ale from one of the twins, "So what do you want to know ladies man? I'm an open book." she pulls a polishing cloth from a belt pouch and slides her amulet up and over her head, laying it gently on the wooden table. She then begins to work the cloth into the crevice's and grooves, cleaning out any dirt, dust, or debris that might have made it's way in there.
Garavant offers his mug for a quick toast. "Well my fair lass, am I correct in thinking you are a warrior priestess?" he asks. "I myself am nothing so glorious, though I do have some abilities in scouting and...infiltration. And, though I of course do not mean to boast, I am not without skill with the blade."
Ingrida grabbed up her own mug and toasted the man, ""What gave me away, was it the giant gold amulet and batt'laxe?" she gave Garavant a wink, "Aye, I give glory to Moradin through batt'l and crafting. I have spent many a'day and night crafting armor, weapons, stone, leather, even a chair or two. This however is my first journey above ground. I bring with me the blessings of Moradin both in the swing of my axe, and powerful prayers to uplift ye spirits and make ya all into almost as fine a' warrior as we dwarves"
"So you don't know anything about the vault either…Bloody hell! I made my troublesome task even more complicated!" Lucy holds her head and sits down on the ground. "Well, whatever! They will know it soon or later. Let's kill some hog head first and think what to do next!"
When she stands up and follows the half elf and dwarf, Lucy finds that the monk is standing in front of her. "W,What now?" "If you are going to orc hunt then I recommend you ask the master-at-arms about more detailed information. If the scout already found the location of camp then he might know their number, equipment, weapon and most importantly…spellcasters. Every information will put you in advantage. So don't neglect them" "Agh…hmm…thank you for your…advice?" "You're welcome. I'm counting on you, adventurers. I cannot travel safely if those animals are rampant"
"…Well. It looks like he is a decent person after all. Just a bit spooky though" Lucy mutters to herself as she watches the monk leave. Then she finds that the monk is talking and smiling to thin air. "Super spooky!"
The elf girl turns away and goes to Pashar. She asks him about the specific location of the orc camp, their defense,weapon, number of warriors and spellcasters.
This is the last turn of my monk. He will fade away from the stage and never appear again.
"Ah thanks!" Bree says as she chooses a single nice piece of fabric with some exotic colors. She browses the store some more, but does not buy anything else. "Thanks again Keldegan!"
She then enters the tavern and joins the others. "Sorry for the delay, do we have a plan yet? Oh wait we were doing some introductions first right? Sorry, sometimes I get a bit carried away. So: Hello, my name is Bree" and she shakes everybody's hand "I am busy collecting magics to weave into my skirt. I love magic and I love weaving!" She twirls around showing off her skirt. You see similar figures as you might have encountered in a wizard's spellbook.
"So please tell me more about yourself! You seem like you have had great adventures!"
Hmmm.. I should also roll some portent: 11 10