Eaglesha, flapping nearby, cocks her head as you talk to her, but you're not sure if she's understanding you or not As you begin to drag the spined devil, another one swoops down, grabs something, and takes off.
As soon as Bruvir's hammer connected with one of the cultists, he noted down below that another devil had appeared and was seemingly taking off with something. "Oh no you don't!!" Bruvir shouted out as he took a few steps back before charging out the window himself. Though not quite as "floaty" as the monk, the miniature Giant's legs were still strong and he was able to travel almost as far through pure strength and force.
Athletics Grapple? Cool Action Pose?: 11
Bruvir can technically long jump 16ft if that means anything
The spined devil leaps out of the way just in time to see you crash to the ground creating a small impact crater. The devil takes flight just above the rooftops. Eaglesha squawks and flaps her wings.
Unable to hold onto the slippery devil, Bruvir crashed to the ground with a loud thud. After remaining motionless for a few long moments, the miniature Giant slowly rose to his feet growling in pain in annoyance. "Let's go... They're not going to get away that easily!!" he told both the group on the ground and in the tower.
The spined devils keep low, avoiding Waterdavian griffon patrols in the sky as the keep to the rooftops, trying to escape. Eaglesha squawks and follows them. The devils drop into an alley, see the map in discord. You can access the alley from the leftmost part of the map.
"We really chasing after devils?" Naumick mutters angrily as he pursues, not really expecting an answer. "Well, there are worse ways to go...maybe." He rounds the corner, bursting into the alley with his crossbow locked and loaded. He hugs the wall, letting a bolt fly at any sign of danger.
Annoyed beyond belief and not remotely worried about taking any "stealthy" maneuvers or precautions, Bruvir charged ahead into the alley, looking for any signs of the devils location he could follow.
Parked in the middle of the alley is a horse drawn coach, with a human driver. A passenger in the car, an older man, has his hand out accepting something from a group of spined devils.
As the group is running through the city and chasing devils, "Yes, we're chasing devils! Hopefully we can catch them before they try to summon something bigger." Avys channels his magical energy into his new metallic wrist band, springing out of it appears a small arcane cannon (Force Ballista). He takes aim and shoot at the car, trying to take out it's wheels and prevent escape. Attack: 12 Damage: 8
Upon the attack, the carriage begins to take off in the opposite direction, and the spined devils block the carriage leaving and come to intercept you.
"You all chase after that carriage. I've got this..." Bruvir announced to the others with a grin as he stepped forward. Taking out his massive maul for the first time, he turned to Avys and said, "I figured it out," before slowly swelling in size to almost 15ft tall. Taking the Maul, which was now the perfect size for him, he lifted it overhead before bringing it down with full force unto the head of one of the two devils, squashing it like a bug. Seeing the damage he had done and reveling in his newfound size, Bruvir then began laugh uncontrollably in delight.
Free Action: Laugh maniacally
Action: Attack - 25 (Nat 20!)/ Damage - 4d6 + 2d6 + 3 = 26 Bludgeoning damage! (Rolls in Campaign Game Log and used GWF to reroll one of the Maul dice)
Bonus Action: Activate Giant's Might
You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
You have advantage on Strength checks and Strength saving throws.
Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Eaglesha, flapping nearby, cocks her head as you talk to her, but you're not sure if she's understanding you or not As you begin to drag the spined devil, another one swoops down, grabs something, and takes off.
As soon as Bruvir's hammer connected with one of the cultists, he noted down below that another devil had appeared and was seemingly taking off with something. "Oh no you don't!!" Bruvir shouted out as he took a few steps back before charging out the window himself. Though not quite as "floaty" as the monk, the miniature Giant's legs were still strong and he was able to travel almost as far through pure strength and force.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Here's the resist: 14
The spined devil leaps out of the way just in time to see you crash to the ground creating a small impact crater. The devil takes flight just above the rooftops. Eaglesha squawks and flaps her wings.
They're getting away.
Fall Damage: 12
Unable to hold onto the slippery devil, Bruvir crashed to the ground with a loud thud. After remaining motionless for a few long moments, the miniature Giant slowly rose to his feet growling in pain in annoyance. "Let's go... They're not going to get away that easily!!" he told both the group on the ground and in the tower.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
The spined devils keep low, avoiding Waterdavian griffon patrols in the sky as the keep to the rooftops, trying to escape. Eaglesha squawks and follows them. The devils drop into an alley, see the map in discord. You can access the alley from the leftmost part of the map.
"We really chasing after devils?" Naumick mutters angrily as he pursues, not really expecting an answer. "Well, there are worse ways to go...maybe." He rounds the corner, bursting into the alley with his crossbow locked and loaded. He hugs the wall, letting a bolt fly at any sign of danger.
Perception: 11
(if needed) Crossbow Attack: 20 Damage: 9
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
Annoyed beyond belief and not remotely worried about taking any "stealthy" maneuvers or precautions, Bruvir charged ahead into the alley, looking for any signs of the devils location he could follow.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Parked in the middle of the alley is a horse drawn coach, with a human driver. A passenger in the car, an older man, has his hand out accepting something from a group of spined devils.
As the group is running through the city and chasing devils, "Yes, we're chasing devils! Hopefully we can catch them before they try to summon something bigger." Avys channels his magical energy into his new metallic wrist band, springing out of it appears a small arcane cannon (Force Ballista). He takes aim and shoot at the car, trying to take out it's wheels and prevent escape. Attack: 12 Damage: 8
Upon the attack, the carriage begins to take off in the opposite direction, and the spined devils block the carriage leaving and come to intercept you.
It's initiative time!
Initiative: 13
Bruvir Initiative: 17
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Squawwk!: 7
Syl’s init!: 12
Devil1: 12
Devil2: 14
Devil3: 7
THE CARRIAGE IS GETTING AWAY
Bruvir17, Devil2(17)(AC13/HP22), Devil1(16)(AC13/HP22), Avys13, Sly12, Devil3(12)(AC13/HP22), Squawksha7
Belated Nomnitiative: 10
Corrin Kettlewhistle: Halfling Life Cleric (Curse of Strahd)
Kip Dalton: Human Lore Bard (Waterdeep Dragon Heist)
Debauchery Dalliance: Half-Drow Oath of Conquest Paladin (White Plume Mountain)
"You all chase after that carriage. I've got this..." Bruvir announced to the others with a grin as he stepped forward. Taking out his massive maul for the first time, he turned to Avys and said, "I figured it out," before slowly swelling in size to almost 15ft tall. Taking the Maul, which was now the perfect size for him, he lifted it overhead before bringing it down with full force unto the head of one of the two devils, squashing it like a bug. Seeing the damage he had done and reveling in his newfound size, Bruvir then began laugh uncontrollably in delight.
You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
THE CARRIAGE IS GETTING AWAY
Bruvir17, Devil2(17)(AC13/HP22), Nom16, Devil1(16)(AC13/HP22), Avys13, Sly12, Devil3(12)(AC13/HP22), Squawksha7
BRUVIR SMASH!! In a gross splat pattern, one of the spined devils goes crunch.
THE CARRIAGE IS GETTING AWAY
Bruvir17, Nom16, Devil1(16)(AC13/HP22), Avys13, Sly12, Devil3(12)(AC13/HP22), Squawksha7
Discord: Vápni Jhonson - Half Orc Fey Wanderer -- Hiritos // Sun-Scales - Dragonborn Armorer -- The Breath of the Machine // Acidia Lavenus - Cabal -- Mass Effect: Last Hope
Umbría: Lena - Oni Abyssal Blodrager -- Journey to the West (Pathfinder 1e) // Karzar "Sawtooth" - Soldier -- When Stars Fall (Starfinder)
Face to Face: DM -- Deepspace & Dragons // Kar'Val - Dragonborn Draconic Sorcerer // Aust Liadon - Summoner --Muntsa's Draconic Adventure