-I think we should see if there is another way in. But first we need a map of the mine so we don't get lost once we are inside. Who looks for another way in and the other finds a map of the mine? Or you think we should stik together all the time?- asked the ranger to his companion.
“I think I’m not about to go asking anyone about the mine where the mayor died. That would only draw attention, and possibly suspicion. You want to find another way in, we’ll have to find it ourselves.”
-I think we should see if there is another way in. But first we need a map of the mine so we don't get lost once we are inside. Who looks for another way in and the other finds a map of the mine? Or you think we should stik together all the time?- asked the ranger to his companion.
A typical DnD stereotype is to never split up the party, but that's for DMs that are cruel and unrewarding and I almost always tilt the scales in my player's favor if I truly believe any encounter is too hard.
-I think we should see if there is another way in. But first we need a map of the mine so we don't get lost once we are inside. Who looks for another way in and the other finds a map of the mine? Or you think we should stik together all the time?- asked the ranger to his companion.
A typical DnD stereotype is to never split up the party, but that's for DMs that are cruel and unrewarding and I almost always tilt the scales in my player's favor if I truly believe any encounter is too hard.
I don’t recall anyone ever referring to a good zombie, or a beneficent mummy’s “stench” but okay lol
-Well, let's take the one to the east. It's not like it will make any diference which one we choose for now I think.- answered Frekor before entering the mine.
You enter the east mine entrance and find no bodies and though you feel the darkness from earlier, it does not prevent you from entering here. The mine is dark and cold, but by lighting a torch you can see, though not as much as a lamp should provide. You eventually come to a split in the path, one descending further into the mountain, the other looking fairly level.
-We should follow the one going down. The other probably connects with one of the other entrances, if not all of them. Any objections?- asked Frekor to Tylbellis.
-Something tells me that we'll find more than rocks and mining equipment. We have to remember from where we came from if anything happens, so keep your eyes open to small details to remeber when we head back outside.- said the ranger unsheathing one of his shortswords.
You begin to notice small cracks in the ceiling and suddenly the roof caves in on you.
You head to Grace Valley, a nowhere place in the middle of backwater alley on a road to somewhere, but not too fast. The streets are wide and rocky, the buildings all made of wood, and there are many footprints on the way towards the woods. The Tavern is close by, but the day is beginning to break, so your target won’t be there.
Ok. This seems like it’s all over the place, not a lot of clear direction. I’m out. Best of luck in your future games, I hope you find players who prefer what you’re doing
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Paladin - warforged - orange
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(So, Tylbellis's Divine Sense discovered anything?)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
He said it was undead evil.
Paladin - warforged - orange
-I think we should see if there is another way in. But first we need a map of the mine so we don't get lost once we are inside. Who looks for another way in and the other finds a map of the mine? Or you think we should stik together all the time?- asked the ranger to his companion.
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
“I think I’m not about to go asking anyone about the mine where the mayor died. That would only draw attention, and possibly suspicion. You want to find another way in, we’ll have to find it ourselves.”
Paladin - warforged - orange
First, I said it was a powerful stench of undeath, I never said it was evil.
A typical DnD stereotype is to never split up the party, but that's for DMs that are cruel and unrewarding and I almost always tilt the scales in my player's favor if I truly believe any encounter is too hard.
Farewell.
I don’t recall anyone ever referring to a good zombie, or a beneficent mummy’s “stench” but okay lol
Paladin - warforged - orange
Ebberon setting.
Undying council.
I win.
Farewell.
(Well...let's just say that there can be good and evil undead creatures and leave it like that).
-Fine. Let's find another entrance.- answered Frekor and started to walk around the mine looking for a way into the mine.
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
There are naturally other mine entrances, one to the east, one to the west, and one a little further down the mountain and to the north.
Farewell.
“You found them, you deserve to choose which one you think we should take.”
Paladin - warforged - orange
(Is there anything important to note at the entrances?)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
-Well, let's take the one to the east. It's not like it will make any diference which one we choose for now I think.- answered Frekor before entering the mine.
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
(Hello?)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
You enter the east mine entrance and find no bodies and though you feel the darkness from earlier, it does not prevent you from entering here. The mine is dark and cold, but by lighting a torch you can see, though not as much as a lamp should provide. You eventually come to a split in the path, one descending further into the mountain, the other looking fairly level.
Farewell.
-We should follow the one going down. The other probably connects with one of the other entrances, if not all of them. Any objections?- asked Frekor to Tylbellis.
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
“None. I trust your judgement. Lead on.”
Paladin - warforged - orange
You start your descent downwards into the mine, when you become faintly aware of a rumbling. The air begins to feel sort of heavy and hard to breathe.
Farewell.
-Something tells me that we'll find more than rocks and mining equipment. We have to remember from where we came from if anything happens, so keep your eyes open to small details to remeber when we head back outside.- said the ranger unsheathing one of his shortswords.
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
You begin to notice small cracks in the ceiling and suddenly the roof caves in on you.
You head to Grace Valley, a nowhere place in the middle of backwater alley on a road to somewhere, but not too fast. The streets are wide and rocky, the buildings all made of wood, and there are many footprints on the way towards the woods. The Tavern is close by, but the day is beginning to break, so your target won’t be there.
Farewell.
Ok. This seems like it’s all over the place, not a lot of clear direction. I’m out. Best of luck in your future games, I hope you find players who prefer what you’re doing
Paladin - warforged - orange