Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.
Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come before, leave one’s mark on this frigid, blighted land.
Where we begin our story, is in the town of Bremen. This sleepy town sits on the west bank of Maer Dualdon, at the mouth of the Shaengarne River. The town itself is one of the many fishing towns in Ten-Towns, though it has seen better days. Bremen's harbor has frozen, requiring local fishers to haul their boats across the ice to put them into the lake.
Your party of adventurers has made its way through the harsh climate of Icewind Dale. Pushing through torturous blizzards, the ever-lasting night, encounters with crag cats & wolves, and the exhausting trudging through thick snow. Though, the journey will be worth it. All of you have agreed upon the mutual goal of ending the Frostmaiden's reign over Icewind Dale, and stopping the eternal night. If you hadn't met each other along the way, surely none of you would have made it to the Ten-Towns.
After a month's journey through the harsh north, you finally feel a sense of comfort and relief. As you approach the western outskirts of Bremen, you begin to remember the sweet comfort of civilization. Thoughts of good food and ale fill your mind as you approach the town. Though, you know you are here for a reason. To get more information regarding Auril's reign, you must gain the trust of the people of Ten-Towns... and the small town of Bremen seems like a good place to start.
This seems like a good time to describe and introduce your characters to each other (keep in mind, at this point you have known each other for ~20-30days)
Luna is no adventurer. At least, she wasn't when you first met her out here, in this desolate place.
A pretty girl, with the slim frame of a dancer, and skin that had never before had to face the savagery of the elements. You found her snivelling, half-frozen, desperately trying to keep herself warm and alive as she trudged into the north.
You would have been justified in wondering what in the nine hells this girl was doing out in this place. And the reason for her presence here with the rest of you still remains a mystery.
You would have been justified in wagering that she wouldn't last a day. But she did last until now, somehow, against the odds. And at times she has shown mettle and fortitude that you could not have expected. You would likely remember keenly your battle with an ambush of crag cats just three days past, when one of the beasts stole past the rest of you and leapt toward Luna. Expecting to find her mauled and ravaged body under the cat's great claws, you instead turned to see the girl standing over the fallen and frostbitten beast, her skin seeming to shimmer with silver - the cat's body inexplicably coated with frost and frozen wounds.
Until then, you might have thought her to be of little use to your party - more of a hindrance than a help. But at least her presence may have brought you some comfort. The warmth of her occasional smile, the sunshine in her voice as she sang by the campfire. Her presence is encouraging, if nothing else.
"Oh, praise Tymora! Civilisation at last!"
With the town in sight, Luna quickens her step, pulling her fur coat tight around her cold-reddened face.
"Do you think they have wine? I would so love some wine. A nice hearty red... And some roast beef. And gravy! Oh, it's been so long since I've tasted gravy..."
She looks to the rest of you, and smiles hopefully.
Zendrik sighed deeply as faint curls of frost circled skyward from his nostrils. He closed his eyes, almost appearing to wince at the notion of civilization, the first crack you have noticed in the façade of the stoic white-scaled dragonborn in the time you have known him. As quick as it appeared, the discomfort was gone as he continued to trudge towards the town.
The tall, lean dragonborn is exactly what you would expect from one who had survived in this unforgiving land. He wears well-worn leather armor, clearly tanned from a local beast. A longbow is strapped across is his back and two battered blades hang from his hip. His white scales blend in nearly perfectly with the icy drifts, and he moves more nimbly that one would expect for a creature of his size. Though he has spoken infrequently, when he does he carries an air of confidence, verging on arrogance.
He grunts something unintelligible in response to Luna as he pulls his hood up, clearly showing displeasure at the prospect of going into town.
"I'd prefer some warm tea..." Says the elf woman behind Luna. "But alas, beggars can't be choosers. Civilization is enough of a blessing for me. Whatever we find here, we should be thankful for it."
Besides the winter robes she wears to protect herself from the cold, she doesn't exactly looks like an adventurer herself. If anything, she looks like a girl going to a masquerade ball, or a fortune teller out of some circus tent: She's wearing an elegant dress that seems rather ill-suited for such a location, and an ornate, carnival purple mask with blue glass lenses inset over the eyes. She wears crow and owl feathers on her earrings and hair, and the shaman-like staff she's holding and the moth-shaped pendant on her neck adds to the whole fortune teller vibe.
Back when you first met her, she confirmed this assumption by introducing herself as someone both blessed and cursed by the Fae, and offering fortune readings using a macabre-looking card deck. She's a dark-skinned elf with long, wavy white hair, and while her eye color is usually hidden by the mask she wears you have had the opportunity to see that they are bright red. When introducing herself, she claimed to be some kind of Winter Eladrin, but her true lineage might be obvious to you by now.
"I'm Rildayne, lady of mysteries and prophecies. I've heard voices and cries on the Feywild about this so called Frostmaiden, and I have come here to investigate..." She had said, but you might not be wrong in guessing that the only true thing in there was her name.
Regardless of whether she's trustworthy or not, she has stuck around and has been of some help. You have seen her casting magic blasts and holding her ground against wolves, so there might be more to her than just tall talk. Time will tell.
She smiles back to Luna and walks alonside the group towards the town.
Keth had been the local doctor when you had first met him. In the small hamlet he had lived in the past many years, he had earned a reputation for bein a bit odd but a reliable healer. The small halfing is bundled in grey robes and a patched up shawl. On his shoulder sits a large raven, watching everything with a keen unsettling eye. The most distinctive thing about him is his left eye. A large scar runs across it, leaving the eye milky and blind. When asked about it, Keth grunts, "Oh aye that, lost it years ago when wandering the slopes of these mountains looking fer herbs. But don't worry, I can still see well enough to work." And work he has, in the encounters with dangerous beasts and unfortunate accidents, his healing skills have been a life saver. Although whenever he works, there is a strange glint in his eye, a joy of the work and something deeper and darker.
One night while resting after a long day (or was it night) of walking, you noticed Keth slicing apart a small frozen squirrel he had found. Enthusiastically taking the creature apart and studying all of it's insides. His fingers moved deftly, a small knife dancing through the small mammal. Above his head floated three orbs of light, illuminating his work with a bright light. Under his breath he muttered about how all living things function the same and can be fixed or broken so easily. When he tired of the creature, he tossed it to Sterben, his raven familiar, who tore into the snack with an off-putting excitement.
"Yes, yes. Tea or any warm drink would be wonderful. And hopefully some shelter. This month of hiking has played havoc with my tools," Keth grumbles following behind Zendrik. Struggling to keep up with everyone in the deep snow, he attempts to stumble through the larger creature's footprints. "Hopefully the Ten-Towns proves helpful in bringing back some sunlight. I cannot wait till I can return to my work in peace."
Bundled up in your fur-lined, cold-weather clothing. The group of you approach the western outskirts of Bremen. Currently, the area being lit by the mere 4 hours of twilight from the shimmering aurora above. Immediately, you notice a lot of the buildings of the town are propped up on wooden shafts and stilts, lifting the buildings higher from the ground the closer they are to the currently frozen water's edge. Also, surrounding the backs and bases of some of the buildings are large piles of sandbags, that seem to be almost completely thrown aside and merely create a mess.
More pressing though, you notice the streets empty. Completely rid of any folk walking the streets... except for one.
You see the indistinguishable front of a human-sized figure walking toward you from the town's streets. At first, a silhouette in the snowy distance, now much the same as the layers of thick winter clothing covers all features of the figure as it moves closer toward you. As the group of you halt your walk into Bremen at the sight, the figure moves closer and speaks up.
"Saw you lot comin' from the distance..." speaks the figure in a rugged female accent "What business have ye in Bremen?"
"Food. Lodging. Information." Zendrik replies tersely. The voice issuing for from underneath the dragonborn's hood has a deep rasp, a combination of disuse and countless nights in the frigid wilderness. With nothing more to add, he glances around at his companions to elaborate.
Rildayne catches up to Zendrik and smiles kindly at the man. "I'm sorry, Sir. We are travelers, and we have been wandering around this frozen landscape for some time now. We are hungry and we are tired. Is there an inn here we could go to? This is the first trace of civilization we have found in days, we thought we were lost..."
She pulls her hood up and trembles, hiding her face, as if she's trying to not cry.
Rollback Post to RevisionRollBack
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
Balnan is a thin elf with light skin, though he uses a brown paste to protect his face from the harsh sun. He wears a heavy coat with a thick fur trim around the hood, but the sleeves are missing. In fact his left lower arm is exposed and reveals countless scars. On his back he carries a scimitar of fine make, the sheath decorated with red runes on the dark grey material. While walking he keeps a flame in his hands in front of him to keep his hands and torso as warm as possible.
When the group talkes to the man balnan keeps himself a bit in the background, leting the flame light up a bit more in hopes of expanding the area it warms or at the very least light up the area a bit.
"I can offer some medicinal aid in return for food and lodging. I am a trained doctor." Shuffling up near Balan, Keth warms his hands near the flame. He takes a close look around the town, watching for any signs of how they have faired in this endless night.
"That's ma'm to you..." says the lady as she turns her hooded glare toward Rildayne. "Anyways...You're travellers?.. in these parts?... Well, I'll be damned" responds the woman "You lot must be an inch from death! Quickly now, come on... I'll show you to the Inn" The lady turns around and begins to walk the group of you over to a two-story building on the south-western edge of town. The building is in decent condition, at least compared to some of its neighbours. A large sign swings overhead in the dark, cold breeze. 'The Buried Treasures Inn'
"Cora should be able to take care of 'ya" says the woman with a nod "Just don't go taken advantage of her hospitalities... she's had a rough couple weeks"
Luna: Upon arriving at the Buried Treasures, the woman extends her hand in your direction "So, about that coin?"
Balnan sees the woman extend her hand expecting coins and quickly puts his hand in a pocket producing 4 silver and putting it in her hand. Please forgive our inattention. It can be hard to identify when all are wearing thick layers and the wind drowns out voices.
Rildayne's demeanor changes into one of relief. "My most sincere apologies, madam" She say with honest respect. "Do not worry, we won't do anything to abuse your generosity or that of anyone else's. You have my promise."
She steps towards the door behind Luna and Balnan. "Buried treasures is such a pretty name for an inn..." She comments with approval.
Rollback Post to RevisionRollBack
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
Zendrik follows the group through town, notably lagging behind after having led through group through the wilderness. As the group enters the tavern he bows awkwardly to their guide, "Thank you, miss..." His voice almost catches in his throat, "Is... there someone in town who knows about the curse plaguing these lands? We are seeking out the source of this eternal darkness."
Following the others into the tavern, Keth removes his jacket, doing his best to keep the snow out of the building. Adjusting his hat, he hurries over to the bar, "I'll take whatever you have that would best warm me up. How has this town been fairing this long night?"
The group of you step forward into the Inn and are immediately greeted by warmth and a smiling face. A human woman stands behind a counter directly facing the door, and there are a few wooden benches by a fireplace to her left. The room is well-lit and feels very cosy.
"Welcome to the Buried Treasures Inn" says the woman with a smile "I'm Cora, and I'd be glad to take care of you! Not often we get new folk around here... I'm afraid we don't have 5 rooms available though. If some of you are willing to share?"
(Sorry for the lack of posting guys, I'm in the process of moving apartment at the moment and I've been very busy)
Welcome to Icewind Dale
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.
Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come before, leave one’s mark on this frigid, blighted land.

Dengram Pummelfist - Dwarf Fighter (Champion) - The Depths of Mount Ingernet
Where we begin our story, is in the town of Bremen.

This sleepy town sits on the west bank of Maer Dualdon, at the mouth of the Shaengarne River. The town itself is one of the many fishing towns in Ten-Towns, though it has seen better days. Bremen's harbor has frozen, requiring local fishers to haul their boats across the ice to put them into the lake.
Your party of adventurers has made its way through the harsh climate of Icewind Dale. Pushing through torturous blizzards, the ever-lasting night, encounters with crag cats & wolves, and the exhausting trudging through thick snow. Though, the journey will be worth it. All of you have agreed upon the mutual goal of ending the Frostmaiden's reign over Icewind Dale, and stopping the eternal night. If you hadn't met each other along the way, surely none of you would have made it to the Ten-Towns.
After a month's journey through the harsh north, you finally feel a sense of comfort and relief. As you approach the western outskirts of Bremen, you begin to remember the sweet comfort of civilization. Thoughts of good food and ale fill your mind as you approach the town. Though, you know you are here for a reason. To get more information regarding Auril's reign, you must gain the trust of the people of Ten-Towns... and the small town of Bremen seems like a good place to start.
This seems like a good time to describe and introduce your characters to each other
(keep in mind, at this point you have known each other for ~20-30days)
Dengram Pummelfist - Dwarf Fighter (Champion) - The Depths of Mount Ingernet
Luna is no adventurer. At least, she wasn't when you first met her out here, in this desolate place.
A pretty girl, with the slim frame of a dancer, and skin that had never before had to face the savagery of the elements. You found her snivelling, half-frozen, desperately trying to keep herself warm and alive as she trudged into the north.
You would have been justified in wondering what in the nine hells this girl was doing out in this place. And the reason for her presence here with the rest of you still remains a mystery.
You would have been justified in wagering that she wouldn't last a day. But she did last until now, somehow, against the odds. And at times she has shown mettle and fortitude that you could not have expected. You would likely remember keenly your battle with an ambush of crag cats just three days past, when one of the beasts stole past the rest of you and leapt toward Luna. Expecting to find her mauled and ravaged body under the cat's great claws, you instead turned to see the girl standing over the fallen and frostbitten beast, her skin seeming to shimmer with silver - the cat's body inexplicably coated with frost and frozen wounds.
Until then, you might have thought her to be of little use to your party - more of a hindrance than a help. But at least her presence may have brought you some comfort. The warmth of her occasional smile, the sunshine in her voice as she sang by the campfire. Her presence is encouraging, if nothing else.
"Oh, praise Tymora! Civilisation at last!"
With the town in sight, Luna quickens her step, pulling her fur coat tight around her cold-reddened face.
"Do you think they have wine? I would so love some wine. A nice hearty red... And some roast beef. And gravy! Oh, it's been so long since I've tasted gravy..."
She looks to the rest of you, and smiles hopefully.
Zendrik sighed deeply as faint curls of frost circled skyward from his nostrils. He closed his eyes, almost appearing to wince at the notion of civilization, the first crack you have noticed in the façade of the stoic white-scaled dragonborn in the time you have known him. As quick as it appeared, the discomfort was gone as he continued to trudge towards the town.
The tall, lean dragonborn is exactly what you would expect from one who had survived in this unforgiving land. He wears well-worn leather armor, clearly tanned from a local beast. A longbow is strapped across is his back and two battered blades hang from his hip. His white scales blend in nearly perfectly with the icy drifts, and he moves more nimbly that one would expect for a creature of his size. Though he has spoken infrequently, when he does he carries an air of confidence, verging on arrogance.
He grunts something unintelligible in response to Luna as he pulls his hood up, clearly showing displeasure at the prospect of going into town.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
"I'd prefer some warm tea..." Says the elf woman behind Luna. "But alas, beggars can't be choosers. Civilization is enough of a blessing for me. Whatever we find here, we should be thankful for it."
Besides the winter robes she wears to protect herself from the cold, she doesn't exactly looks like an adventurer herself. If anything, she looks like a girl going to a masquerade ball, or a fortune teller out of some circus tent: She's wearing an elegant dress that seems rather ill-suited for such a location, and an ornate, carnival purple mask with blue glass lenses inset over the eyes. She wears crow and owl feathers on her earrings and hair, and the shaman-like staff she's holding and the moth-shaped pendant on her neck adds to the whole fortune teller vibe.
Back when you first met her, she confirmed this assumption by introducing herself as someone both blessed and cursed by the Fae, and offering fortune readings using a macabre-looking card deck. She's a dark-skinned elf with long, wavy white hair, and while her eye color is usually hidden by the mask she wears you have had the opportunity to see that they are bright red. When introducing herself, she claimed to be some kind of Winter Eladrin, but her true lineage might be obvious to you by now.
"I'm Rildayne, lady of mysteries and prophecies. I've heard voices and cries on the Feywild about this so called Frostmaiden, and I have come here to investigate..." She had said, but you might not be wrong in guessing that the only true thing in there was her name.
Regardless of whether she's trustworthy or not, she has stuck around and has been of some help. You have seen her casting magic blasts and holding her ground against wolves, so there might be more to her than just tall talk. Time will tell.
She smiles back to Luna and walks alonside the group towards the town.
Just to give a better idea on what she's wearing:
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Keth had been the local doctor when you had first met him. In the small hamlet he had lived in the past many years, he had earned a reputation for bein a bit odd but a reliable healer. The small halfing is bundled in grey robes and a patched up shawl. On his shoulder sits a large raven, watching everything with a keen unsettling eye. The most distinctive thing about him is his left eye. A large scar runs across it, leaving the eye milky and blind. When asked about it, Keth grunts, "Oh aye that, lost it years ago when wandering the slopes of these mountains looking fer herbs. But don't worry, I can still see well enough to work." And work he has, in the encounters with dangerous beasts and unfortunate accidents, his healing skills have been a life saver. Although whenever he works, there is a strange glint in his eye, a joy of the work and something deeper and darker.
One night while resting after a long day (or was it night) of walking, you noticed Keth slicing apart a small frozen squirrel he had found. Enthusiastically taking the creature apart and studying all of it's insides. His fingers moved deftly, a small knife dancing through the small mammal. Above his head floated three orbs of light, illuminating his work with a bright light. Under his breath he muttered about how all living things function the same and can be fixed or broken so easily. When he tired of the creature, he tossed it to Sterben, his raven familiar, who tore into the snack with an off-putting excitement.
"Yes, yes. Tea or any warm drink would be wonderful. And hopefully some shelter. This month of hiking has played havoc with my tools," Keth grumbles following behind Zendrik. Struggling to keep up with everyone in the deep snow, he attempts to stumble through the larger creature's footprints. "Hopefully the Ten-Towns proves helpful in bringing back some sunlight. I cannot wait till I can return to my work in peace."
Bundled up in your fur-lined, cold-weather clothing. The group of you approach the western outskirts of Bremen. Currently, the area being lit by the mere 4 hours of twilight from the shimmering aurora above.
Immediately, you notice a lot of the buildings of the town are propped up on wooden shafts and stilts, lifting the buildings higher from the ground the closer they are to the currently frozen water's edge.
Also, surrounding the backs and bases of some of the buildings are large piles of sandbags, that seem to be almost completely thrown aside and merely create a mess.
More pressing though, you notice the streets empty. Completely rid of any folk walking the streets... except for one.
You see the indistinguishable front of a human-sized figure walking toward you from the town's streets. At first, a silhouette in the snowy distance, now much the same as the layers of thick winter clothing covers all features of the figure as it moves closer toward you.
As the group of you halt your walk into Bremen at the sight, the figure moves closer and speaks up.
"Saw you lot comin' from the distance..." speaks the figure in a rugged female accent "What business have ye in Bremen?"
Dengram Pummelfist - Dwarf Fighter (Champion) - The Depths of Mount Ingernet
"Food. Lodging. Information." Zendrik replies tersely. The voice issuing for from underneath the dragonborn's hood has a deep rasp, a combination of disuse and countless nights in the frigid wilderness. With nothing more to add, he glances around at his companions to elaborate.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Rildayne catches up to Zendrik and smiles kindly at the man. "I'm sorry, Sir. We are travelers, and we have been wandering around this frozen landscape for some time now. We are hungry and we are tired. Is there an inn here we could go to? This is the first trace of civilization we have found in days, we thought we were lost..."
She pulls her hood up and trembles, hiding her face, as if she's trying to not cry.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
"W-w-where is everyone? Are they sleeping? I do pray you can offer us some... hospitality. I don't think these frozen legs will c-carry me any more."
Luna is shaking earnestly, her beautiful blue eyes imploring. She genuinely sheds a tear, that quickly freezes on her cheek.
"Will you help us? We have silver..."
(DM, in case you want it - 17 for Persuasion)
Balnan is a thin elf with light skin, though he uses a brown paste to protect his face from the harsh sun. He wears a heavy coat with a thick fur trim around the hood, but the sleeves are missing. In fact his left lower arm is exposed and reveals countless scars. On his back he carries a scimitar of fine make, the sheath decorated with red runes on the dark grey material.
While walking he keeps a flame in his hands in front of him to keep his hands and torso as warm as possible.
When the group talkes to the man balnan keeps himself a bit in the background, leting the flame light up a bit more in hopes of expanding the area it warms or at the very least light up the area a bit.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
"I can offer some medicinal aid in return for food and lodging. I am a trained doctor." Shuffling up near Balan, Keth warms his hands near the flame. He takes a close look around the town, watching for any signs of how they have faired in this endless night.
"That's ma'm to you..." says the lady as she turns her hooded glare toward Rildayne.
"Anyways...You're travellers?.. in these parts?... Well, I'll be damned" responds the woman "You lot must be an inch from death! Quickly now, come on... I'll show you to the Inn"
The lady turns around and begins to walk the group of you over to a two-story building on the south-western edge of town.
The building is in decent condition, at least compared to some of its neighbours. A large sign swings overhead in the dark, cold breeze.
'The Buried Treasures Inn'
"Cora should be able to take care of 'ya" says the woman with a nod "Just don't go taken advantage of her hospitalities... she's had a rough couple weeks"
Luna:
Upon arriving at the Buried Treasures, the woman extends her hand in your direction
"So, about that coin?"
Dengram Pummelfist - Dwarf Fighter (Champion) - The Depths of Mount Ingernet
Balnan sees the woman extend her hand expecting coins and quickly puts his hand in a pocket producing 4 silver and putting it in her hand.
Please forgive our inattention. It can be hard to identify when all are wearing thick layers and the wind drowns out voices.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Luna nods to the lady in thanks, then smiles at Balnan.
"Your first drink is on me, my friend. Now, let's see what 'buried treasures' this place holds. Hopefully you won't need that flame in there."
She softly takes Balnan's arm in hers, if he is willing, and steps toward the door to the inn.
Balnan accepts Lunas gesture and lets the flame extinguish.
The church funds my travel, so there really is no need for payback.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Rildayne's demeanor changes into one of relief. "My most sincere apologies, madam" She say with honest respect. "Do not worry, we won't do anything to abuse your generosity or that of anyone else's. You have my promise."
She steps towards the door behind Luna and Balnan. "Buried treasures is such a pretty name for an inn..." She comments with approval.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Zendrik follows the group through town, notably lagging behind after having led through group through the wilderness. As the group enters the tavern he bows awkwardly to their guide, "Thank you, miss..." His voice almost catches in his throat, "Is... there someone in town who knows about the curse plaguing these lands? We are seeking out the source of this eternal darkness."
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Following the others into the tavern, Keth removes his jacket, doing his best to keep the snow out of the building. Adjusting his hat, he hurries over to the bar, "I'll take whatever you have that would best warm me up. How has this town been fairing this long night?"
The group of you step forward into the Inn and are immediately greeted by warmth and a smiling face.
A human woman stands behind a counter directly facing the door, and there are a few wooden benches by a fireplace to her left. The room is well-lit and feels very cosy.
"Welcome to the Buried Treasures Inn" says the woman with a smile "I'm Cora, and I'd be glad to take care of you! Not often we get new folk around here... I'm afraid we don't have 5 rooms available though. If some of you are willing to share?"
(Sorry for the lack of posting guys, I'm in the process of moving apartment at the moment and I've been very busy)
Dengram Pummelfist - Dwarf Fighter (Champion) - The Depths of Mount Ingernet