Tempe summons his wildfire spirit Pinky high enough not to effect the group Pinky flies infront of Zenodor and teleports him back 15ft towards the group leaving a fiery burst of flame behind the spirit if the PW is close enough (5ft) must succeed on a DEX saving throw (DC:15) or take7 fire damage.
((Zenodor flew 60ft upwards, so he is a lot farther from the PW than 5ft.))
Bow shoots three quick bolts at the center PW:
Attack 1: 18 Damage: 21 Bless: 1
Attack 2: 15 Damage: 26 Bless: 3
BA Attack: 21 Damage: Unable to parse dice roll. Bless: 1
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(In terms of game mechanics, can plants be knocked out? I.e. does the rule as written apply to plants? From the text, it would appear so - but I struggle to see how that would work for a flower so would guess not. Also I presume grappling or trying to tie up their arms with rope is not really an option - given they don't have arms)
(Ok. So, we killed the one that attacked us. The other four are currently in the hypnotic pattern and not yet attacking. Given we previously defeated far more than 4 without even breaking a sweat, shall we try to non-lethally subdue the rest?)
Zenodor is currently hovering in the air and considers the situation for a moment. The four PWs are held harmlessly in the Hypnotic pattern do not appear to pose an immediate threat, and he would still like to try a non-lethal or even diplomatic solution.
He approaches as close as he can without actually being caught in the Hypnotic pattern him, casts Unseen Servant to summon a spectral helper, and gives the helper the hempen rope (from his inventory). He orders the Unseen Servant to carefully tie up all four PWs, one at a time, and ideally also tied to a tree or something to stop them moving. (this means no damage, and we are specifically not 'shaking them out of their stupor' - so they should remain hypnotised) (also, as noted earlier by Brian, they have no hands so cannot untie themselves).
OOC: Not sure how long it takes to tie up all 4, but hypnotic pattern lasts for 10 rounds which should be plenty. Can we try to not wake them out of their stupor [e.g. with damage] until they are neatly tied up? If we need more rope, presumably someone else might have a bit more in their inventory.
(I'm using unseen servant. Given it's a sort of spirit of its own, with its own 2 HP - does it not have its own senses? Like, if I instructs it to cook a meal I wouldn't expect to have to keep my eyes on it. If I did, it would be virtually the same as Mage Hand / Telekinesis. To me, having a little entity you could leave to minor tasks was the entire benefit of burning a spell slot instead of using the cantrip. Else, what's the point of that spell?)
Sleight of Hand (Dex, not int) 11 (second roll 12. (I don't think it should be Zs senses. So should be no disadvantage. But DM decides))
”I understand your desire to not kill these plants now that we know they are not mindless attackers, but what is your plan here?” asks Randall, saying, “I’m not sure I know how to help.”
OOC: Readying a Sacred Flame if the Purplewraiths break free and start attacking, but otherwise waiting to see what happens.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fair point, I had overlooked you were having the Unseen Servant tie the knots so it will not be at disadvantage, but it is still a INT (Sleight of Hand) check not a DEX (Sleight of Hand) check for the Unseen Servant which has 10's for all stats except STR. (I know Sleight of Hand is a DEX based skill.)
Sure. Why INT though if I may ask? Is this for the trickiness on knotting up a plant with no arms? I thought it was a typo, hence rolled Dex.
Do you need Z or the Unseen servant to roll this? Z is proficient for slight of hand. Not sure if that applies to the unseen servant too. The unseen servant had the same stats for all skills except STr so it doesn't matter anyway which one we roll for.
So for different assumptions, please pick the right one:
If it's Z as the caster rolling: (+3 for proficiency in Sleight of Hand. +-0 for INT 11) 16
If it's the unseen servant rolling: 8 (I am assuming no proficiency or zero proficiency bonus)
(OOC. Z is using the unseen servant to stay out of range in case things go wrong. If someone else feels braver, or had more HP, feel free to step in and help tying knots)
"Why would we tie up these plants? Just kill them, we have heard how dangerous they are." Bow says as he shoots at another plant.
Attack: 23 Damage: 20 Bless: 4
Attack: 23 Damage: Unable to parse dice roll. Bless: 3
BA Attack: 17 Damage: Unable to parse dice roll. Bless: 1
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor looks right and left at the two new groups of ambushers and sighs in resignation. Telepathically, he communicates with the plants (or hive mind, or whatever) "Remember this: You made us do this. You continue to attack us and the villagers every time!"
He then casts Blight (as before, since they are plants: 64 damage, or 1/2 on DC15 CON save) on one of the plants that is not bound in the hypnotic pattern, and then proceeds to move vertically out of range as far as possible (i.e. 30ft)
(on the INT check for ropes: I know the part of X's guide you're referring to. But personally I always thought that part was silly. It's much easier to tie someone up than to escape, so it should have like a +20 bonus to tying it - especially since the person tying the knot didn't have his/her/its wrists and arms bound at the time. With some basic knowledge, a child could tie you up so that you can't get out of it, or they could just put the knot on the opposite side from where you can see or reach it)
Moving over to Petcan, Randall says, “I don’t think we are getting out of this without a fight—do you still have that Warding Wind spell available?” as he sees the poisonous cloud spreading from the plants.
Once he has moved, Randall invokes his Spiritual Weapon and sends it to attack the same ambushing group of Purplewraiths that Zenodor just attacked, then he casts Sacred Flame on the same target.
Spiritual Weapon: Attack: 28 Damage: 19 plus Bless: 3
Sacred Flame: DC 16 Dexterity or 8 radiant damage
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
"It seems were at a impasse, this time collect the seeds." He flies up and throws his sunbolts Attack: 23 Damage: 6 Attack: 27 Damage: 16 at the attacking Purple wraths Pinky joining him spitting a fiery seed. Attack: 25 Damage: 6
This post has potentially manipulated dice roll results.
Bow fires his bolts at one of the pw with the purple mist.
Attack: 9 Damage: 21 + bless 4
Attack: 16 Damage: 19 + bless 4
Ba Attack: 6 Damage: 21 + bless 4
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Zenodor flew 60ft upwards, so he is a lot farther from the PW than 5ft.))
Bow shoots three quick bolts at the center PW:
Attack 1: 18 Damage: 21 Bless: 1
Attack 2: 15 Damage: 26 Bless: 3
BA Attack: 21 Damage: Unable to parse dice roll. Bless: 1
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan tries the music again, looking to play something sorrowful.
Performance 20
Paladin - warforged - orange
(In terms of game mechanics, can plants be knocked out? I.e. does the rule as written apply to plants? From the text, it would appear so - but I struggle to see how that would work for a flower so would guess not. Also I presume grappling or trying to tie up their arms with rope is not really an option - given they don't have arms)
(Ok. So, we killed the one that attacked us. The other four are currently in the hypnotic pattern and not yet attacking. Given we previously defeated far more than 4 without even breaking a sweat, shall we try to non-lethally subdue the rest?)
I think petcan will stick to it, he's trying to change the mood for everyone, party included
Paladin - warforged - orange
Zenodor is currently hovering in the air and considers the situation for a moment. The four PWs are held harmlessly in the Hypnotic pattern do not appear to pose an immediate threat, and he would still like to try a non-lethal or even diplomatic solution.
He approaches as close as he can without actually being caught in the Hypnotic pattern him, casts Unseen Servant to summon a spectral helper, and gives the helper the hempen rope (from his inventory). He orders the Unseen Servant to carefully tie up all four PWs, one at a time, and ideally also tied to a tree or something to stop them moving. (this means no damage, and we are specifically not 'shaking them out of their stupor' - so they should remain hypnotised) (also, as noted earlier by Brian, they have no hands so cannot untie themselves).
OOC: Not sure how long it takes to tie up all 4, but hypnotic pattern lasts for 10 rounds which should be plenty. Can we try to not wake them out of their stupor [e.g. with damage] until they are neatly tied up? If we need more rope, presumably someone else might have a bit more in their inventory.
(Note even subdued their attack is poison spray via pollen. How do you keep the natural weapon at bay?)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
[editing problems]
(I'm using unseen servant. Given it's a sort of spirit of its own, with its own 2 HP - does it not have its own senses? Like, if I instructs it to cook a meal I wouldn't expect to have to keep my eyes on it. If I did, it would be virtually the same as Mage Hand / Telekinesis. To me, having a little entity you could leave to minor tasks was the entire benefit of burning a spell slot instead of using the cantrip. Else, what's the point of that spell?)
Sleight of Hand (Dex, not int) 11 (second roll 12. (I don't think it should be Zs senses. So should be no disadvantage. But DM decides))
Con saving throw 3
Randall:
”I understand your desire to not kill these plants now that we know they are not mindless attackers, but what is your plan here?” asks Randall, saying, “I’m not sure I know how to help.”
OOC: Readying a Sacred Flame if the Purplewraiths break free and start attacking, but otherwise waiting to see what happens.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Sure. Why INT though if I may ask? Is this for the trickiness on knotting up a plant with no arms? I thought it was a typo, hence rolled Dex.
Do you need Z or the Unseen servant to roll this? Z is proficient for slight of hand. Not sure if that applies to the unseen servant too. The unseen servant had the same stats for all skills except STr so it doesn't matter anyway which one we roll for.
So for different assumptions, please pick the right one:
If it's Z as the caster rolling: (+3 for proficiency in Sleight of Hand. +-0 for INT 11) 16
If it's the unseen servant rolling: 8 (I am assuming no proficiency or zero proficiency bonus)
(OOC. Z is using the unseen servant to stay out of range in case things go wrong. If someone else feels braver, or had more HP, feel free to step in and help tying knots)
Tempe watches keeping an eye out for more creatures not understanding why they're tying up a creature that excretes poison.
"Just collect the seeds would be better..."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Why would we tie up these plants? Just kill them, we have heard how dangerous they are." Bow says as he shoots at another plant.
Attack: 23 Damage: 20 Bless: 4
Attack: 23 Damage: Unable to parse dice roll. Bless: 3
BA Attack: 17 Damage: Unable to parse dice roll. Bless: 1
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan tries to keep playing music to the plants
Performance 27
(I feel like Summer from Spiritfarer lol)
Paladin - warforged - orange
Zenodor looks right and left at the two new groups of ambushers and sighs in resignation. Telepathically, he communicates with the plants (or hive mind, or whatever) "Remember this: You made us do this. You continue to attack us and the villagers every time!"
He then casts Blight (as before, since they are plants: 64 damage, or 1/2 on DC15 CON save) on one of the plants that is not bound in the hypnotic pattern, and then proceeds to move vertically out of range as far as possible (i.e. 30ft)
(on the INT check for ropes: I know the part of X's guide you're referring to. But personally I always thought that part was silly. It's much easier to tie someone up than to escape, so it should have like a +20 bonus to tying it - especially since the person tying the knot didn't have his/her/its wrists and arms bound at the time. With some basic knowledge, a child could tie you up so that you can't get out of it, or they could just put the knot on the opposite side from where you can see or reach it)
Randall:
Moving over to Petcan, Randall says, “I don’t think we are getting out of this without a fight—do you still have that Warding Wind spell available?” as he sees the poisonous cloud spreading from the plants.
Once he has moved, Randall invokes his Spiritual Weapon and sends it to attack the same ambushing group of Purplewraiths that Zenodor just attacked, then he casts Sacred Flame on the same target.
Spiritual Weapon: Attack: 28 Damage: 19 plus Bless: 3
Sacred Flame: DC 16 Dexterity or 8 radiant damage
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"It seems were at a impasse, this time collect the seeds." He flies up and throws his sunbolts Attack: 23 Damage: 6 Attack: 27 Damage: 16 at the attacking Purple wraths Pinky joining him spitting a fiery seed. Attack: 25 Damage: 6
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bow fires his bolts at one of the pw with the purple mist.
Attack: 9 Damage: 21 + bless 4
Attack: 16 Damage: 19 + bless 4
Ba Attack: 6 Damage: 21 + bless 4
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan sighs at the inevitable doom of his efforts so long as there was ongoing combat.
He casts warding wind
Paladin - warforged - orange