"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Valanthe accompanies you to the entrance, pauses to take a look around at you all, and then nodding casts Light on a coin and enters the ancient elven temple.
(edit: what marching order, if any, do you enter in?)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe reaches and grasps Valanthe's hand trying to hold her back "I'm sure you are excited to explore, but let me scout, ahead" he says as he summons a flying snake he calls Slip and sends it forth.
Pepin will walk at the front. all-purpose tool and wand in hand.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
1st Pepin (Pepin will walk at the front. all-purpose tool and wand in hand.)
2nd Tempe (Tempe reaches and grasps Valanthe's hand trying to hold her back "I'm sure you are excited to explore, but let me scout, ahead" he says as he summons a flying snake he calls Slip and sends it forth.)
3rd Valanthe
4th Randall (Randall draws Lightbringer and wills it into flame so that he can light the way from the back.)
...and the flying snake flies ahead to scout.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: how did you summon the flying snake? how exactly does it scout for you? what can it do?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
2nd-level druid feature You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
Wild Companion: 1 Action
The Wild shape/Wild Companion is like a free find familiar spell, so it can deliver touch spells, Flying snakes are considered tiny beasts, this one cant attack, as the spell, but I can use its senses, and see thru its eyes, while loosing my senses
There are stairs leading down and deeper into the earth, they end at a pair of stone doors, one of which has been left ajar.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin pushes it open with his mace, and looks into what is behind.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The open stone door leads to a 20 by 20 room with a set of identical stone doors opposite the ones you just entered, it even has the similar door left open. A small pile of dust lies on the floor along the right side wall about half way into the room.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe brings slip to his side and enters the temple, "Perhaps I should lead, I have immunity to poison, this looks, like that type of place." ashe proceeds, he and Slip watch for traps and danger.
Pepin will have a closer look at the pile of dust, can he see, without touching, what it is exactly?
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
In the far doorway you notice a tripwire that has been sprung, it looks like someone or something tripped it as they left the stone doorway not as they entered.
@Pepin
The dust is pretty much undisturbed and has a roughly rectangular shape to it. With the doors and walls being stone and nothing else present in this room it dawns on you that this could of been some piece of furniture that didn't survive through the ages.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Rulf, may have, maybe we should look for signs of his past, presence" he sends, Slip to look for tracks prints and other hopefully sprung traps, Tempe joins in the hunt, with a 25 perception, with the help action.
"Alright, let's get in"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
Nodding, Randall agrees, “I think we have learned all we can out here. Let’s go into the temple and see what we find.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Nice," Tempe says to Valanthe, "As they said, short of divination, I think we've learnt all." If it's been an hours rest, "Let us proceed."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Valanthe accompanies you to the entrance, pauses to take a look around at you all, and then nodding casts Light on a coin and enters the ancient elven temple.
(edit: what marching order, if any, do you enter in?)
Tempe reaches and grasps Valanthe's hand trying to hold her back "I'm sure you are excited to explore, but let me scout, ahead" he says as he summons a flying snake he calls Slip and sends it forth.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Randall draws Lightbringer and wills it into flame so that he can light the way from the back.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin will walk at the front. all-purpose tool and wand in hand.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
So the order should be...
1st Pepin (Pepin will walk at the front. all-purpose tool and wand in hand.)
2nd Tempe (Tempe reaches and grasps Valanthe's hand trying to hold her back "I'm sure you are excited to explore, but let me scout, ahead" he says as he summons a flying snake he calls Slip and sends it forth.)
3rd Valanthe
4th Randall (Randall draws Lightbringer and wills it into flame so that he can light the way from the back.)
...and the flying snake flies ahead to scout.
(ooc: how did you summon the flying snake? how exactly does it scout for you? what can it do?)
Wild Companion (from Tasha's)
2nd-level druid feature
You gain the ability to summon a spirit that assumes an animal form: as an action, you can expend a use of your Wild Shape feature to cast the find familiar spell, without material components.
When you cast the spell in this way, the familiar is a fey instead of a beast, and the familiar disappears after a number of hours equal to half your druid level.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
There are stairs leading down and deeper into the earth, they end at a pair of stone doors, one of which has been left ajar.
Pepin pushes it open with his mace, and looks into what is behind.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The open stone door leads to a 20 by 20 room with a set of identical stone doors opposite the ones you just entered, it even has the similar door left open. A small pile of dust lies on the floor along the right side wall about half way into the room.
Tempe brings slip to his side and enters the temple, "Perhaps I should lead, I have immunity to poison, this looks, like that type of place." as he proceeds, he and Slip watch for traps and danger.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Pepin will have a closer look at the pile of dust, can he see, without touching, what it is exactly?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
@Tempe
In the far doorway you notice a tripwire that has been sprung, it looks like someone or something tripped it as they left the stone doorway not as they entered.
@Pepin
The dust is pretty much undisturbed and has a roughly rectangular shape to it. With the doors and walls being stone and nothing else present in this room it dawns on you that this could of been some piece of furniture that didn't survive through the ages.
"Not much here, where shall we continue to?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"There was a trap here" he points out the tripwire, "Have you been here, this far Valanthe?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"No. I didn't trip it. Do you think it was Rulf?"
"Rulf, may have, maybe we should look for signs of his past, presence" he sends, Slip to look for tracks prints and other hopefully sprung traps, Tempe joins in the hunt, with a 25 perception, with the help action.
Or survival check Nat 20 for 25
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please