Pepin has broken free of the strange effect and no longer suffers from any negative effects.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor then tries to target the free Golem with Eldritch Blast Beam 1 Attack: 30 Damage: 13 Beam 2 Attack: 32 Damage: 14 Beam 3 Attack: 25 Damage: 12
(Just to clarify: Eldritch Blast is a single action/attack. Z does not have multi-attack. It's just that like Magic Missile, it has multiple projectiles. So I assume that despite failing the WIS check and being slowed etc, he can still cast the spell as normal)
Yes, and another WIS save at the end of your turn.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Randall is unaffected. (He makes his initial save.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe, charges in with Cinder drawn, but he finds himself, loosing focus on his action, wisdom save 11, using a ki point to end the effect
Stillness of Mind
PHB, pg. 79
You can use an action to end one effect on yourself that is causing you to be charmed or frightened.
Stillness of Mind: 1 Action
He uses another 4 ki to use Searing strike on ;the golem fire damage 20
Searing Arc Strike
At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus action.
You can spend additional ki points to cast burning hands as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
Searing Arc Strike: 1 Bonus Action
Burning Hands
Attack/Save: DEX 19
If he is attacked he'll use Protective Wings: 1 Reaction adding +5 to his ac
The effect is neither charmed or frightened but more of a slow effect.
You get to make the save again at the end of your turn.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Under the continued bombardment of attacks the Stone Anomaly Golem breaks apart and crumbles into a pile of debris littering the floor. But before you draw your next breath two more stones lower from the alcoves and another two golems emerge.
SAG 3: 16
SAG 4: 5
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor moves backwards from the newly revealed Golems to put some distance, and the guardian spirits, between him and them. He then gets Irraxan to distract a Golem (use the Help action) while he uses Eldritch Blast again to attack it from afar.
This post has potentially manipulated dice roll results.
Randall:
Standing strong in the center of the party and conducting the spirits, Randall continues to take a defensive stance (Dodge) and lets his force mace fly at the nearest threatening stone creature.
Spirit Guardians: 34
Spiritual Weapon: Attack: 32 Damage: 11
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin stands next slightly in front of Randall. throwing another Shatter (lvl4) at the golems
DC20 con save (disadvantage due to being inorganic material) or take 22 damage.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
SAG CON: 16
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
SAG 3 moves and dashes but still doesn't reach Randall's AoE on round 3 as the hallways are even wider here. Further on it's at its widest there is one last set of stone alcoves.
(Tempe is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin has broken free of the strange effect and no longer suffers from any negative effects.
Wisdom save for Zenodor 15
Wisdom save for Irraxan 21
Zenodor then tries to target the free Golem with Eldritch Blast
Beam 1 Attack: 30 Damage: 13
Beam 2 Attack: 32 Damage: 14
Beam 3 Attack: 25 Damage: 12
(Just to clarify: Eldritch Blast is a single action/attack. Z does not have multi-attack. It's just that like Magic Missile, it has multiple projectiles. So I assume that despite failing the WIS check and being slowed etc, he can still cast the spell as normal)
Yes, and another WIS save at the end of your turn.
19
Randall Wisdom save: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Randall is unaffected. (He makes his initial save.)
Tempe, charges in with Cinder drawn, but he finds himself, loosing focus on his action, wisdom save 11, using a ki point to end the effect
PHB, pg. 79
You can use an action to end one effect on yourself that is causing you to be charmed or frightened.
He uses another 4 ki to use Searing strike on ;the golem fire damage 20
Searing Arc Strike
At 6th level, you gain the ability to channel your ki into searing waves of energy. Immediately after you take the Attack action on your turn, you can spend 2 ki points to cast the burning hands spell as a bonus action.
You can spend additional ki points to cast burning hands as a higher-level spell. Each additional ki point you spend increases the spell’s level by 1. The maximum number of ki points (2 plus any additional points) that you can spend on the spell equals half your monk level.
Attack/Save: DEX 19
If he is attacked he'll use Protective Wings: 1 Reaction adding +5 to his ac
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The effect is neither charmed or frightened but more of a slow effect.
You get to make the save again at the end of your turn.
18 wisdom save
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Under the continued bombardment of attacks the Stone Anomaly Golem breaks apart and crumbles into a pile of debris littering the floor. But before you draw your next breath two more stones lower from the alcoves and another two golems emerge.
SAG 3: 16
SAG 4: 5
Round 3
Initiative Order:
Zenodor
Randall
Pepin
SAG 3
Tempe
SAG 4
Zenodor moves backwards from the newly revealed Golems to put some distance, and the guardian spirits, between him and them. He then gets Irraxan to distract a Golem (use the Help action) while he uses Eldritch Blast again to attack it from afar.
Beam 1 Attack: 32 Damage: 15
Beam 2 Attack: 32 Damage: 14
Beam 3 Attack: 26 Damage: 13
Randall:
Standing strong in the center of the party and conducting the spirits, Randall continues to take a defensive stance (Dodge) and lets his force mace fly at the nearest threatening stone creature.
Spirit Guardians: 34
Spiritual Weapon: Attack: 32 Damage: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(@Pepin, you're next)
Pepin stands next slightly in front of Randall. throwing another Shatter (lvl4) at the golems
DC20 con save (disadvantage due to being inorganic material) or take 22 damage.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
SAG CON: 16
SAG 3 moves and dashes but still doesn't reach Randall's AoE on round 3 as the hallways are even wider here. Further on it's at its widest there is one last set of stone alcoves.
(Tempe is up.)
Tempe attacks the one nearest him with Cinder
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please