"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Half of the riders from the 2nd cluster are dismounted and fall.
Now there is only one attack of Fire Bolt against Tempe, Pepin, and Randall each.
1st x Tempe: Attack: 22 Damage: 27
1st x Pepin: Attack: 10 Damage: 12
1st x Randall: Attack: 14 Damage: Unable to parse dice roll.
The three riderless Wyverns fly toward Zenodor and attack with bites and stingers.
1st bite x Zenodor: Attack: 18 Damage: 8
2nd bite x Zenodor: Attack: 18 Damage: 12
3rd bite x Zenodor: Attack: 15 Damage: 11
1st stinger x Zenodor: Attack: 17 Damage: 7
2nd stinger x Zenodor: Attack: 12 Damage: 6
3rd stinger x Zenodor: Attack: 22 Damage: 13
If any of the stingers hit make a DC 15 CON save for half poison damage: 1st does 19 2nd does 23 3rd does 31
(Tempe is up.)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor at first gives a little cheer as he sees the dismounted riders tumble to the ground, but this cheer quickly dies in his throat as he sees the riderless Wyverns hurtling directly towards him with malice in their eyes. He manages to evade one of the bites and two of the stingers, but is hit by the rest which leaves him injured on his high lookout.
(yeah that's cool, also a reminder: at the beginning of round 3 cluster 3 is going to join the fight. Hint: this is a hard to deadly fight.)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(I'm not sure it would be worse. At least if they were fly-bys then Z would now be able to escape without provoking AOO to try and find some shelter. This way, he's stuck in melee with three Wyverns)
Wyvern Riders (2nd cluster) Tempe [ Tempe and his Parliament of Owls just took their turn] Wyvern Riders (3rd) <----- Wyvern's turn Wyvern Riders (1st) Pepin Zenodor Randall
This post has potentially manipulated dice roll results.
3rd cluster flies closer on round 2.
1st cluster casts 2 Fire Bolt cantrips each at Tempe, Pepin, and Randall:
1st x Tempe: Attack: 25 Damage: 6
2nd x Tempe: Attack: 8 Damage: 7
1st x Pepin: Attack: 23 Damage: 8
2nd x Pepin: Attack: 21 Damage: 13
1st x Randall: Attack: 26 Damage: 30
2nd x Randall: Attack: 22 Damage: 18
(Pepin is up.)
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin throws a 4th lvl fireball on cluster 3 trying to hit as many as possible:
DC21 dex save for 39dmg;l half on success
After which his force balista tries to push one rider form his wyvern in cluster 1: To hit 28 for 21 dmg and be pushed 5ft backwards.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(Ps even though I made the saves, I just remembered, that I had that which raises my ac by 5, and I added 12hp back due to my dragon types, fire resistance. If I have the chance, can one throw a fire bolt back at its caster?
Monk
Deflect Missiles
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by + your Dexterity modifier + your monk level.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
Wyvern Riders (2nd cluster) Riders dismounted, and the three riderless Wyverns fly toward Zenodor and attack with bites and stingers. Tempe Tempe and his Parliament of Owls did their flyby attacks Wyvern Riders (3rd) 3rd cluster flies closer on round 2. Wyvern Riders (1st) 1st cluster casts 2 Fire Bolt cantrips each at Tempe, Pepin, and Randall; Riders and Wyverns damage from Dawn spell Pepin Pepin throws a 4th lvl fireball on cluster 3 & Force Ballista on cluster 1 rider Zenodor Zenodor casts Blight on the nearest Wyvern to himself; Damage 45 CON 21 for half Randall <--- Randall's turn
(Just to also summarise Wyvern clusters, as I understand the status:
Cluster 1: in the air, riders firing magic at Tempe/Randall/Pepin
Cluster 2: Riders thrown off, wyverns in melee with Zenodor
Cluster 3: Incoming, should be in range in the next round (I think)
Are the city's defenders doing anything? I think we set them up as guards and asked them to prepare for a flying attack, so do we get something like a few volleys of bow/crossbows in support? Or maybe some guards to join the fight of the Wyverns which have landed by Z and should not be in-reach of them?)
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STR save: 9
Round 2
Initiative Order:
Wyvern Riders (2nd cluster)
Tempe
Wyvern Riders (3rd)
Wyvern Riders (1st)
Pepin
Zenodor
Randall
Half of the riders from the 2nd cluster are dismounted and fall.
Now there is only one attack of Fire Bolt against Tempe, Pepin, and Randall each.
1st x Tempe: Attack: 22 Damage: 27
1st x Pepin: Attack: 10 Damage: 12
1st x Randall: Attack: 14 Damage: Unable to parse dice roll.
The three riderless Wyverns fly toward Zenodor and attack with bites and stingers.
1st bite x Zenodor: Attack: 18 Damage: 8
2nd bite x Zenodor: Attack: 18 Damage: 12
3rd bite x Zenodor: Attack: 15 Damage: 11
1st stinger x Zenodor: Attack: 17 Damage: 7
2nd stinger x Zenodor: Attack: 12 Damage: 6
3rd stinger x Zenodor: Attack: 22 Damage: 13
If any of the stingers hit make a DC 15 CON save for half poison damage: 1st does 19 2nd does 23 3rd does 31
(Tempe is up.)
Zenodor at first gives a little cheer as he sees the dismounted riders tumble to the ground, but this cheer quickly dies in his throat as he sees the riderless Wyverns hurtling directly towards him with malice in their eyes. He manages to evade one of the bites and two of the stingers, but is hit by the rest which leaves him injured on his high lookout.
Poison save for half: 19
Made the save for half, so only 10+11+8+10 = 39 damage
(Still Tempe's turn. I was just summing up the heavy damage done in the last round)
(yeah that's cool, also a reminder: at the beginning of round 3 cluster 3 is going to join the fight. Hint: this is a hard to deadly fight.)
Tempe casts conjure animals, summoning giant owls sending three to attack the riderless Wyverns with flybys and their 60ft speed, attacking Zenodor
Owl one Attack: 5 Damage: Unable to parse dice roll. Wyvern, then moves upwards to the west
Owl two 17 Damage: 11 then moves upwards to the east
Owl three 13 Damage: 8 then moves upwards to the north
Attacks on the still mounted Wyverns, if they can they'll knock the riders off.
Owl four 18 Damage: 6 then flies down to the southeast.
Owl five 20 Damage: 7 then flies down to the southwest
Owl Six 16 Damage: 4 then flies down to the northwest.
Owl seven 10 Damage: 9 then flies directly, upwards.
Owl eight 23 Damage: 14 downwards
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(When the Wyverns attack, do they just get into Melee range and stay there, or is it a flyby a bit like the owls?)
(Nope, no flyby)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(ok. Thanks for clarifying.
Wyverns 3rd and 1st are up, no?)
(Imagine how devastating that could be.)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(I'm not sure it would be worse. At least if they were fly-bys then Z would now be able to escape without provoking AOO to try and find some shelter. This way, he's stuck in melee with three Wyverns)
3rd cluster flies closer on round 2.
1st cluster casts 2 Fire Bolt cantrips each at Tempe, Pepin, and Randall:
1st x Tempe: Attack: 25 Damage: 6
2nd x Tempe: Attack: 8 Damage: 7
1st x Pepin: Attack: 23 Damage: 8
2nd x Pepin: Attack: 21 Damage: 13
1st x Randall: Attack: 26 Damage: 30
2nd x Randall: Attack: 22 Damage: 18
(Pepin is up.)
Randall:
Aided by his new shield, Randall avoids the beams of fire seeking to burn him!
The first cluster—both wyverns and riders—take additional damage for ending their turns inside the Dawn spell.
(reminder last turn they took 16 radiant, DC 21 Constitution for half)
Dawn Radiant Damage, DC 21 Constitution for half: 28
(edited to try and force the roll)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin throws a 4th lvl fireball on cluster 3 trying to hit as many as possible:
DC21 dex save for 39dmg;l half on success
After which his force balista tries to push one rider form his wyvern in cluster 1:
To hit 28 for 21 dmg and be pushed 5ft backwards.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe's wings deflect the fire bolts
(Ps even though I made the saves, I just remembered, that I had that which raises my ac by 5, and I added 12hp back due to my dragon types, fire resistance. If I have the chance, can one throw a fire bolt back at its caster?
Deflect Missiles
Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by + your Dexterity modifier + your monk level
.
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor casts Blight on the nearest Wyvern to himself (presumably one of the ones attacking him).
Damage 45 CON 21 for half
(Edited so force dice roll as it was "not available")
(Just to also summarise Wyvern clusters, as I understand the status:
Are the city's defenders doing anything? I think we set them up as guards and asked them to prepare for a flying attack, so do we get something like a few volleys of bow/crossbows in support? Or maybe some guards to join the fight of the Wyverns which have landed by Z and should not be in-reach of them?)