This post has potentially manipulated dice roll results.
Randall:
Randall moves directly in front of the remaining golem, making himself a tempting target. Staying defensive, he keeps using his already-cast spells to attack!
Action to dodge,
Spiritual Weapon: Attack: 29 Damage: 12
Spirit Guardians: 24
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
(Just trying to re-post as it's still not showing me any dice rolls.)
Beam 1 Attack: 20 Damage: 12 force damage
Beam 2 Attack: 28 Damage: 11 force damage
Beam 3 Attack: 14 Damage: 14 force damage
Irraxan:
Sting: Attack: 19 Damage: 7 piercing damage , and the target must make a DC 11 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one
Tempe's post will be applied in initiative order, as will SAG 6.
(Pepin is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Pepin tries to target as many SAG as he can with a Fireball, without hitting his friends. DC20 DEX save or take 27 fire dmg, half on save.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The last Stone Anomaly Golem crumbles to blackened ash and detritus.
The combat is over.
Everyone advances to level 16.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Pepin is fine with taking a rest, during which he will create his new amulet.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor is happy to take a rest. He feels like he has definitely learned something from this encounter, but not anything dramatic. (Leveled up and got a feat but nothing else really, not even more spell slots)
Having rested and recovered his strength and energy, Zenodor feels refreshed and ready to face the rest of the day. He packs up his items and shoulders his pack. He then has a look around to examine the room the SAGs were in, and where it leads.
The long conical shaped hallway stretches for 240 feet in total, starting from just 20 feet wide and ending at 80 feet wide. At the far end is a solid stone wall, smooth to the touch, 40 feet tall. Apparently this is a dead end.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Smooth stone, seems, odd, All that, prep in traps to protect a dead end." he takes his staff and starts tapping on the wall (Perception 18) or (investigation 7 passive 11)
Pepin agrees aswell and studies the wall with his masons tools
Masons tools: 2+15=17
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
All four of you search around the huge wall but find no openings or secret doors. The tapping makes a sort of strange echo though, as it starts from the widest end and travels back to the narrow end. Pepin's experience with mason tools gives him the sense that it is probably only 3 to 6 inches thick.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"yeah seems very thin. We could try to make a hole and see if anything is behind it?"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Randall:
Randall moves directly in front of the remaining golem, making himself a tempting target. Staying defensive, he keeps using his already-cast spells to attack!
Action to dodge,
Spiritual Weapon: Attack: 29 Damage: 12
Spirit Guardians: 24
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Just trying to re-post as it's still not showing me any dice rolls.)
Beam 1 Attack: 20 Damage: 12 force damage
Beam 2 Attack: 28 Damage: 11 force damage
Beam 3 Attack: 14 Damage: 14 force damage
Irraxan:
Sting: Attack: 19 Damage: 7 piercing damage , and the target must make a DC 11 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one
Tempe disappointed with his last attack, tries to make up for it, a rain of 4 radiant Sun Bolts, falls from Tempe's hands but only one connects 🙄
Ignis Tempestas, Radiant Sun Bolt: to hit 27 Radiant Sun Bolt: damage 10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(SAG's turn?)
Tempe's post will be applied in initiative order, as will SAG 6.
(Pepin is up.)
Pepin tries to target as many SAG as he can with a Fireball, without hitting his friends. DC20 DEX save or take 27 fire dmg, half on save.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The last Stone Anomaly Golem crumbles to blackened ash and detritus.
The combat is over.
Everyone advances to level 16.
Done, Helloo Amulet of health and 147 hp^^
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I don't think, that was all." Tempe states as he flies down, and joins the group. "But, if we can take another, hour rest?"
Tempe states, though he feels more powerful.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Pepin is fine with taking a rest, during which he will create his new amulet.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor is happy to take a rest. He feels like he has definitely learned something from this encounter, but not anything dramatic. (Leveled up and got a feat but nothing else really, not even more spell slots)
Having rested and recovered his strength and energy, Zenodor feels refreshed and ready to face the rest of the day. He packs up his items and shoulders his pack. He then has a look around to examine the room the SAGs were in, and where it leads.
The long conical shaped hallway stretches for 240 feet in total, starting from just 20 feet wide and ending at 80 feet wide. At the far end is a solid stone wall, smooth to the touch, 40 feet tall. Apparently this is a dead end.
"Smooth stone, seems, odd, All that, prep in traps to protect a dead end." he takes his staff and starts tapping on the wall (Perception 18) or (investigation 7 passive 11)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
"Agreed," says Randall simply, moving over to investigate as well.
Perception: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin agrees aswell and studies the wall with his masons tools
Masons tools: 2+15=17
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor looks aroudn for anything magical about the room and its end wall. Arcana 18
All four of you search around the huge wall but find no openings or secret doors. The tapping makes a sort of strange echo though, as it starts from the widest end and travels back to the narrow end. Pepin's experience with mason tools gives him the sense that it is probably only 3 to 6 inches thick.
"Seems, hollow, what, do you guys, think?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"yeah seems very thin. We could try to make a hole and see if anything is behind it?"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus