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There are several clumps of dried and squat plants scattered all around, what would have been lush green bushes back home, it has been so long and dreary here as the days follow each other and dullness and gloom try to take hold of your very souls.
Can everyone please make a DC 15 WIS save.
There are broken pieces from some of them leading North, into the low hills which is mostly rocky terrain and the scattered sparse tree. It's very likely the last person to pass this way went North.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Unfurling the flying carpet, Randall says, “I see tracks to the north. Shall we follow them?” Sitting down on the hovering carpet, he prepares to glide in that direction.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
If you are all taking the flying carpet you immediately notice two things, the first is that it only travels through the air here at half speed, and the second thing is the imminent sense that you all are way too much for this carpet and you might fall off the edge, a fall from any height can be harsh.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
((But I believe others have their own means to fly))
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor will similarly let the others have the carpet. Where he can, he will walk as he thinks it will be easier to spot the track and anything that may have been dropped. Otherwise he will fly along with the rest.
After about an hour you emerge from the darkened woods and after about another hour or two you notice the landscape changes again slightly as a long hill appears along the left side of the trail. Ahead of you about 200 feet you can see several caves.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Let's check out the closest" Pepin suggests to Randall at the carpet.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
”Sure,” replies Randall, floating the flying carpet that direction. Realizing he is still wounded from the recent fight, he uses a bead from his necklace for a little healing as he focuses his True Sight into the cave as they approach.
Cure Wounds: 10
Perception (with True Seeing): 14
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Before you get too close you hear what might be described as a shuffling sound... or a maybe a scraping sound... anyway whatever it is, it begins to rush out of the cave at all of you.
Can everyone please roll for initiative. Right after all the initiative rolls I will describe what Randall sees an instant or two before everyone else sees the same.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
There are several clumps of dried and squat plants scattered all around, what would have been lush green bushes back home, it has been so long and dreary here as the days follow each other and dullness and gloom try to take hold of your very souls.
Can everyone please make a DC 15 WIS save.
There are broken pieces from some of them leading North, into the low hills which is mostly rocky terrain and the scattered sparse tree. It's very likely the last person to pass this way went North.
(Recall, Beacon of Hope gives advantage on Wisdom saves)
Randall’s Wisdom Save: 27
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Pepin wis save: (10, 4)-> 10 +6 flash of genius for a 16
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor's wisdom save: 14
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Beacon of Hope: So Zendor can roll again? Since he didn't do it with advantage.
My extra roll 18
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Second roll as I didn't roll with advantage 11
If I get to add the 1 to the 14, its a pass?
Randall:
Unfurling the flying carpet, Randall says, “I see tracks to the north. Shall we follow them?” Sitting down on the hovering carpet, he prepares to glide in that direction.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
If you are all taking the flying carpet you immediately notice two things, the first is that it only travels through the air here at half speed, and the second thing is the imminent sense that you all are way too much for this carpet and you might fall off the edge, a fall from any height can be harsh.
Pepin will join on the carpet.
((But I believe others have their own means to fly))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Yes we shall" Tempe flies on his own, following the trail, keeping up, with the carpet.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor will similarly let the others have the carpet. Where he can, he will walk as he thinks it will be easier to spot the track and anything that may have been dropped. Otherwise he will fly along with the rest.
(Looks like the whole party is following the trail. @Brian_Avery I think we're waiting for you to tell us what happens)
After about an hour you emerge from the darkened woods and after about another hour or two you notice the landscape changes again slightly as a long hill appears along the left side of the trail. Ahead of you about 200 feet you can see several caves.
"Let's check out the closest" Pepin suggests to Randall at the carpet.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
”Sure,” replies Randall, floating the flying carpet that direction. Realizing he is still wounded from the recent fight, he uses a bead from his necklace for a little healing as he focuses his True Sight into the cave as they approach.
Cure Wounds: 10
Perception (with True Seeing): 14
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Before you get too close you hear what might be described as a shuffling sound... or a maybe a scraping sound... anyway whatever it is, it begins to rush out of the cave at all of you.
Can everyone please roll for initiative. Right after all the initiative rolls I will describe what Randall sees an instant or two before everyone else sees the same.
Randall Initiative: 10
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor initiative 17