You all make your way back to the main temple and find it as before, deserted for many centuries. The many rooms and antechambers near the entrance don't reveal anything of significance. There is one final antechamber near the back that reveals large double doors inlaid with filigreed silverwork and gold foil decorations in the motif of the elven gods.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
They are common enough and well used symbols for elvish gods. It looks like the intent was just to pay equal homage to each.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
They don't open, either the doors are locked or sealed shut.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Randall considers the hallowed nature of this place and cautions Zenodor, “Let me see if there is faith needed to properly open this chamber safely.”
Randall performs the proper rites of honor for the deities referenced in the doors’ inscriptions, praying for safe passage, then attempts to open the doors.
Religion: 24
If that fails, he moves out of the way to let others try.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
While indeed ancient the door and surrounding area appear to be whole and intact, there are no nearby cracks or passageways that Tempe can find.
Randall pays respect to the ancient elven gods and afterwards finds the door easier to open.
The room beyond is circular with an altar at it's center and pews arranged around it following an octagonal pattern.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor enters the room and has a look around. He's looking in particular around the walls and pews, as he figures Randall will be better placed to investigate the Altar and religious aspects.
You are the first to enter this chamber is ages. Whatever was in the other section buried beneath the temple, when it escaped it fled instead of exploring further. There is nothing else of interest that would pose any danger to the elves.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Ok. So, if this was the unexplored path, sounds like the temple is safe for them to return to. Should we head back to report? And to warn them about the sphere of nothing)
”Is there any way we can seal off that new and dangerous section? I wouldn’t want anyone visiting the temple to get caught up in the perils there,” suggests Randall.
”Also, with a short rest to pray for the spell and a full day to cast it, I can Hallow this temple, dedicating it to the holy Elven gods. Since it has honored dead interred here, I can include an Eternal Rest effect that should prevent their bodies from being used for unholy necromantic purposes,” he recommends.
If there is no objection, Randall gets started. Since it will take some time, that will hopefully allow others to deal with any remaining treasure and sealing the entrance to the newer dangerous section.
Zenodor agrees and suggests to the others that they spend the day further emptying the treasury into the 30ft-cubed Demiplane room. (This time he'll cast it so the door is in the floor of the treasury and the ceiling of the demiplane. Easier to fill up to the top this way. [Spell description only requires a flat surface, not something vertical, so this should work])
Pepin can have a look at the entrance to the dangerous parts and see if he can close it of using stone shape and his own building knowledge (even though most is from shipbuilding, he does know how to work with Masonry aswell.)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Tempe nods to Pepin "Lets do."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor follows the others back to the main temple to explore further.
You all make your way back to the main temple and find it as before, deserted for many centuries. The many rooms and antechambers near the entrance don't reveal anything of significance. There is one final antechamber near the back that reveals large double doors inlaid with filigreed silverwork and gold foil decorations in the motif of the elven gods.
Do we recognise the symbols?
Arcana: 14
History: 17
(e.g. which gods, any particular story? Having it on a door makes a difference if the story is Pandora's Box or the Fountain Youth)
They are common enough and well used symbols for elvish gods. It looks like the intent was just to pay equal homage to each.
Pepin tries to open the doors.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
They don't open, either the doors are locked or sealed shut.
Zenodor tries his trusty old crowbar once again, to try to break open the locked door: 15
Randall:
Randall considers the hallowed nature of this place and cautions Zenodor, “Let me see if there is faith needed to properly open this chamber safely.”
Randall performs the proper rites of honor for the deities referenced in the doors’ inscriptions, praying for safe passage, then attempts to open the doors.
Religion: 24
If that fails, he moves out of the way to let others try.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe looks for passageways like cracks in the wall or stone, small but, something a spider or lizard, can get thru.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
While indeed ancient the door and surrounding area appear to be whole and intact, there are no nearby cracks or passageways that Tempe can find.
Randall pays respect to the ancient elven gods and afterwards finds the door easier to open.
The room beyond is circular with an altar at it's center and pews arranged around it following an octagonal pattern.
Zenodor enters the room and has a look around. He's looking in particular around the walls and pews, as he figures Randall will be better placed to investigate the Altar and religious aspects.
Perception: 15
Randall:
Moving into the room, Randall assesses the temple, making sure it has not been profaned and is safe for the elves to enter.
Religion: 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You are the first to enter this chamber is ages. Whatever was in the other section buried beneath the temple, when it escaped it fled instead of exploring further. There is nothing else of interest that would pose any danger to the elves.
(Ok. So, if this was the unexplored path, sounds like the temple is safe for them to return to. Should we head back to report? And to warn them about the sphere of nothing)
Randall:
”Is there any way we can seal off that new and dangerous section? I wouldn’t want anyone visiting the temple to get caught up in the perils there,” suggests Randall.
”Also, with a short rest to pray for the spell and a full day to cast it, I can Hallow this temple, dedicating it to the holy Elven gods. Since it has honored dead interred here, I can include an Eternal Rest effect that should prevent their bodies from being used for unholy necromantic purposes,” he recommends.
If there is no objection, Randall gets started. Since it will take some time, that will hopefully allow others to deal with any remaining treasure and sealing the entrance to the newer dangerous section.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zenodor agrees and suggests to the others that they spend the day further emptying the treasury into the 30ft-cubed Demiplane room. (This time he'll cast it so the door is in the floor of the treasury and the ceiling of the demiplane. Easier to fill up to the top this way. [Spell description only requires a flat surface, not something vertical, so this should work])
Pepin can have a look at the entrance to the dangerous parts and see if he can close it of using stone shape and his own building knowledge (even though most is from shipbuilding, he does know how to work with Masonry aswell.)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus