"Don't be so hasty in your judgment. Vistani never said those women, you are eager to see, will be waiting for you on the road. They can be asleep for all we know." Alessa gave Sezsu a sideglance, smiled innocently and added. "Just a note, though, they never described those women either. Not that it matters for ... some, of course."
Zied's words were wise, though. Grano left Alessa's shoulder and flew towards the ramshackle mill.
The onion-domed edifice leans forward and to one side, as though trying to turn away from the stormy gray sky. You see gray brick walls and dirt-covered windows on the upper floors. A decrepit wooden platform encircles the windmill above a flimsy doorway leading to the building’s interior.
Beyond the windmill is a forest. At its edge sit four, squat monoliths.
Beyond the windmill, the road transforms into a lazy trail that descends into a fog-filled valley.
"Fog and more fog,"sighed Alessa. "I mean, further on the path. The mill looks almost abandoned. Not saying this is the case, but the windows are so dirty even on the upper floors, hard to imagine someone living there. However..."She squinted as if getting a better view of something. "There is a crate lying on the ground near the door. It's moving, rocking back and forth for some reason."
Sezsu sighs again. "Well, Zied says he wants to loot the place for flour or whatever." Turning to the alchemist he says, "You're really weird. Has anyone ever told you that?" and sets off toward the windmill.
Pondering for a moment. "I've never been told i'm normal no. Not even for in terms of golmi " Giving a shrug, having felt a bit more at ease having spent the night talking to her" Plus. You were just asking for a pie. We need flour." following along, not drawing weaponry but cerainly adjusting his little bag of treated stones. "We just want to walk up to this, or make noise?"
As you crest the hill, you can make out certain details in the surrounding area. Beyond the windmill lies a forest. At its edge you spot a ring of four squat megaliths. Ravens can be seen circling in the air above the stones. The road widens as it continues on past the windmill. It descends into a fog-filled valley.
The windmill has seen better days. The onion-domed edifice leans forward and to one side, as though trying to turn away from the stormy gray sky. You see gray brick walls and dirt-covered windows on the upper floors. A decrepit wooden platform encircles the windmill above a flimsy doorway leading to the building’s interior.
Perched on a wooden beam above the door is a raven with blue-tipped wings. It hops about and squawks at you, seemingly agitated.
Wisdom check DC 12:
The raven acts as if trying to warn you about something.
Near the entrance to the windmill, near the wall, is an old crate wrapped in a rusted chain. The crate rocks as whatever is inside fights to break free.
"Oh jeez..." Sezsu mumbles as he retrieves his shield from the exterior of his pack. "If there's some one or something locked in that crate, we should probably check to make sure it's alright or kill it one way or another."
This post has potentially manipulated dice roll results.
Wis save: 20
"And another raven with blue-tipped wings? As if they following us around... Provided this is the same bird, of course. It seems they are trying to warn us off."
Alessa hesitated to approach the crate. The memory of Doru was too fresh to mindlessly open up a suspicious locked containment. The group never actually saw the boy, but Strahd himself recently helped to visualize vampiric feeding and she was not looking forward to another live demonstration. Not to mention the "warning" from the ravens... "Whatever is inside can be dangerous," stated she the obvious. "But can be something innocent too." She could not sound less sure even if she tried. Almost automatically, she summoned the invisible armour of mages and prepared to attack the unknown inside the crate.
"Hah" Zied huffs out into the cold air, enjoying the feeling of air flow. "Alright you two back up. Seszu watch Alessa's back. Ed and I'll try and figure out what this is. Watch our back-and the peremeter." clicking his stones and awakening the alchemy soaked in the stones but letting them rest as they are, taking a moment to tighten his shield. Looking for Ed for support, Zied'll move to circle around so the can approach. Letting Ed decide to call out or not, having implied previously some manner of detection.
Despite her caution, Alessa could not overcome her curiosity and come closer to the crate. "I think someone inside is breathing... Meaning the creature there is at least not undead." It did not mean the creature was peaceful, of course, the ravens were warning them for a reason. But was nice to exclude at least some nightmares. "Shall we open it?"She stepped back still ready to attack whatever was about to jump out of the crate.
Sezsu cocks his head in thought as if it had never occurred to him before. "Undead don't need to breathe but does that mean they can't breathe? I mean, honestly... The weird things you think of in this godsforsaken place."
He sighs, steps forward, leans his ear close to the chest, and knocks.
"I don't need to breath. But I do. Folks tend to try and kill me less often when I act like I do." Zied steps up to Seszu as well. Placing his hand on the Cleric's back ready to pull him away if needed.
(Help Action to yoink him if somethign springs forth. Ideally to give it disadvantage of some kind but who knows.)
Ed waits, weapons drawn and ready as a Sezsu leas in close to the box. "Let us hope this is just an unfortunate creature, unwantedly caught under a fallen crate. Perhaps it is just the miller's unkind way to keep their dog, lacking the desire to make a true kennel. Though as you say, Sezsu, this place challenges any assumptions we could even guess at."
The knock on the crate echoes easily into the stale, placid air as Sezsu inquires about inhabitants within. Almost instantly, a muffled snort issues from the box followed by a similarly muffled voice, "Aye...Wha'sit to yeh?"
Despite the crate making it hard to discern the emphasis behind the response, the voice sounded like a mixture of agitation, hunger, and frustration. A moment passes and the crate begins to speak again in a gruff manner.
"... Listen, I 'eard you all spend t'last several minutes discussing in great detail t'virtues and vices of opening crates y'know little about. An' believe me, I appreciate your concern for being safe n'all, I really do. But, if yeh are satisfied with all t'chitting and chatting on this matter, would yeh be so kind as to letting me out?"
The crate goes silent again as it peers impatiently back at the crew.
Ed steps forward, eyeing up the crate to see how best to open it correctly... Not being the best at this sort of thing, and still a little wary of the last time he approached a friendly sounding face, he opts for a less tactful approach. "Stand back Sezsu, I shall break this foul contraption that so imprisons whatever is inside." Ed takes up his sword and reversing it touse the hilt and pommel as a hammer, he strikes the crate, attempting to smash the lid to pieces.
If needed - Attack: 23 Damage: 5
Rollback Post to RevisionRollBack
Bring out your inner chatacter class...
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"Don't be so hasty in your judgment. Vistani never said those women, you are eager to see, will be waiting for you on the road. They can be asleep for all we know." Alessa gave Sezsu a sideglance, smiled innocently and added. "Just a note, though, they never described those women either. Not that it matters for ... some, of course."
Zied's words were wise, though. Grano left Alessa's shoulder and flew towards the ramshackle mill.
Meili Liang Lvl 5 Monk
Dice
Grano flies away and toward the windmill.
Alessa:
The onion-domed edifice leans forward and to one side, as though trying to turn away from the stormy gray sky. You see gray brick walls and dirt-covered windows on the upper floors. A decrepit wooden platform encircles the windmill above a flimsy doorway leading to the building’s interior.
Beyond the windmill is a forest. At its edge sit four, squat monoliths.
Beyond the windmill, the road transforms into a lazy trail that descends into a fog-filled valley.
"Fog and more fog," sighed Alessa. "I mean, further on the path. The mill looks almost abandoned. Not saying this is the case, but the windows are so dirty even on the upper floors, hard to imagine someone living there. However..." She squinted as if getting a better view of something. "There is a crate lying on the ground near the door. It's moving, rocking back and forth for some reason."
"Should we check it out?"
Meili Liang Lvl 5 Monk
Dice
Sezsu sighs again. "Well, Zied says he wants to loot the place for flour or whatever." Turning to the alchemist he says, "You're really weird. Has anyone ever told you that?" and sets off toward the windmill.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Pondering for a moment. "I've never been told i'm normal no. Not even for in terms of golmi " Giving a shrug, having felt a bit more at ease having spent the night talking to her" Plus. You were just asking for a pie. We need flour." following along, not drawing weaponry but cerainly adjusting his little bag of treated stones. "We just want to walk up to this, or make noise?"
As you crest the hill, you can make out certain details in the surrounding area. Beyond the windmill lies a forest. At its edge you spot a ring of four squat megaliths. Ravens can be seen circling in the air above the stones. The road widens as it continues on past the windmill. It descends into a fog-filled valley.
The windmill has seen better days. The onion-domed edifice leans forward and to one side, as though trying to turn away from the stormy gray sky. You see gray brick walls and dirt-covered windows on the upper floors. A decrepit wooden platform encircles the windmill above a flimsy doorway leading to the building’s interior.
Perched on a wooden beam above the door is a raven with blue-tipped wings. It hops about and squawks at you, seemingly agitated.
Wisdom check DC 12:
The raven acts as if trying to warn you about something.
Near the entrance to the windmill, near the wall, is an old crate wrapped in a rusted chain. The crate rocks as whatever is inside fights to break free.
Wisdom. Zied's forte 20
(Not editing that cause that is a nat 20 and it likes to mess with edits haha).
Satches his shield. "I think something is wrong. Maybe inside, maybe that bound crate.. Run or check it out?"
Wis: 15
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
"Oh jeez..." Sezsu mumbles as he retrieves his shield from the exterior of his pack. "If there's some one or something locked in that crate, we should probably check to make sure it's alright or kill it one way or another."
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Wis save: 20
"And another raven with blue-tipped wings? As if they following us around... Provided this is the same bird, of course. It seems they are trying to warn us off."
Alessa hesitated to approach the crate. The memory of Doru was too fresh to mindlessly open up a suspicious locked containment. The group never actually saw the boy, but Strahd himself recently helped to visualize vampiric feeding and she was not looking forward to another live demonstration. Not to mention the "warning" from the ravens... "Whatever is inside can be dangerous," stated she the obvious. "But can be something innocent too." She could not sound less sure even if she tried. Almost automatically, she summoned the invisible armour of mages and prepared to attack the unknown inside the crate.
Meili Liang Lvl 5 Monk
Dice
"Hah" Zied huffs out into the cold air, enjoying the feeling of air flow. "Alright you two back up. Seszu watch Alessa's back. Ed and I'll try and figure out what this is. Watch our back-and the peremeter." clicking his stones and awakening the alchemy soaked in the stones but letting them rest as they are, taking a moment to tighten his shield. Looking for Ed for support, Zied'll move to circle around so the can approach. Letting Ed decide to call out or not, having implied previously some manner of detection.
As you approach, the crate grows still.
Perception DC 15:
You can just make out breathing coming from inside the crate.
Alessa Perception: 18
Despite her caution, Alessa could not overcome her curiosity and come closer to the crate. "I think someone inside is breathing... Meaning the creature there is at least not undead." It did not mean the creature was peaceful, of course, the ravens were warning them for a reason. But was nice to exclude at least some nightmares. "Shall we open it?" She stepped back still ready to attack whatever was about to jump out of the crate.
Meili Liang Lvl 5 Monk
Dice
Perception: 21
Sezsu cocks his head in thought as if it had never occurred to him before. "Undead don't need to breathe but does that mean they can't breathe? I mean, honestly... The weird things you think of in this godsforsaken place."
He sighs, steps forward, leans his ear close to the chest, and knocks.
"Hello? Anyone home?"
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
8 Perc
"I don't need to breath. But I do. Folks tend to try and kill me less often when I act like I do." Zied steps up to Seszu as well. Placing his hand on the Cleric's back ready to pull him away if needed.
(Help Action to yoink him if somethign springs forth. Ideally to give it disadvantage of some kind but who knows.)
Ed waits, weapons drawn and ready as a Sezsu leas in close to the box. "Let us hope this is just an unfortunate creature, unwantedly caught under a fallen crate. Perhaps it is just the miller's unkind way to keep their dog, lacking the desire to make a true kennel. Though as you say, Sezsu, this place challenges any assumptions we could even guess at."
Bring out your inner chatacter class...
The knock on the crate echoes easily into the stale, placid air as Sezsu inquires about inhabitants within. Almost instantly, a muffled snort issues from the box followed by a similarly muffled voice, "Aye...Wha'sit to yeh?"
Despite the crate making it hard to discern the emphasis behind the response, the voice sounded like a mixture of agitation, hunger, and frustration. A moment passes and the crate begins to speak again in a gruff manner.
"... Listen, I 'eard you all spend t'last several minutes discussing in great detail t'virtues and vices of opening crates y'know little about. An' believe me, I appreciate your concern for being safe n'all, I really do. But, if yeh are satisfied with all t'chitting and chatting on this matter, would yeh be so kind as to letting me out?"
The crate goes silent again as it peers impatiently back at the crew.
Ed steps forward, eyeing up the crate to see how best to open it correctly... Not being the best at this sort of thing, and still a little wary of the last time he approached a friendly sounding face, he opts for a less tactful approach. "Stand back Sezsu, I shall break this foul contraption that so imprisons whatever is inside." Ed takes up his sword and reversing it touse the hilt and pommel as a hammer, he strikes the crate, attempting to smash the lid to pieces.
If needed - Attack: 23 Damage: 5
Bring out your inner chatacter class...