Ricster blinks a few times before open his eyes. A keen eye would notice that his hands are on the handles of his daggers. He releases his hand as he is sure that everything is safe.
He gets up from his bed and says to Merah. "Have a good night's sleep." Then he gets to the campfire and begins his watch. From time to time, he would circle the camp a few round then returns to the fire.
Few creatures stir at such a late hour. Even the mice that scurried about during Merah's watch have returned to their dens. The dark sky is lonely, the moon having drifted passed the mountains and only the stars keep you company.
Just before dawn, maybe ten, fifteen minutes, you see two large yellow orbs beaming at you from the tree line. You aren't able to make out quiet what they are from your position, and in the time it takes you to circle around and walk towards it, the sun began to rise.
With the dawn, the orbs disappeared into the shadows of the trees.
In the morning, you're all made much more aware of a very faint grey haze rising over the Eastern skies before the mountain. The road through the wilderness appears to be nearing its end, and there's a good chance that, within a few hours or so, you'll arrive where you need to be.
Rising with the morning's light, Valzrie gathers his gear, checking everything over carefully before strapping or slinging it into place. Once he's properly armed and armored, he lights a small bit of incense, waving the smoke out and away into the world. Speaking softly he completes his morning ritual with a greeting of the dawn, asking for the wisdom to find the right path and the strength to walk it.
Merah is all but bouncing as she goes about getting her things put together. She stays quiet, sensing that Val's doing... well, something that she should probably stay quiet for. So she does, checking over her crossbow and other weapons. But that only takes so long, and then she's ready to go. Slinging her pack back over her back, she smooths out the lapels on her coat and grins at the others. "Well, folks, shall we hit the road? Sounds like we got a fight ahead of us, and I haven't had a good one in so long. My trigger finger's startin' to get twitchy, y'know?"
On the trail once more, you all see the grey haze grow thicker as you move closer to it. The landscape all about seems much unchanged, like it is unaware of whatever newcomer has intruded upon the previously only blue skies.
Eventually, you can see a crossroads in the distance. You are sure that is the point you are supposed to make a right at, as the ruins of the tower are South of the Town, yet that's also leading into the thickest part of this growing fog.
With a sharp flash of teeth in some semblance of a smile, Merah grins at Ricster. "Love fightin'. Whole family does, really." She shrugs. "Been doin' it all my life now."
As they start to approach the crossroads, Merah scrunches her face up in thought. "We're s'posed to go south, right? Or was it north? Which way is that?" she asks. More thinking out loud than anything, not really looking for a response at first. Then she runs a hand through her hair and looks to the others now. "Listen, I ain't good with navigatin'."
Val draws his blade and nods as Richter suggests the Southern route. The armored Dragonborn take point, pushing ahead into what is certainly impending danger.
Going South at the Crossroads and venturing forth, you become aware that the grey haze surrounding you is either a wizard's fog spell or another kind of mystical obscuring veil. It has no sense of moisture or presence to it, like an illusion, but, with the ability to prevent long distance sight.
A ruin stands in the middle of a vast field in the rocky foothills. An old stone temple with a belfry jutting from its peaked roof is enclosed by stone walls, many sections of which have collapsed. The trail ends at a crumbling gatehouse, the doors to which were sundered long ago. Three of the four towers that once stood at the corners of the outer walls have collapsed. Only the northeast tower remains, and a guard stands atop it.
Val holds up a fist to bring the small party to a halt and spends a moment surveying the scene, looking first towards the guard on the tower and then for signs of traps on the path
Investigation for traps 10 Perception for more details on the Guard (arms, armor, is he real or a spectral figure, etc) 20
You observe the ground around you for any sign of traps and you come to understand that this ground...is kind of wet! It might be muddy in there...
[Your investigation roll has revealed the terrain you examined.]
Your attention swiftly shifts to the figure in the fog but its so far away. To you, its nearly half the size it should be, and whatever arms or armor it has are unknown to you. You are, however, certain that this being is moving in some kind of set patrol motion but it could just as easily be spectral as corporeal.
[Your perception roll has granted you knowledge of its patrol habits. You will have an easier time eluding its sight while approaching.]
Following after her companions, Merah draws her crossbow for once. It looks like they might be able to use a little bit of a ranged weapon, given the others' choices of gear. Keeping the crossbow aimed upward as she moves, she picks her way carefully after her companions. The fog makes her uneasy, left over from her time on the ship. Fog rarely bodes well for sailors. But she draws her coat a little tighter around herself, squares her shoulders, and pushes onward. There's things to be done, after all.
Val carefully tests the ground in front of him, feeling the muck first give, and then stick to his boots. 'No real chance of me going unnoticed, but perhaps I can create a distraction that would Help either or both of you staying unseen by that sentry'.
With that, the warrior strides forward confidently, approaching the gates and scanning for danger of any sort.
"Hang on, what are we-" But the others are already moving. Merah lets out a sigh and runs a hand through her braids again. Might as well make use of the distraction Val's providing, she supposes. She's not very stealthy in the grand scheme of things. But she'll try. She starts moving around to the west, hoping to find a weak point in the wall to climb through rather than heading straight in through the front.
Your attention shifts to the figure in the fog on the guard tower, but, its far away. To you, its nearly half the size it should be, and whatever arms or armor it has are unknown to you. You are, however, certain that this being is moving in some kind of set patrol motion.
[Your perception roll has granted you knowledge of its patrol habits. You will have an easier time eluding its sight while approaching.]
Val struts forward towards the gates with all the pride and confidence of someone who knew what he was doing. Despite the shrouded guard, he makes it to the front without incident.
Ricster blinks a few times before open his eyes. A keen eye would notice that his hands are on the handles of his daggers. He releases his hand as he is sure that everything is safe.
He gets up from his bed and says to Merah. "Have a good night's sleep." Then he gets to the campfire and begins his watch. From time to time, he would circle the camp a few round then returns to the fire.
Perception 17
Ricster Guard Duty:
early morning...maybe...3 am?
Few creatures stir at such a late hour. Even the mice that scurried about during Merah's watch have returned to their dens. The dark sky is lonely, the moon having drifted passed the mountains and only the stars keep you company.
Just before dawn, maybe ten, fifteen minutes, you see two large yellow orbs beaming at you from the tree line. You aren't able to make out quiet what they are from your position, and in the time it takes you to circle around and walk towards it, the sun began to rise.
With the dawn, the orbs disappeared into the shadows of the trees.
In the morning, you're all made much more aware of a very faint grey haze rising over the Eastern skies before the mountain. The road through the wilderness appears to be nearing its end, and there's a good chance that, within a few hours or so, you'll arrive where you need to be.
Rising with the morning's light, Valzrie gathers his gear, checking everything over carefully before strapping or slinging it into place. Once he's properly armed and armored, he lights a small bit of incense, waving the smoke out and away into the world. Speaking softly he completes his morning ritual with a greeting of the dawn, asking for the wisdom to find the right path and the strength to walk it.
Merah is all but bouncing as she goes about getting her things put together. She stays quiet, sensing that Val's doing... well, something that she should probably stay quiet for. So she does, checking over her crossbow and other weapons. But that only takes so long, and then she's ready to go. Slinging her pack back over her back, she smooths out the lapels on her coat and grins at the others. "Well, folks, shall we hit the road? Sounds like we got a fight ahead of us, and I haven't had a good one in so long. My trigger finger's startin' to get twitchy, y'know?"
Ricster does not have much stuff to gather. He rolls up his bedroll and stuffs it into the backpack.
"Let's go." He turns to Merah. "Seems like you enjoy fighting."
On the trail once more, you all see the grey haze grow thicker as you move closer to it. The landscape all about seems much unchanged, like it is unaware of whatever newcomer has intruded upon the previously only blue skies.
Eventually, you can see a crossroads in the distance. You are sure that is the point you are supposed to make a right at, as the ruins of the tower are South of the Town, yet that's also leading into the thickest part of this growing fog.
Surely, the two occurrences are not unrelated...
Crossroads in the Distance
With a sharp flash of teeth in some semblance of a smile, Merah grins at Ricster. "Love fightin'. Whole family does, really." She shrugs. "Been doin' it all my life now."
As they start to approach the crossroads, Merah scrunches her face up in thought. "We're s'posed to go south, right? Or was it north? Which way is that?" she asks. More thinking out loud than anything, not really looking for a response at first. Then she runs a hand through her hair and looks to the others now. "Listen, I ain't good with navigatin'."
Ricster thinks for a moment. "I believe we should go south."
Val draws his blade and nods as Richter suggests the Southern route. The armored Dragonborn take point, pushing ahead into what is certainly impending danger.
Going South at the Crossroads and venturing forth, you become aware that the grey haze surrounding you is either a wizard's fog spell or another kind of mystical obscuring veil. It has no sense of moisture or presence to it, like an illusion, but, with the ability to prevent long distance sight.
A ruin stands in the middle of a vast field in the rocky foothills. An old stone temple with a belfry jutting from its peaked roof is enclosed by stone walls, many sections of which have collapsed. The trail ends at a crumbling gatehouse, the doors to which were sundered long ago. Three of the four towers that once stood at the corners of the outer walls have collapsed. Only the northeast tower remains, and a guard stands atop it.
Val holds up a fist to bring the small party to a halt and spends a moment surveying the scene, looking first towards the guard on the tower and then for signs of traps on the path
Investigation for traps 10
Perception for more details on the Guard (arms, armor, is he real or a spectral figure, etc) 20
Val stops walking and looks around...
You observe the ground around you for any sign of traps and you come to understand that this ground...is kind of wet! It might be muddy in there...
[Your investigation roll has revealed the terrain you examined.]
Your attention swiftly shifts to the figure in the fog but its so far away. To you, its nearly half the size it should be, and whatever arms or armor it has are unknown to you. You are, however, certain that this being is moving in some kind of set patrol motion but it could just as easily be spectral as corporeal.
[Your perception roll has granted you knowledge of its patrol habits. You will have an easier time eluding its sight while approaching.]
Ricster stops and brings out his daggers. He slowly and carefully looks around the area and tries to listen for any movements around them.
Perception 21
Following after her companions, Merah draws her crossbow for once. It looks like they might be able to use a little bit of a ranged weapon, given the others' choices of gear. Keeping the crossbow aimed upward as she moves, she picks her way carefully after her companions. The fog makes her uneasy, left over from her time on the ship. Fog rarely bodes well for sailors. But she draws her coat a little tighter around herself, squares her shoulders, and pushes onward. There's things to be done, after all.
Val carefully tests the ground in front of him, feeling the muck first give, and then stick to his boots. 'No real chance of me going unnoticed, but perhaps I can create a distraction that would Help either or both of you staying unseen by that sentry'.
With that, the warrior strides forward confidently, approaching the gates and scanning for danger of any sort.
15 feet straight ahead. No stealth roll.
Ricster nods. "Sound like a plan." Then he breaks off from the group and obscures himself.
Stealth 27
"Hang on, what are we-" But the others are already moving. Merah lets out a sigh and runs a hand through her braids again. Might as well make use of the distraction Val's providing, she supposes. She's not very stealthy in the grand scheme of things. But she'll try. She starts moving around to the west, hoping to find a weak point in the wall to climb through rather than heading straight in through the front.
Stealth: 10
Rolled at advantage due to Val's help.
Ricster Perception:
Your attention shifts to the figure in the fog on the guard tower, but, its far away. To you, its nearly half the size it should be, and whatever arms or armor it has are unknown to you. You are, however, certain that this being is moving in some kind of set patrol motion.
[Your perception roll has granted you knowledge of its patrol habits. You will have an easier time eluding its sight while approaching.]
Val struts forward towards the gates with all the pride and confidence of someone who knew what he was doing. Despite the shrouded guard, he makes it to the front without incident.
Ricster says to the group. "I think we can sneak in to get closer if we're careful. Follow me."
He takes the lead getting into the gate.