"Crowley, would you kindly fly ahead and find out where the giants are now and what they are doing. That should save us some time if they have changed route since they were seen by the bears."
Belkas wonders if giants are moving all over the land, or if the Dragon Aces have just been in the wrong places at the wrong times. Perhaps they will discover the answers when they finally make it to Waterdeep.
Knowing that the River Dessarin lies about 10-15 miles to the south, you turn off the Northfurrow Trail and begin tromping throughout the grasslands, past the mama bear and her three cubs, who are still completely oblivious to you as they play with each other and occasionally stop to sniff at whatever it was that temporarily catches their attention. She continues foraging in the grass as you leave the area.
With that distance, you know it will take you at least a few hours to reach the river, and knowing that the bear saw the giants there yesterday, who knows if the would even still be hanging around there by the time you reach the banks of the Dessarin. Nonetheless, you continue your travel over the rolling hills of open plains, occasionally looking up to see a pair of hawks riding the air currents in the sky high above.
At one point, you come across the ruins of what looks like it might have been an old farmhouse that's clearly been abandoned and dilapidated for well over half century.
Arisa looks around the abandoned farmhouse ruin, wondering out loud “I wonder what the story of this place was… who lived here and where they have gone..”.
Belkas, also looking at the ruins of the farmhouse says to Arisa, "I grew in a place like this. A little larger, with a few more buildings for the extended family, but the same basic idea. You live on the edge of knife, hoping the harvest is good enough, but not so good that you attract too many raiding monsters. Each family finds its way to survive, until one day, they don't. Then all that's left is ruins and bad memories."
As Zyllith listened to Belkas, a shadow seemed to crawl across her features, "Aye, 'tis a shite lot ta be in tha' sort o' fate. Particular when tha' monsters are also yer neighbors."She shook her head at the though but quickly smiled to the rest of group quickly back to her cheerful carefree self, "But tha's when ye leave tha' shite behind an' find yerself a new life. Be it piracy o' tha wild sea, or tha' call o' adventure, whatever can make ye' happy. We 'ere can make our own stories ta tell!"
Passing the ruins of the old farm house, you continue walking south through the rolling, lightly treed grasslands. It's a pretty quite afternoon, and the weather is clear and relatively warm, so it's actually a pleasant stretch of travel.
Eventually, the hawks above you fly off, heading east as they disappear from your eyesight, but as you keep moving through the terrain, you see a healthy assortment of birds, including jays, sparrows, meadowlarks, a few quails and a pair of ring necked pheasants, as well as a small group of white tailed deer that prance through the field a few hundred feet in front of you. You also spot small piles of bear scat on the ground at regular intervals.
By late in the afternoon, you begin to hear the sound of rushing water, and after dropping down a small hill, you finally arrive at the banks of the Dessarin River.
“Perhaps we should look for a campsite here? Or should we press on a bit further?” Asks Arisa. She’s been spending most of the journey in quiet contemplation, occasionally chanting softly some unknown prayer.
Vernon will check for obvious signs of giant activity. "When we pushed to Nightstone, we found a raid in progress, but we aren't pushing to a town now."
Belkas looks up into the sky, trying to catch a glimpse of Crowley returning from his scouting mission, and then helps Vernon search for signs of the giants passing (advantage for Vernon's skill check, I believe).
"We should probably stay here for the night if we can't verify which way the giants went. Crowley will return when he has caught sight of them, and if we wander off in the wrong direction, it will be twice as long to walk back."
Crowley returns with the news that although he flew around quite a bit in both directions along the river, he saw no sign of giants during his reconnaissance mission.
Vernon, who is scouting the terrain with keen eyes and the help from his companions, notices a dark area set into the bank on the opposite side of the river. It appears to be some kind of hollowed out depression, or perhaps a small cave about six or seven feet in diameter.
“Hmm… perhaps. In any case I don’t want to rest here until we see what it is. Maybe it’s a cave we can rest in, if no one is home?” Arisa tries to move in for a closer look at the spot, and sees if there is a way to ford the river in either direction.
26 perception assuming one of the group is helping.
As Arisa is scoping out the terrain and trying to get her bearings, having traveled through areas near here, she suddenly realize that you are actually looking at a small tributary of the Dessarin, not the main river, which as Crowly informs Belkas, is a half mile further to the west.
Running fast, cold and deep, at a width of between one and two miles wide as it approaches Waterdeep, the large Dessarin River carries a decent amount of water. Initially flowing from the Lost Mountains inside the High Forest, along with its northern tributaries, the Rauvin, the Subrin and the Laughinflow that empty the lands out of the Lurkwood, the Evermoors, and the two sets of hills south of Yartar, the Dessarin Hills and the Sumber Hills, it's one of the major waterways of the North.
This particular stream is about 50-75 feet across, and it does not appear be all that deep, at least for a human or a firbolg. Judging by its flow, you would guess it to be between 3-4 feet deep in most spots. However, it is running somewhat quickly, so someone of Vernon's size would likely need to cross with the aid of a taller, more sturdy companion.
Belkas peers at the water. "The stream doesn't look too deep. I agree that we should make sure the cave isn't occupied before we set up camp. I do find it strange that there is no sign of the giants. I wonder if the bear could have been mistaken, or if she has a strange sense of humor and is laughing at us as we hike all over the countryside "
Vernon pats Misniúl. Telepathically: "Crossing this river is in your wheelhouse, right?" Unless Misniúl objects, he will try to cross -- lance out, shield up, and all appropriate prayers to not fall off sent.
Sitting atop Misniúl, in full battle configuration, Vernon rides the horse down the bank and into the edge of the river. His steed is steady and extremely sure-footed, and he carries his master with confidence as he wades out further. Soon Vernon finds himself at mid stream, the water not even high enough here to lap at his soles of his boots, and with his horse moving with admirable confidence, they finish their crossing and ford the wide stream to no trouble.
Arisa will follow along the path led by the horse, wading across. She will then Use shape water to dry herself and her companions- pulling the water off each in turn.
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Belkas moves closer to the rest of the party, carefully watching the bear. "It can't hurt to see what they are doing since we are close."
"Crowley, would you kindly fly ahead and find out where the giants are now and what they are doing. That should save us some time if they have changed route since they were seen by the bears."
Belkas wonders if giants are moving all over the land, or if the Dragon Aces have just been in the wrong places at the wrong times. Perhaps they will discover the answers when they finally make it to Waterdeep.
Knowing that the River Dessarin lies about 10-15 miles to the south, you turn off the Northfurrow Trail and begin tromping throughout the grasslands, past the mama bear and her three cubs, who are still completely oblivious to you as they play with each other and occasionally stop to sniff at whatever it was that temporarily catches their attention. She continues foraging in the grass as you leave the area.
With that distance, you know it will take you at least a few hours to reach the river, and knowing that the bear saw the giants there yesterday, who knows if the would even still be hanging around there by the time you reach the banks of the Dessarin. Nonetheless, you continue your travel over the rolling hills of open plains, occasionally looking up to see a pair of hawks riding the air currents in the sky high above.
At one point, you come across the ruins of what looks like it might have been an old farmhouse that's clearly been abandoned and dilapidated for well over half century.
Arisa looks around the abandoned farmhouse ruin, wondering out loud “I wonder what the story of this place was… who lived here and where they have gone..”.
Belkas, also looking at the ruins of the farmhouse says to Arisa, "I grew in a place like this. A little larger, with a few more buildings for the extended family, but the same basic idea. You live on the edge of knife, hoping the harvest is good enough, but not so good that you attract too many raiding monsters. Each family finds its way to survive, until one day, they don't. Then all that's left is ruins and bad memories."
As Zyllith listened to Belkas, a shadow seemed to crawl across her features, "Aye, 'tis a shite lot ta be in tha' sort o' fate. Particular when tha' monsters are also yer neighbors." She shook her head at the though but quickly smiled to the rest of group quickly back to her cheerful carefree self, "But tha's when ye leave tha' shite behind an' find yerself a new life. Be it piracy o' tha wild sea, or tha' call o' adventure, whatever can make ye' happy. We 'ere can make our own stories ta tell!"
Sylnache Ashrain - 7th Sojourn
Vernon surveys the ruin. "Growing up in a town, it was hard to appreciate how much of the world is older than I, or how dangerous it has always been."
Passing the ruins of the old farm house, you continue walking south through the rolling, lightly treed grasslands. It's a pretty quite afternoon, and the weather is clear and relatively warm, so it's actually a pleasant stretch of travel.
Eventually, the hawks above you fly off, heading east as they disappear from your eyesight, but as you keep moving through the terrain, you see a healthy assortment of birds, including jays, sparrows, meadowlarks, a few quails and a pair of ring necked pheasants, as well as a small group of white tailed deer that prance through the field a few hundred feet in front of you. You also spot small piles of bear scat on the ground at regular intervals.
By late in the afternoon, you begin to hear the sound of rushing water, and after dropping down a small hill, you finally arrive at the banks of the Dessarin River.
“Perhaps we should look for a campsite here? Or should we press on a bit further?” Asks Arisa. She’s been spending most of the journey in quiet contemplation, occasionally chanting softly some unknown prayer.
Vernon will check for obvious signs of giant activity. "When we pushed to Nightstone, we found a raid in progress, but we aren't pushing to a town now."
Investigation: 3 + 3 = 6.
Belkas looks up into the sky, trying to catch a glimpse of Crowley returning from his scouting mission, and then helps Vernon search for signs of the giants passing (advantage for Vernon's skill check, I believe).
"We should probably stay here for the night if we can't verify which way the giants went. Crowley will return when he has caught sight of them, and if we wander off in the wrong direction, it will be twice as long to walk back."
(With advantage, Investigation would be 19 + 3 = 22.)
Crowley returns with the news that although he flew around quite a bit in both directions along the river, he saw no sign of giants during his reconnaissance mission.
Vernon, who is scouting the terrain with keen eyes and the help from his companions, notices a dark area set into the bank on the opposite side of the river. It appears to be some kind of hollowed out depression, or perhaps a small cave about six or seven feet in diameter.
Vernon points to the dark spot. "Could that be related to the giants?"
“Hmm… perhaps. In any case I don’t want to rest here until we see what it is. Maybe it’s a cave we can rest in, if no one is home?” Arisa tries to move in for a closer look at the spot, and sees if there is a way to ford the river in either direction.
26 perception assuming one of the group is helping.
As Arisa is scoping out the terrain and trying to get her bearings, having traveled through areas near here, she suddenly realize that you are actually looking at a small tributary of the Dessarin, not the main river, which as Crowly informs Belkas, is a half mile further to the west.
Running fast, cold and deep, at a width of between one and two miles wide as it approaches Waterdeep, the large Dessarin River carries a decent amount of water. Initially flowing from the Lost Mountains inside the High Forest, along with its northern tributaries, the Rauvin, the Subrin and the Laughinflow that empty the lands out of the Lurkwood, the Evermoors, and the two sets of hills south of Yartar, the Dessarin Hills and the Sumber Hills, it's one of the major waterways of the North.
This particular stream is about 50-75 feet across, and it does not appear be all that deep, at least for a human or a firbolg. Judging by its flow, you would guess it to be between 3-4 feet deep in most spots. However, it is running somewhat quickly, so someone of Vernon's size would likely need to cross with the aid of a taller, more sturdy companion.
Belkas peers at the water. "The stream doesn't look too deep. I agree that we should make sure the cave isn't occupied before we set up camp. I do find it strange that there is no sign of the giants. I wonder if the bear could have been mistaken, or if she has a strange sense of humor and is laughing at us as we hike all over the countryside "
Vernon pats Misniúl. Telepathically: "Crossing this river is in your wheelhouse, right?" Unless Misniúl objects, he will try to cross -- lance out, shield up, and all appropriate prayers to not fall off sent.
Sitting atop Misniúl, in full battle configuration, Vernon rides the horse down the bank and into the edge of the river. His steed is steady and extremely sure-footed, and he carries his master with confidence as he wades out further. Soon Vernon finds himself at mid stream, the water not even high enough here to lap at his soles of his boots, and with his horse moving with admirable confidence, they finish their crossing and ford the wide stream to no trouble.
Arisa will follow along the path led by the horse, wading across. She will then Use shape water to dry herself and her companions- pulling the water off each in turn.