Zyllith eventually strolls downstairs to join everyone else, never one to wake up early when she doesn't need to. She orders her breakfast quickly as she greets everyone, taking a lazy seat at the table. "Grand morn' ta' ye', mates. And ta new friends, I see! Shall we find out today if we end up in a dragon's gullet?"
Belkas' unusually bright mood brightens even more when Ciri puts the fragrance stone next to the flowers, and he says, "Thank you, Ciri. That is the perfect touch."
He makes room and welcomes Siobhan and Zyllith as they sit down at the table, and then grins at Zyllith's joke, because it was a joke, wasn't it?
“I hope not! Ciri here will be journeying with us for a little while, as our road is in the same direction at the start. This is our brave companion Zyllith- who’s going to try using her charming personality on the dragon- if we find her.” Arisa smiles.
When breakfast has ended, the five of you, along with Ciri, finish your final preparations and head out of the door of the Sleeping Dragon and leave the small village of Rassalantar behind, walking northeast on The Long Road. From this point, Arisa knows that it is a two day journey to Ampail, and then four more days behind that to Red Larch, where Ciri is headed.
After Red Larch, you will travel one more day before turning west and heading towards the Kryptgarden Forest.
The weather today is pretty much the same as yesterday; fair, with normal warm summer temperature, although there's a steady breeze out of the north this morning.
Arisa walk’s quietly, enjoying the nice weather. As is her custom, occasionally she stops to gather some herbs or fungi.
“who speaks Draconic among us? It might not be necessary, but it may help. I speak it, It has been a while since I used it, my reading and writing is better than my pronunciation.” She asks her companions. “There are spells that can help, if needed.”
"I'm afraid no'" Zyllith replies, "Cannae say I ever 'magined I'd be talkin' ta' any dragon folk. Though tha' last Dragon whot spoke wit' us had nae problem wit' common, so don' think it'd be an issue o' understandin'. But couldnae hurt ta' speak her language, yea?"
“Its likely she speaks Common, I think. But I’ll prepares some spells which will ensure your diplomatic skills meet their full potential, and you can understand her if she does speak draconic. “ Arisa says.
Ciri visits with you a little bit as you walk, mostly asking about things like where you're from and your recent adventures. She's sort of quiet at times, but is open to answering your own questions. She says that she's originally from a small village outside Neverwinter, but has traveled the Sword Coast for a few years.
She refers to herself as a "tinkerer" of sorts, a little bit with magic and a little bit with other objects, and wears what appears to be a custom modified suit splint armor. It's seemingly less bulky, and doesn't seem to slow her down much.. In fact, she moves with a surprising amount of lightness and relative silence on her feet.
You cover quite a few miles during the course of the morning and into the afternoon of the first day. You pass a number of caravans and other travelers on the road, and at one point during the afternoon, a magnificent white deer races across the path, and quickly darts away into the grasslands on the other side of the road.
Belkas stops and stares at the retreating figure of the white deer. "That is magnificent. Definitely not something you see every day. You seem to have brought us good luck, Ciri."
Crowley thinks at Belkas, 'That would make a great sacrifice to Glasya, Princess of the Night, Queen of the Erinyes, and your patron.'
Belkas frowns, 'What would she do with a dead deer and why would she even want one?'
'The point isn't the practicality of the gift,' says Crowley in a slightly offended tone, 'It's the intention that counts.'
Arisa is amazed at the sight of the deer, and takes it as a good omen. “what a beautiful creature!” She says in wonder, oblivious to Crowley’s thoughts.
The hours pass as your feet tire and the sun dips towards the horizon on your left side, and eventually, you begin looking for a place to camp. The Long Road is a well-trafficked route, and so there are many "established" spots along the way where people have camped over the centuries. Sometimes these are hastily built fire rings in the dirt right at the edge of the road along a wide curve, some are often used flat areas in grassy areas just off the main path, and others are set in more secluded places within small hollows, rock rings and tree stands, or on top of small bluffs and ridges.
As you being looking for a place to stop for the night, there are quite a few options to be found along this part of the road.
Siobhan nods in agreement. She also takes a moment to concentrate, cupping her palms together and focusing on her primal magic. There is a flicker of light between them as she casts druidcraft in order to determine the weather for the next twenty-four hours - before they set camp she wishes to determine if anything that would require more warmth and shelter than a basic campsite is likely to befall them at night.
Belkas agrees with Arisa and Siobhan. This is a defensable place, far enough from the road to avoid easy detection. He asks Crowley to fly around and make sure they aren't inadvertently setting up camp close to some unseen menace.
Siobhan's druidic magic tells her that the weather of the next 24 hours will be clear and calm, much like it was today. No storms or severe weather anomalies lie in her arcane forecast.
As you scout out the hill that Arisa spots, you walk up there to investigate, and find a small group of travelers camped around a fire singing songs and telling stories. They see you approach and one of them, a petit human man with a cheerful tone in his voice says, "Ah!!! Looks like we have some comp'ny! Welcome, good folk, there's more than enough room for us all to fit up here, and if you'd like to join us, well, the more the merrier I say!"
The group is made up of three other people besides him, a young half elf woman and a half elf man who sit cuddling together with a blanket wrapped around them, and an older halfling man with thick gray curls on his head who sits on a small portable wooden stool smoking a pipe.
Arisa studies the group cautiously (insight check 20 in log) and the answers “Yes, we would love to join you. It seems like a secure spot on the road. I’m Arisa. “She pauses to let her companions introduce themselves.
Siobhan smiles her thanks at Ciri for the addition of the perfume.
Zyllith eventually strolls downstairs to join everyone else, never one to wake up early when she doesn't need to. She orders her breakfast quickly as she greets everyone, taking a lazy seat at the table. "Grand morn' ta' ye', mates. And ta new friends, I see! Shall we find out today if we end up in a dragon's gullet?"
Sylnache Ashrain - 7th Sojourn
Belkas' unusually bright mood brightens even more when Ciri puts the fragrance stone next to the flowers, and he says, "Thank you, Ciri. That is the perfect touch."
He makes room and welcomes Siobhan and Zyllith as they sit down at the table, and then grins at Zyllith's joke, because it was a joke, wasn't it?
“I hope not! Ciri here will be journeying with us for a little while, as our road is in the same direction at the start. This is our brave companion Zyllith- who’s going to try using her charming personality on the dragon- if we find her.” Arisa smiles.
When breakfast has ended, the five of you, along with Ciri, finish your final preparations and head out of the door of the Sleeping Dragon and leave the small village of Rassalantar behind, walking northeast on The Long Road. From this point, Arisa knows that it is a two day journey to Ampail, and then four more days behind that to Red Larch, where Ciri is headed.
After Red Larch, you will travel one more day before turning west and heading towards the Kryptgarden Forest.
The weather today is pretty much the same as yesterday; fair, with normal warm summer temperature, although there's a steady breeze out of the north this morning.
Arisa walk’s quietly, enjoying the nice weather. As is her custom, occasionally she stops to gather some herbs or fungi.
“who speaks Draconic among us? It might not be necessary, but it may help. I speak it, It has been a while since I used it, my reading and writing is better than my pronunciation.” She asks her companions. “There are spells that can help, if needed.”
"I'm afraid no'" Zyllith replies, "Cannae say I ever 'magined I'd be talkin' ta' any dragon folk. Though tha' last Dragon whot spoke wit' us had nae problem wit' common, so don' think it'd be an issue o' understandin'. But couldnae hurt ta' speak her language, yea?"
Sylnache Ashrain - 7th Sojourn
“Its likely she speaks Common, I think. But I’ll prepares some spells which will ensure your diplomatic skills meet their full potential, and you can understand her if she does speak draconic. “ Arisa says.
Ciri visits with you a little bit as you walk, mostly asking about things like where you're from and your recent adventures. She's sort of quiet at times, but is open to answering your own questions. She says that she's originally from a small village outside Neverwinter, but has traveled the Sword Coast for a few years.
She refers to herself as a "tinkerer" of sorts, a little bit with magic and a little bit with other objects, and wears what appears to be a custom modified suit splint armor. It's seemingly less bulky, and doesn't seem to slow her down much.. In fact, she moves with a surprising amount of lightness and relative silence on her feet.
You cover quite a few miles during the course of the morning and into the afternoon of the first day. You pass a number of caravans and other travelers on the road, and at one point during the afternoon, a magnificent white deer races across the path, and quickly darts away into the grasslands on the other side of the road.
Belkas stops and stares at the retreating figure of the white deer. "That is magnificent. Definitely not something you see every day. You seem to have brought us good luck, Ciri."
Crowley thinks at Belkas, 'That would make a great sacrifice to Glasya, Princess of the Night, Queen of the Erinyes, and your patron.'
Belkas frowns, 'What would she do with a dead deer and why would she even want one?'
'The point isn't the practicality of the gift,' says Crowley in a slightly offended tone, 'It's the intention that counts.'
Arisa is amazed at the sight of the deer, and takes it as a good omen. “what a beautiful creature!” She says in wonder, oblivious to Crowley’s thoughts.
Siobhan sees the deer dart away and smiles. It's always nice to see lovely wild things.
The hours pass as your feet tire and the sun dips towards the horizon on your left side, and eventually, you begin looking for a place to camp. The Long Road is a well-trafficked route, and so there are many "established" spots along the way where people have camped over the centuries. Sometimes these are hastily built fire rings in the dirt right at the edge of the road along a wide curve, some are often used flat areas in grassy areas just off the main path, and others are set in more secluded places within small hollows, rock rings and tree stands, or on top of small bluffs and ridges.
As you being looking for a place to stop for the night, there are quite a few options to be found along this part of the road.
Arisa wants to camp in a defensable spot like a hill, and keep a low profile (no open fires). When she sees a suitable spot she suggests it:
“**I think we’re too small a group to take one of the more open campsites- this hill might be better, and can be defended. “. She says
Siobhan nods in agreement. She also takes a moment to concentrate, cupping her palms together and focusing on her primal magic. There is a flicker of light between them as she casts druidcraft in order to determine the weather for the next twenty-four hours - before they set camp she wishes to determine if anything that would require more warmth and shelter than a basic campsite is likely to befall them at night.
Belkas agrees with Arisa and Siobhan. This is a defensable place, far enough from the road to avoid easy detection. He asks Crowley to fly around and make sure they aren't inadvertently setting up camp close to some unseen menace.
"Aye, fine wit' me then." Zyllith agrees. She also offers to stand watch during the chilly night.
Sylnache Ashrain - 7th Sojourn
Siobhan's druidic magic tells her that the weather of the next 24 hours will be clear and calm, much like it was today. No storms or severe weather anomalies lie in her arcane forecast.
As you scout out the hill that Arisa spots, you walk up there to investigate, and find a small group of travelers camped around a fire singing songs and telling stories. They see you approach and one of them, a petit human man with a cheerful tone in his voice says, "Ah!!! Looks like we have some comp'ny! Welcome, good folk, there's more than enough room for us all to fit up here, and if you'd like to join us, well, the more the merrier I say!"
The group is made up of three other people besides him, a young half elf woman and a half elf man who sit cuddling together with a blanket wrapped around them, and an older halfling man with thick gray curls on his head who sits on a small portable wooden stool smoking a pipe.
Arisa studies the group cautiously (insight check 20 in log) and the answers “Yes, we would love to join you. It seems like a secure spot on the road. I’m Arisa. “She pauses to let her companions introduce themselves.
"Ahoy n' well met! Me name's Zyllith. 'preciate ye sharing yer fire wit' us." Zyllith smiled and gave a friendly wave as she introduced herself.
Sylnache Ashrain - 7th Sojourn