Returning from the store Osmord joins the others. He hangs back and readies shield but will follow into battle or otherwise "help" with the purloining of ladders and/or timbers.
Arisa has a passive perception of 15, if she can hear combat break out, she will run to help. But she’s still experimenting with shape water. Can she make it flow up the bank to the level of the bridge? Or does it splash down between castings?
Arisa will practice making shapes and freezing them, but realizing that getting them up to the level of the bridge is not easily achievable with this magic, she realizes the best option is probably a ladder. She looks around to see where her companions headed.
Vernon approaches the windmill, but is focused on the blades rather than the ground, mumbling to himself about what a shame it's going to be to take apart a perfectly good windmill, "or maybe worse, the goblins could have ruined it already!"
"Nae much about ta' hide past. An' they got ah higher vantage. Might as be easier ta just have tha' lads blast 'em propa', soon as ye like." Zyllith suggests as she looks around the area.
“OK- I agree- we can do the direct approach” Arisa says. She readies her staff and shield, casting Shillelagh, and heads up to the doorway of the mill- keeping her eyes and ears open for any arrows from above. Cautiously, she peeks inside.
As Arisa perks inside, she sees that the windmill’s interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone. Hearing a noise up above you look up and see two goblin, who are climbing among the rafters near the roof, roughly 25 feet above the floor.
Arisa’s armor makes stealth difficult, as she peeks up at the goblins. (Stealth 5 with disadvantage)
Her experience with goblins has hardened her- and upon seeing the creatures she immediately starts to cast . Fearing setting the mill on fire, she casts sacred flame instead of fire bolt. (Dc 13 dex or 4 points radiant damage) she then steps back outside the mill and warns the others. “Two goblins, in the rafters up near the roof”
Zyllith presses against the shadowed wall trying to become imperceptible to the goblins beyond. Pulling out her rapier as she peers up towards the rafters, "Rioght, more annoying lil' shites"
One of the goblins is having way too much fun playing in the rafters to notice Arisa’s entry. The other one is a little more alert, and when he sees the cleric poke head into the windmill, he quickly fires an arrow down at her with along with his bow.
Attack: 8 Damage: 5
Goblin DEX save:9
Unfortunately the goblin is too quick for Arisa’s spell, or perhaps her concentration is off, having just been hit.
Anyone else who enters can roll initiative now. Looking up you notice that it may be a little bit of a tricky shot, since the goblins are using some of the rafters for cover.
(Zyllith can attack next round, since it will take her a full round of movement to climb up to where the goblins are.)
Returning from the store Osmord joins the others. He hangs back and readies shield but will follow into battle or otherwise "help" with the purloining of ladders and/or timbers.
DM - Caves of the Kobold Slave Masters
Arisa has a passive perception of 15, if she can hear combat break out, she will run to help. But she’s still experimenting with shape water. Can she make it flow up the bank to the level of the bridge? Or does it splash down between castings?
Zyllith remains by Arisa, to avoid leaving anyone all alone, while she continues to keep an eye out for danger.
Unfortunately, there’s no way to make it stay between castings. The water shapes just slip back into most.
Did you guys approach the windmill?
Arisa will practice making shapes and freezing them, but realizing that getting them up to the level of the bridge is not easily achievable with this magic, she realizes the best option is probably a ladder. She looks around to see where her companions headed.
As long as Vernon is up for it, Belkas is walking with him to the windmill, and Osmord would join them from the store as they get close.
Vernon approaches the windmill, but is focused on the blades rather than the ground, mumbling to himself about what a shame it's going to be to take apart a perfectly good windmill, "or maybe worse, the goblins could have ruined it already!"
Belkas cast Minor Illusion 30 feet back towards Arisa and Zyllith of a 5 foot tall sign with the word 'Goblins' painted in large letters.
On seeing the sign- Arisa tells Zyllith “more goblins about!” And we head to the mill. (Looks like it is pretty close on the map)
"Oi, Lads don' believe in bein' subtle do they?" Zyllith huffed a bit as she joined Arisa heading towards the windmill to join the others.
Two sets of goblin tracks are clearly visible in the muddy path that leads up the hill to an open doorway in the northwest side of the windmill.
Arisa asks zyllith ” should you try to surprise them, or should we do it the direct way?”
"Nae much about ta' hide past. An' they got ah higher vantage. Might as be easier ta just have tha' lads blast 'em propa', soon as ye like." Zyllith suggests as she looks around the area.
“OK- I agree- we can do the direct approach” Arisa says. She readies her staff and shield, casting Shillelagh, and heads up to the doorway of the mill- keeping her eyes and ears open for any arrows from above. Cautiously, she peeks inside.
Perception 11
Belkas looks up to make sure the goblins are not preparing to drop something from above, and then prepares to Blast what ever they come across.
As Arisa perks inside, she sees that the windmill’s interior is dark, gloomy, and filled with wooden gears and cogs that help turn the millstone. Hearing a noise up above you look up and see two goblin, who are climbing among the rafters near the roof, roughly 25 feet above the floor.
Stealth checks to see if they notice you.
Vernon is moving two slowly for his armor to make its normal noise.
Stealth check: (20, 17) = 17
Arisa’s armor makes stealth difficult, as she peeks up at the goblins. (Stealth 5 with disadvantage)
Her experience with goblins has hardened her- and upon seeing the creatures she immediately starts to cast . Fearing setting the mill on fire, she casts sacred flame instead of fire bolt. (Dc 13 dex or 4 points radiant damage) she then steps back outside the mill and warns the others. “Two goblins, in the rafters up near the roof”
initiative: 3. (Lol)
Stealth - 13+9 = 22
Zyllith presses against the shadowed wall trying to become imperceptible to the goblins beyond. Pulling out her rapier as she peers up towards the rafters, "Rioght, more annoying lil' shites"
Initiative - 9+5 = 14
Goblin initiatives: 12, 11
One of the goblins is having way too much fun playing in the rafters to notice Arisa’s entry. The other one is a little more alert, and when he sees the cleric poke head into the windmill, he quickly fires an arrow down at her with along with his bow.
Attack: 8 Damage: 5
Goblin DEX save:9
Unfortunately the goblin is too quick for Arisa’s spell, or perhaps her concentration is off, having just been hit.
Anyone else who enters can roll initiative now. Looking up you notice that it may be a little bit of a tricky shot, since the goblins are using some of the rafters for cover.
(Zyllith can attack next round, since it will take her a full round of movement to climb up to where the goblins are.)